algorithmic modeling for Rhino
I have moved on the 2d venation script to now grow over a given surface. The output of the script are lines of points over the surface. Using these points as they are generated out of hoopsnake, I have been adding mesh spheres each iteration to build up a mesh structure. I dont really think this is the best way to go about creating the mesh, as it becomes lumpy because of the spheres and is not very efficient. Any ideas about how to get a better mesh from my points?