Loop'. The fun part of the slower version is that you can see what it's doing while it's running. 'Fast Loop' gives no indication that it's working, so you want to test it with small numbers and be sure it's coded properly before bumping the iteration count up.
The GH profiler running the slow version showed between 1 and 1.5 seconds per loop, but the reality was more like ~10 seconds per loop toward the end of an 11 X 11 grid, or ~20 minutes total. It's easier to be patient because you know it's working.
The 'Fast Loop' finished the same grid in 1.6 minutes! An impressive improvement. I've been running it on a 30 X 30 grid (900 points) for ~23 minutes so far and see nothing yet. Not the ~12 minutes I had hoped for... Now 36 minutes on this loop for 900 points... hope it's not stuck. Not fast! Later - DONE!! Profiler says 59 minutes for 900 points but it was more like an hour and twenty minutes total. It succeeded, I have a single 'Closed Brep' from 900 extruded rings, baked to Rhino.
Another strategy to explore would be doing 'SUnion' on a smaller grid using the Anemone loop, then replicate it by moving it as needed to form a larger grid; then run the copies through another 'SUnion' loop. I went ahead and implemented that while waiting. It works and is fast! Started with 3 X 3 and ran the result again as 5 X 5 (9 X 25 = 225 total) in barely ~70 seconds!? Trying 36 X 36 now... 1,296 points appears to have succeeded in less than ten minutes! Though it seems to take quite awhile after the loop ends before control is restored to GH/Rhino. I'll let you do your own experiments and benchmarks.
I encapsulated the loop in a cluster called 'suLoop' (blue groups).
Internal of 'suLoop' cluster:
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Added by Joseph Oster at 11:14pm on March 22, 2017
usion-on-triangular-mesh?xg_source=activity&id=2985220%3ATopic%3A1340165&page=3#comments
5) Extract iso value positions and
https://www.grasshopper3d.com/forum/topics/boundry-curves-from-mesh-colors
6) use them as point for Dendro plugin with points from 5)
https://www.food4rhino.com/app/dendro
That's all, I developped components for that, most are plublished
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(http://www.food4rhino.com/app/quelea-agent-based-design-grasshopper) take like 40 seconds when the toggle activates to go from one end of the ramp to another.
With proximity 3d i'm analyzing each instance the agents are closer than x units. In picture 3 we can see that in 212 instances the agent are closer than those x units.
Finally all the genes that controll the ramps are connected to the G of octopus component and one of the conflicting objectives connected to the O of octopus component is the number of instance quelea agents get close.
So the thing I need is to iterate the ramps controling the genes with octopus but activating the boolean toggle (quelea run) each time the ramps are modified so the agents take 40 seconds to perambulate the environment, analyze the instance they get close and let octopus iterate again searching for a optimized environment.
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depends on that data.
So, for instance, if my component is receiving 3 strings and at some point that data changes (structurally or "physically") I have to know it to wipe the old data in my third app and send the new one.
I know that with my clunky method I'm counting more events than necessary but at least I'm on the safe side, avoiding data collision on the third app. If you have any suggestion to improve the performance and the general behaviour of the event listening system I'll appreciate it.
Thanks.
Ángel.…
the distance between the points so the triangles it creates don't have very long sides.All my attempts were very far from the goal so I'm only uploading the population. Pictures 2 and 3 demonstrate how the software works and changes which dots to connect. The software can be found here: https://www.behance.net/gallery/10543937/Image-Triangulator-AppThank you very much!…
ng Grasshopper (Rhino. Plugin) by the end of the workshopStudent performance objectivesSchedule :Deadline for Registration : July 14,2016After Submitting your registration form, you will be contacted for confirmation.Workshop Starts : July 17, 2016The workshop consists of 10 lectures, Each lecture lasts for 3 hours.3 lectures per week (Sun,Tue &Thu) Fees : 900 L.EYou have to fill this registration form below if you want to attend the workshop. We only have few places available. Prerequisite:-Basic knowledge of any 3d modeling software “Sketchup, 3dsmax, Rhino, Maya, ...,etc.” is required to attend the workshop.- Student must bring their own laptops.Students output during previous workshops :https://www.facebook.com/GIZMOSTUDIO.AS/photos/?tab=album&album_id=548388031851299instructor: Hassan ragab https://www.behance.net/hassanragab…
Just spend 10 minutes watching youtube tutorial of Vray 3 and repeat:
https://www.youtube.com/watch?v=fRWANWkTouY&t=191s
Else-wise you will not learn anything and spend 10x more time because you do not know what you are doing...
For plants you can download textured proxies from here:
http://www.food4rhino.com/app/scatter
Grasshopper vray integration is also straight forward.
Chaos group did good job for user friendly interface.…