algorithmic modeling for Rhino

3d version of random gradient

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Comment by Tim Kuhn on November 14, 2011 at 12:19pm

How can apply this to a surface grid(isotrim) made up of UV coordinates? 

Comment by speter on June 7, 2011 at 4:20am

Very nice experiment! It's similar than my brickstorm "project" but You solve this problem easier:) Congrat!

Check it

Comment by Adam Chałupski on June 4, 2011 at 12:20am

Thank You Patrick,

definition is based on 'random reduce' and its a 3d version of 2d gradient. Both definition are attached. After opening it'll tak ages to calculate it since is not based on mesh box. Enjoy !

Comment by Patrick on June 3, 2011 at 6:38am

Cool! How did you do that? WOuld you share the definition? 





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