algorithmic modeling for Rhino
For a while now I have been trying to incorporate GH into my workflow for game dev and film. Thanks too weaverbird I can bring nice quads into Maya. Half of this model was created in GH the other half in Maya. Special thanks to Micheal Pryor for all his help!!
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Ah it is here! How did I miss it lol
© 2022 Created by Scott Davidson.
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