algorithmic modeling for Rhino
I found something more recognizable :) the end result, using Proc3Durale, is very similar is it not?
I avoided smoothing to reduce the overall geometry count in this quick rendering.
Another try with simplex noise. More cheesy
Thanks Kim, here Worley noise it is a surface noise, the results is used form bump. Proc3Durale is a 3d noise using isosurface. I just qive it a look with Simplex Noise from Grasshopper
and Millipede Isosurface. It gives that :
Very Nice!..... in addition I'm also, always, interested in what the competition is doing.Hence this FYI: Proc3Durale for C4D which also uses python scripting, and uses a variety of noise filters.
Yes, the simplicity is what I like.
Very nice process Laurent.
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