re ideal for long bones, if you have plans to get subdiv.
2. This leads to solving such problem - getting complex joint blending to hexagonal sections, which may be blended without any pain.
3. There may be a lot of additional information about your joints and their shapes, so, I seem, it requires complex approach to each case - you may solve joints by implicit field sampling, but bones - by hexagonal tubes, with smart blending of different-count slices, or you may define template planes (like voronoy-cells walls) for bases, or you may try to build another best solution, which is named "anything else" :)
4. My proposal is next - to start with tube/sphere solution, scatter points at joint area (excluding overlapped surfaces areas) and perform smoothig/relaxing steps with more smoothing, if points has too much different tubes around, and restore/simplify target surface. It is most naturalistic approach :).
Thank you.…
l Mtro. José Luis Lechuga.
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ules and provide suggestions. It comes with some goodies useful along with SYNTACTIC tools, such as Spectral Graph Drawing and Matrix Plots. Simple connectors are also provided for SYNTACTIC and SpiderWeb. This new toolkit is in some ways fundamentally different from the version you have been using so far. For more info please check my dissertation:
http://abe.tudelft.nl/index.php/faculty-architecture/issue/archive
if you don't have the time to read this, check this one out:
https://www.researchgate.net/publication/303944600_Spectral_Modelli...
If you want to try this version you need to install two libraries in your Grasshopper/Special Folders/Components Folder
* Math.NET (MathNet.Numerics.dll): http://www.mathdotnet.com/
* Configraphics_CS.dll (the library to be completed by me)
Please note that because this package uses Math.NET their licencing terms apply as well as those of mine. Please read the Read-Me panel in the file.
If you want to write a C#/VB snippet to do something in connection to this package we'd be happy to help you with that (as much as the schedules and other things allow us) and eventually involve you as a developer in the next versions.
Our vision for the next versions is to connect/integrate this package with SYNTACTIC and SpiderWeb.
I will replace some of the groups with better/newer modules in the coming days. Stay tuned.
CONFIGURBANIST_Nov2016_TestVersion.gh
Configraphix_CS.dll
NOTE: This file is a Work-in-Progress and likely to contain bugs and errors. Use at your own risk. In no circumstances the authors (mentioned in the CC licence above) can be held responsible for any kind of damage (hardware, software or other kinds of property) caused by using these packages. The package does not come with any sort of guarantee. …
ules and provide suggestions. It comes with some goodies useful along with SYNTACTIC tools, such as Spectral Graph Drawing and Matrix Plots. Simple connectors are also provided for SYNTACTIC and SpiderWeb. This new toolkit is in some ways fundamentally different from the version you have been using so far. For more info please check my dissertation:
http://abe.tudelft.nl/index.php/faculty-architecture/issue/archive
if you don't have the time to read this, check this one out:
https://www.researchgate.net/publication/303944600_Spectral_Modelli...
If you want to try this version you need to install two libraries in your Grasshopper/Special Folders/Components Folder
* Math.NET (MathNet.Numerics.dll): http://www.mathdotnet.com/
* Configraphics_CS.dll (the library to be completed by me)
Please note that because this package uses Math.NET their licencing terms apply as well as those of mine. Please read the Read-Me panel in the file.
If you want to write a C#/VB snippet to do something in connection to this package we'd be happy to help you with that (as much as the schedules and other things allow us) and eventually involve you as a developer in the next versions.
Our vision for the next versions is to connect/integrate this package with SYNTACTIC and SpiderWeb.
I will replace some of the groups with better/newer modules in the coming days. Stay tuned.
CONFIGURBANIST_Nov2016_TestVersion.gh
Configraphix_CS.dll
NOTE: This file is a Work-in-Progress and likely to contain bugs and errors. Use at your own risk. In no circumstances the authors (mentioned in the CC licence above) can be held responsible for any kind of damage (hardware, software or other kinds of property) caused by using these packages. The package does not come with any sort of guarantee. …
via MIDI controllers.
my idea is to link PureData to GH via UDP. why pure data? cause' i can relate data like GH to generate numeric relations (and link it to audio generation)
so far i got PD and Processing to talk, but i can't get to grasshopper.
i use this definitions to make pd and processing to talk http://ubaa.net/shared/processing/udp/ and this GHX to get the data to GH http://www.grasshopper3d.com/forum/attachment/download?id=2985220%3...
i got this data from this post but the GH definition doesn't work for me. i have tried LAN definitions and "the engine" as well but they both freeze, even if i send data thru processing or PD.
i have a lot of questions at this time
1.- why processing tells me that i am getting the data from diferent ports, while i'm using 6000?
