Grasshopper

algorithmic modeling for Rhino

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Comment by Maximilian Hohenzollern on April 15, 2024 at 9:39am

 Perhaps such nuances as invested effort and quality can be discussed by experts, but the opinion of the average person, if it is a product for him, should be of paramount importance for the developer. It's the same with graphics and 2D and 3D animation in video games. What matters is the end result the players get. To give you an example, check the latest releases from Arrible game development studio. It's a unique quality, no matter how complex the project is. I think that is the most important thing in game development. 

Comment by Charlie Flint on April 15, 2024 at 9:20am

A lot of effort and time must have gone into creating this visualisation (or illustration), but honestly it's not impressive. I'm not an expert, but I'm evaluating from an average person's point of view. Perhaps I'm wrong.

Comment by DoradoZYL on August 22, 2014 at 6:24am
I understand that, great job!
Comment by djordje on August 22, 2014 at 6:23am

Thanks. Once again, great work!

Comment by Florian Heinzelmann on August 22, 2014 at 6:16am

@djordje

Thank you. Yes the interior was modeled in Rhino too. The pilot however was modeled and textured by a friend in 3ds Max and exported via obj. Chair, pedals, stick and throttle was done via T-Splines. All the rest is plain vanilla Rhino and grasshopper for basic design studies.

@Dorado

Grasshopper was used for shape studies and to bake the initial shape where I worked further with. The file defines the angles, lengths, distances, basically the proportions of underlying splines which are used for lofting the surfaces.

Comment by DoradoZYL on August 22, 2014 at 5:30am

In this project,the grasshopper played what role.Can you paste an another picture?

Comment by djordje on August 22, 2014 at 5:26am

Very nice Florian.
The interior of the ship was modeled in Rhino too?

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