algorithmic modeling for Rhino
I want to find a easy way to convert surface to triangle, do not need to link too many lines.
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Surface to triangle conversion is a crucial process in computer graphics, 3D modeling, and simulation. It refers to breaking down a smooth or complex surface into a set of smaller, flat triangles that approximate the original shape. This Casino Cool method is widely used because triangles are simple geometric shapes that are easy for computers to process and render efficiently.
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Hello there Jessen,
How are you? I am currently intrigued by the powerful surface divisions available in GH. I have only really understood the UV method. Your triangular method is beautiful, I am most impressed. With regards to a triangular division of surface I was wondering what were the two buttons in your definition that precede the surface morph, and if they are native to Rhino? If you could get back to me and point me in the right direction, that would be fantastic.
Best, Patrick
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