algorithmic modeling for Rhino

A result of my experiments with the MeshMaschine / Shortest Walk combo, exported to Illustrator for the line widths.

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Comment by Thomas Helzle on February 9, 2016 at 6:27am

Yeah, I banged my head against this idea for quite a while until suddenly the closest point solution popped up. First my node setups were quite complicated and the results not as good, but the final one is rather simple.

Not sure how you would do that "shortest walk as you go" Nik? I'm still learning my ways around GH/Rhino ;-)

BTW. the jaggy image is a result of the many splines on top of each other which Illustrators AA doesn't cope with well. I'll have to see how I can "flatten" that while keeping the look.

Comment by Thomas Helzle on February 8, 2016 at 4:21pm

Ha! I should wear my glasses, seems I need them! LOL

Thanks a lot ludo. I was a bit irritated but quite curious about the "thumb downs".

Awesome change of perspective, hahahaha

Comment by ludo on February 8, 2016 at 2:34pm

Thomas, It's not a thumb-down  ! look better, this is the number of comments !

Comment by Thomas Helzle on February 8, 2016 at 1:12pm

To those who don't like my images and click the thumb-down button: I would be curious to know what you don't like so I can either improve my work or otherwise understand better what makes you not like it.



Comment by Thomas Helzle on February 8, 2016 at 1:09pm

Yes. I used a dummy spline between the text and the outer contour, subdivided it 25 times (these form the main "stems") and looked up the closest points from the MM mesh to those points as starting points. Then I basically looked up the closest points from those to all the vertices in the MM mesh and used shortest walk on the result.

Comment by martyn hogg on February 8, 2016 at 12:59pm

Nice! Is this using shortest walk with several starting points and several point clouds?




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