algorithmic modeling for Rhino
I created a robot generator for quick random generation. I mostly used substrate and manipulated from there. This is for a video game.
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Albums: Random 3d sketching
Location: Los Angeles
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Sorry for the late late response. Substrate was used mainly for the bulky blocks and cylinders of the head. The legs are drawn according to points in space.
Only the boxy head area and thighs use substrate. Substrate lines were turned into individual cells, extruded and capped. Groups of these solid substrate cells are rotated and stretch randomly. This randomness was used to find an interesting silhouette.
Very cool. How do you go from Substrate to this?
© 2022 Created by Scott Davidson.
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