algorithmic modeling for Rhino
Another of my explorations of "growth", this time based on the obscure "Substrate" grid under Mesh->Triangulation.
First I made all parts of it into separate pieces with the help of the "multiple curves" node to then be able to traverse it with the shortest walk node.
Exported to Illustrator for line-thickness including the "buds" on the ends. Finishing in Photoshop.
It then became the cover for one of my generative audio works:
http://www.screendream.de/sound/digital-nature/
https://thomashelzle.bandcamp.com/album/digital-nature-2
Cheers,
Tom
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