Grasshopper

algorithmic modeling for Rhino

Script created to allow for human centric creation of chairs. The GH file references anthropometric data and based on select preferential data a chair is produced for you. The script takes it a step further by allowing for contour, waffle, and zip variants of the chair to be fabricated by producing laid out mill-ready files.

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Comment by Kevin Miller on May 24, 2017 at 4:07pm

Galen:

Thanks! I wish I slowed down the gif on the legs to give them more than five or so frames... Or I showed all the styles I had. Oh well. Maybe next time!

In regards to your question, I did exactly that. I had to render out individual keyframes and turn layers on and off. The biggest perk to Keyshot for me is that I can queue renders. So as I turn layers on and off I am able to have a backlog of renders and just hit "process queue" at the end.  I'm pretty unfamiliar with Blender's interface so I don't know if it can do the same. The bridge I mentioned just allows me to have a live-updating rhino model in the keyshot interface. It reads the view I already set up. 

Hope that helps! (Sorry it doesn't really make things much easier)

Comment by Galen Eliason-Carey on May 24, 2017 at 3:49pm

Hey nice stuff. I like the variations of leg styles.

I've always looked for a way to animate into keyshot from rhino. I've had success with Blender but there's so much setup time for rendering in there. From your earlier post "I used the bridge into keyshot," what is that?

In the past I've baked to layers by key frame # and just turned them on and off as I added to the queue, which is time consuming.

Thanks

Comment by Kevin Miller on May 24, 2017 at 7:07am

Siemen: All in all, it ended up being about 300 frames. I only rendered out 151 and then used Photoshop to make it an endless loop! 

Comment by Siemen on May 24, 2017 at 5:31am

Damn, how many frames was this?

Comment by Kevin Miller on May 23, 2017 at 10:06pm

Siemen: Thank you! I actually didn't use slider animations for this one. I have about 50 different variables within this script. Each frame ended up isolating a single variable so it was manual. I did automate the baking process and use a plug-in to put each change on its own layer. As for the render software, I used the bridge into keyshot. The same effect can be achieved in vray, however. I am using a custom HDRI map. It was a serene field that I adjusted the hues on to have a pink ground and blue sky. This lights the white material of the chair giving it the cotton candy effect. 

Mateusz: Thanks! This was a part of my Master Thesis at Ball State Unversity. I currently do not have any publications (if you're offering, I accept! ha!). If you would like to discuss it more, feel free to send me a message directly and I will gladly share. I appreciate the interest!

Comment by Mateusz Zwierzycki on May 23, 2017 at 4:26pm

Really cool.

Is it a part of some research project ? Do you have any publications ?

Comment by Siemen on May 23, 2017 at 4:01pm

Very cool. Which render software was used for this? Was this created using the animate slider?

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