lème car le nombre de type est quand a lui réduit (longueur, hauteur, larguer j'en compte 3), d'ou le principe de "flip matrix" pour ne plus rangé la liste par objet mais par type.
@+
…
it is important how you create the surface in rhino!1 Create a planar triangle curve and use surface from planar crv.2. srf by 3 or 4 points. choose 4 points!
select
bsp;
-Vehicle elements (3D objects and a component for custom vehicles; models from Google Warehouse)
-Traffic Velocity Graphs, drawn on every trajectory curve (allow custom graphs drawn)
-Traffic regulation elements (such as Traffic Lights and Stop Signals) and traffic density
-Particle Systems on trajectory curves, just to manage the traffic regulations and avoid collisions based on security distances
-Traffic Vehicle Animation Modes (Dots, Bounding Boxes or complex Meshes with attributes for final rendering (Giulio Piacentino´s Render Animation)
-Vehicle Lights and Vehicle Sights, to make visual studies
Team:
-Sergio del Castillo Tello (Doctor No, lead programmer)
-Everyone that wants to be involved, support.. these tools
The development of Roadrunner is planned to take part within a Research Group Program at ETSAM (University of Architecture in Madrid); This forum group is created just to test the interest of the community, while we keep on developing (it is still being tested), probably we will share the whole thing in the future. Cheers!
Traffic Cluster Scheme
Traffic Elements
Traffic Urban Systems
Vehicle Elements
Roadrunner - overview
Roadrunner 0 Basics
Roadrunner 1 Modes
Roadrunner 2 Elements
Roadrunner 3 Urban Systems…
unity in Ukraine, which is orientated to contemporary architecture.
The results of CANactions will be published in ACC magazine (link), on the web-sites of “Architectural club” (link), AB "ZOTOV&CO" (www.zotov.com.ua),
Theme
Theme of CANactions 2009 is emergent design techniques.
This theme could include following architectural branches as Digital design, sustainable architecture and other sectors, which by the participants’ opinions, could be EMERGENT.???
Any architectural projects made earlier of specially for the CANactions’09 are allowed for submission.
Presentation
All the projects will be submitted in two phases:
Phase 1 – selection of 10-15 participants of CANactions.
Project has to be sent by e-mail to: (__) in PDF (not less then 300 dpi, not more then 10 Mb).
Phase 2 –the CANactions participants prepare 15-20 min presentation of their projects (screen projector, microphone) and materials for the exhibition in House of Architect, Kyiv. The project has to be presented by author. -> exhibition is the first architecture biennale
Presentation requirements: file should be composed in PDF format on A0 sheets, placed horizontal (not more then 1 sheets). This file should contain sufficient amount of the presentation graphic material, including text explanation up to 300 words.
The raster images should have printing definition not less then 300 dpi. It’s recommended to avoid solid black fillings, because the projects will be printed on ink-jet printer.
The presentation requirements could be changed after phase 1 results.
The presentation materials should be made in Ukrainian (or Russian) and English. Verbal part can be presented in any language.
Tarek Naga, Naga Studio, Los Angeles / USA (I can contact him - he will do it for free)
Awards
DIA (Dessau Institute of Architecture), Germany gives a prize: certificate for the education for 1 (2) semesters of Master-program in DIA for students and young architects (up to 30 years) from Ukraine. The decision about the prize winners will be made by selection board.
Guests presentations
- Daniel da Rocha DIA /Germany/ (flights, accommodation?). Theme: (scripting???)
- Aleksandr Kalachev DIA /Riussian Federation/, Tudor Cosmatu DIA /Romania/, Irina Bogdan DIA /Romania/ - "Parametrically Defined Urban Patterns".
- Grygorii Zotov DIA /Ukraine/ - “The Multicultural Columbarium”.
- Armen Menendian /USA/ - "Blending Parametric Methods With Traditional Design:
"The Danish Pavilion at Shanghai EXPO 2010".