2.- why in the UDP definition i get no data out, even if it should say something like "waiting fordata/port/etc.." that's defined in the C# capsule
3.- is there a direct way to get midi data (key and CC) to GH
i also tried to use firefly to get the data via COM port. i know you can do this trick in processing but i just don't know how.
well. if anyone could help me i would share the results here (since it's a magister, results shoud be very interesting)
UDP has allways been a unsolved issue on other posts. maybe we could work it out ;)
Thanks…
Added by jota aldunce at 8:43am on September 28, 2010
and export the geometry out to VVVV to render it LIVE! RawRRRR. In this case, a digital audio workstation Ableton Live, a leading industrial standard in contemporary music production.
the good news is that VVVV and ableton live lite is both free.
https://www.ableton.com/en/products/live-lite/
i am not trying to use ipad as a controller for grasshoppper. I wanted to work with a timeline (similar to MAYA or Ableton or any other DAW(digital audio workstation)) inside grasshopper in an intuitive way. Currently there is no way of SEQUENCING your definition the way you want to see that i know of.
no more combersome export import workflows... i dont need hyperrealistic renderings most of the time. so much time invested in googling the right way to import, export ... mesh settings...this workflow works for some, for some not ...that workflow works if ... and still you cannot render it live nor change sequence of instruction WHILE THE VIDEO is played. and I think no one wants to present rhinoceros viewport. BUT vvvv veiwport is different. it is used for VJing and many custom audio visual installation for events, done professionally. you can see an example of how sound and visuals come together from this post, using only VVVV and ableton. http://vvvv.org/documentation/meso-amstel-pulse
I propose a NEW method. make a definition, wire it to ableton, draw in some midi notes, and see it thru VVVV LIVE while you sequence the animation the WAY YOU WANT TO BE SEEN DURING YOUR PRESENTATION FROM THE BEGINNING, make a whole set of sequences in ableton, go back change some notes in ableton and the whole sequence will change RIGHT INFRONT of you. yes, you can just add some sound anywhere in the process. or take the sound waves (sqaure, saw, whateve) or take the audio and influence geometric parameters using custom patches via vvvv. I cannot even begin to tell you how sophisticated digital audio sound design technology got last ten year.. this is just one example which isn't even that advanced in todays standard in sound design ( and the famous producers would say its not about the tools at all.) http://www.youtube.com/watch?v=Iwz32bEgV8o
I just want to point out that grasshopper shares the same interface with VVVV (1998) and maxforlive, a plug in inside ableton. audio mulch is yet another one that shares this interface of plugging components to each other and allows users to create their own sound instruments. vvvv is built based on vb, i believe.
so current wish list is ...
1) grasshopper recieves a sequence of commands from ableton DONE
thanks to sebastian's OSCglue vvvv patch and this one http://vvvv.org/contribution/vvvv-and-grasshopper-demo-with-ghowl-udp
after this is done, its a matter of trimming and splitting the incoming string.
2) translate numeric oscillation from ableton to change GH values
video below shows what the controll interface of both values (numbers) and the midi notes look like.
https://vimeo.com/19743303
3) midi note in = toggle GH component (this one could be tricky)
for this... i am thinking it would be great if ...it is possible to make "midi learn" function in grasshopper where one can DROP IN A COMPONENT LIKE GALAPAGOS OR TIMER and assign the component to a signal in, in this case a midi note. there are total 128 midi notes (http://www.midimountain.com/midi/midi_note_numbers.html) and this is only for one channel. there are infinite channels in ableton. I usually use 16.
I have already figured out a way to send string into grasshopper from ableton live. but problem is, how for grasshopper to listen, not just take it in, and interpret midi and cc value changes ( usually runs from 0 to 128) and perform certain actions.
Basically what I am trying to achieve is this : some time passes then a parameter is set to change from value 0 to 50, for example. then some time passes again, then another parameter becomes "previewed", then baked. I have seen some examples of hoopsnake but I couldn't tell that you can really control the values in a clear x and y graph where x is time and y is the value. but this woud be considered a basic feature of modulation and automation in music production. NVM, its been DONE by Mr Heumann. https://vimeo.com/39730831
4) send points, lines, surfaces and meshes back out to VVVV
5) render it using VVVV and play with enormous collection of components in VVVV..its been around since 1998 for the sake of awesomeness.
this kind of a digital operation-hardware connection is usually whats done in digital music production solutions. I did look into midi controller - grasshopper work, and I know its been done, but that has obvious limitations of not being precise. and it only takes 0 o 128. I am thinking that midi can be useful for this because then I can program very precise and complex sequence with ease from music production software like ableton live.
This is an ongoing design research for a performative exhibition due in Bochum, Germany, this January. I will post definition if I get somewhere. A good place to start for me is the nesting sliders by Monique . http://www.grasshopper3d.com/forum/topics/nesting-sliders
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