My mistake. I meant that I tried in another computer and it runs ok.
My Rhino version is 5 SR12 64b. I'm not besides the other computer but it is about the same.
Thanks,
-A.
ve me 4.7 then, I get the int ( 4.7) = 4 ok, but if I have 4.6 + 0.5 = 5.1 and then, int ( 5.1 ) = 5
Hope this helps!
How is Boston? We are frozen here in Miami, like 52 :-)…
Ok, sounds to me then like that PATH variable was not set correctly, and the reinstall fixed that. In theory, I don't think DS 3 vs 4 should make a difference.
Best,
Max
ok
windows 7 ultimate 64bit regional setting : United Kingdom
Rhino 4 SR8 GH0.8.0007 working normal without problem
Rhino 5 64 bit build 0301 the behavior as described above
ctivity of vertices ordered sequentially, the order defining the direction of the normal, using 0 1 3 2 Causes an error this way. If it a quad face it seems odd to me that you would label the vertices in such an order, as an engineer, i have never seen it done as 0 1 3 2, it could be 3 2 1 0, 2 1 0 3 etc but going 0 1 3 2 is not acceptable, i will do a bit more reading on this.…
Added by Steve Lewis at 5:18pm on December 24, 2013
ws: in branch {?;3} all the same objects are sampled. Branches {?.0} (the unique object) and {?;1} (how many same found) remain the same as in V2.
3. Text Dot (WOW) stuff is added in order to visual distinguish apples from sardines. Naming is user controlled.
4. Def runs 0.002% faster (that's a phenomenal boost on performance > Nobel is on hand).
5. 6 divisions by zero added as a free bonus (for the brave).
more soon (the V3, that is).…
So,
For the step 1, 2 and 3 it's ok.
For the next steps I do not understand well how parameterize.
You must define the construction process (more detailled).
Added by Rémy Maurcot at 8:39am on December 30, 2014