Exhibitions
1. Projects of 10 (15) CANactions participants
2. other projects: Zotov+Co
Bollinger+Grohmann - structural eng.
the very many
C-Space Pavillon / alvin huang
ala _ amanda levete studio
anOtherArchitect
student work, Charles Walker, AA Unit Pavillon
Event schedule
Phase 1: 01.07.2009 – start of the CANactions 2009 and beginning of projects submission.
16.08.2009 - dead-line of the project submission of phase 1.
Phase 2: 17.08.2009 – announcement of the CANactions 2009 participants.
30.08.2009 – dead-line of submission of the CANactions 2009 exhibition materials.
14-26.09.2009 – exhibition of the CANactions 2009 projects in House of Architect, Kyiv.
25-26.09.2009 – CANactions 2009.
26.09.2009 - finnissage / announcement of competition winners for DIA study
Contacts: canactions2009@gmail.com…
Added by Grisha Zotov at 6:32am on August 10, 2009
square units. Then you have an integral number of fragments on each side. This means that if all fragments need to have the same surface area, you can only have the following possibilities for side A:
1 fragment = 100 square units
2 fragments = 50 square units each
3 fragments = 33⅓ square units each
4 fragments = 25 square units each
5 fragments = 20 " "
6 fragments = 16⅔ " "
etc.
For side B, the numbers are mostly different
1 fragment = 300 unit²
2 fragments = 150 unit²
3 fragments = 100 unit²
4 fragments = 75 unit²
For side C they are different still. Unless you join fragments across on both sides of the edges of the box, I very much doubt you'll be able to pull this off.
The solution I attached will create fragments as identical as possible, but it's a very boring outcome...
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
he "nodes") and 2) generate a list of line elements identified by those points.
For example, given the following, I wish to obtain the following lists:
1) The list of nodes and their coordinates:
{5,0,0}
{0,5,0}
{0,0,0}
{5,5,0}
2) The elements described by these coordinates:
{0 1}
{1 2}
{2 0}
{0 3}
{1 3}
After trying for quite some time with Karamba (generating beam elements and then filtering the output text), I have attempted the attached with C#. However, it seems cumbersome and imperfect. Additionally, I would like the nodal points ordered by their x, z, and y values respectively as a bonus (not shown above).
It seems really simple, but I am pretty stumped. Thanks!…
sed the integer value to 3.unfortunately, the result is not so fine.how would you do it , to create a smooth surface?p.s. tspline does not work, currently...
…
e length from center point to each vertex related to time, and make them roll on ground under gravity.
I have created the model with 1 center point and 12 vertex points using GH, however when I convert particles for Kangaroo and apply gravity, I faced several problems and have several questions related to that.
Problems are:
1. 13 particles does not keep the shape of icosahedron and just fall flat on the floor.
2. I have managed to keep the shape using multiple "Tetrahedral Element" component, however this component determines its shape by its starting point so I do not get to control the length from center point to vertex later.
Questions are:
1. Is there any way that I can restrain the relative coordinate of vertex particle from central particle using its angle and distance?
2. Is there any way that I can control the parameter for distance relative to time?
3. Is there any other component I can use or any advise you can give me about how my simulation can be achieved?
Regards.
Judai
…
pattern, where pairs of points on a piece of fabric are stitched together(1 to 2, 2 to 3 etc...)
The result is a bas relief puckered surface as seen below
My question is, does anyone have thoughts about components that would simulate the material qualities/behaviors of fabric via a mesh or surface in gh? I have used k2 to constrain curve length, which is similar to what I want to do, however I need to constrain the dimensions of a mesh or surface (fabric) instead. I would also need to be able to dictate what direction the pinched/gathered fabric would go (up vs down)
I don't need any assistance in creating patterns or points for puckered iterations, I have plenty of ideas regarding that. I also don't need to get into minute material quality differences (trying to simulate how silk vs wool puckers) I just want to use the definition to give me a general understanding (pucker shape, direction) of how a 2d surface or mesh "fabric" can be transformed by "stitching" points together. I would be grateful for some component/plugin suggestions. I am exploring meshedit, mesh+, k2, toolbox at the moment.
Many thanks -
-K
Many thanks
…