algorithmic modeling for Rhino

Grasshopper was used with Maya to create final details on this aircraft. To get the surfaces into Rhino I had to convert polygons to sub-d, then sub-d to NURBS. The process is tedious but hopefully thru more research and help I can save time.

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Comment by djordje on July 29, 2016 at 2:12am

Hi Lee,

Thank you for the link! You have some wonderful work there!!
Looks like you are the next Halo series designer.

Comment by Lee Souder on July 28, 2016 at 4:25pm

Hey djordje! Here is a link to the rendered image:

The Grasshopper NURBS geo was dense and messy. So I brought it into ZBrush to clean it up and smooth the edges of the grasshopper mesh output. My goal is to bring parametric forms to the Sci-fi game and film world. The above image is an experiment of this cross-pollination, which still needs a lot of work in terms of functionality.

Comment by djordje on July 28, 2016 at 4:11am

Looks amazing!!
Is it possible to post a screenshot of the surfaces in some other color? It would be nice if the surfaces would be white/gray, and their isocurves could be seen.





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