algorithmic modeling for Rhino

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At 1:00pm on May 30, 2011, Site Dead said…
Yes, I do create the all the surface texture you in the pics, they are done 3 axis CNC from 18mm thick 36mm thick
At 3:41am on May 30, 2011, Gwyll said…
The trick to doing this is creating a kind of convext hull around node points. I did this in my definition by sorting the incoming line vectors in 3d based on angles. Once you have the hulls its a fairly simple matter of making some mesh faces and then using Guilios Weaverbird plugin to smooth the resulting mesh. I'll email you the definition.

However, it isnt very good at making the kokkugia geometry because it inherently creates linear connections between nodes, whilst Roland Snooks uses isosurfacing tools to create a fluid effect. Try blobmesh/Pflow/Glu3d/Pwrapper in 3dsMax.





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