Grasshopper

algorithmic modeling for Rhino

Grasshopper + Rhino + Photoshop

Views: 547

Comment

You need to be a member of Grasshopper to add comments!

Comment by Andrew Heumann on November 1, 2016 at 10:51am
Nope - not any further than my previous comment
Comment by Iain McQuin on November 1, 2016 at 10:46am

Are you able to explain this in further depth Andrew?

Comment by taka on April 22, 2011 at 8:21pm

wow... I LOVE it!

It almost looks like a paint done by coral paint...

Comment by Ángel Linares on March 30, 2011 at 9:19am
Nice results and technic :)
Comment by Andrew Heumann on March 28, 2011 at 9:08am

I'm glad you like it!

The first step is an algorithm to produce a volume from random boxes (a custom C# script doing repetitive booleaning). All edges of the resulting Brep are extended (to produce the sketchy looking lines). The lines and Brep are then mapped from orthogonal space to a curved surface with FlowAlongSrf. I took the curved results and rendered them in V-ray, and produced some high-resolution rhino screen shots in various display modes and composited all those results in Photoshop with additional transformations and repeated overlays of the same content. 

 

That's as much as I can tell you - it was really more of an intuitive, open ended process than a directed process with an end goal in mind. 

Comment by Evert Amador on March 28, 2011 at 8:48am

Hi Andrew,

I like it! Could you pelase elaborate what are we looking at ?

Cheers

Evert

About

Translate

Search

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service