algorithmic modeling for Rhino

created with the help of: Daniel Piker's and Dave Stasiuk's 'Exoskeleton' and Giulio Piacentino's 'WeaverBird'

Views: 377

Albums: coffee table
Location: Munich, Germany


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Comment by pjbazel on August 14, 2013 at 1:23am

Weiland, can you please give us some more insight into the hang-it and cactus skeleton definitions?

how do you get such a nice mesh distribution on cactus?

What can you tell us about hang-it? what does the base mesh look like before WB and how do you get selective picture framing surrounded by tubes like that? Id love any info you can give

Comment by Wieland Schmidt on August 14, 2013 at 1:16am

Yeah, I know. I hope it makes the background look nice...

Comment by RWNB on August 13, 2013 at 8:41am

cool job, 

but sorry, the guys in the background are better. ;)

Comment by Wieland Schmidt on August 13, 2013 at 3:45am

Glad you like it, i enjoy my coffee on it very much. The wireframe is not a 3d-vonoroi structure, it is based on the 3d proximity component. The definition is actually very simple it is a point cloud that gets denser to the top and the the 3d proximity component looks for neighboring points to create a wireframe, the rest is simply done with exoskeleton and WeaverBird.

Comment by pjbazel on August 12, 2013 at 4:25pm

For the wire frame must be vonoroi 3d, no?

Comment by Andres Gonzalez on August 5, 2013 at 2:13pm

Very nice!

Comment by Nick Tyrer on August 5, 2013 at 11:06am

As always Wieland, another striking piece! Any insight into the logic of the wireframe. Obviously you have you have the scaling top-bottom. But what kind of process did you use to arrive at the wireframe?





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