algorithmic modeling for Rhino
No rendering, no post-processing, images are grasshopper previews.
Animation in comments.
Ive been playing with previews a little bit in past, but seeing Andrews almost ambient occlusion shading. http://www.grasshopper3d.com/video/heads-up-display-with-human
I thought i would try lighting effects. This just works on mesh rays to the light source, determining whether they should be light or dark. One issue here is that the shadows should be sharper where its closer, instead of blurrier.