Grasshopper

algorithmic modeling for Rhino

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Comment by Kim hauer on August 5, 2016 at 6:38pm

I found something more recognizable :) the end result, using Proc3Durale, is very similar is it not?

I avoided smoothing to reduce the overall geometry count in this quick rendering.

Comment by Laurent DELRIEU on August 5, 2016 at 3:12pm

Another try with simplex noise. More cheesy

Comment by Laurent DELRIEU on August 5, 2016 at 2:08pm

Thanks Kim, here Worley noise it is a surface noise, the results is used form bump. Proc3Durale is a 3d noise using isosurface. I just qive it a look with Simplex Noise from Grasshopper

http://www.grasshopper3d.com/forum/topics/perlin-noise-implementation

and Millipede Isosurface. It gives that :

Comment by Kim hauer on August 5, 2016 at 12:36pm

Very Nice!..... in addition I'm also, always, interested in what the competition is doing.
Hence this FYI: Proc3Durale for C4D which also uses python scripting, and uses a variety of noise filters.

see: http://code.vonc.fr/?a=67

and: https://vimeo.com/93523799

Comment by Marios Tsiliakos on August 3, 2016 at 12:47pm

Yes, the simplicity is what I like.

Comment by Laurent DELRIEU on August 3, 2016 at 9:56am
Thanks, but mainly du to the power of grasshopper and the graph mapper, I used power curve and spline curves. Very useful to change the slopes.
Comment by Marios Tsiliakos on August 3, 2016 at 9:38am

Very nice process Laurent. 

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