10 from the other list and insert/splice them into the original list (at the specified index, not appended to the list end) while overwriting the values contained therein- how would I go about this task? Ideally, I could then, in a second step, take yet another range of indices (20, 22.. whatever) from another list and splice them in again.
Any thoughts?
Thanks & g'nite
Max…
Thanks, Chris!
I put a slider into the U-count and tried values from 1 to 60 (I have 9 input curves). I get surfaces at 2, 4, 8, 19, and 38. All are nonsensical surfaces though...
wim
y you have a mesh with 100 vertices (points). The first one is at index 0, the second one at index 1, then 2, 3 etc. all the way to 99. A face might connect vertices 0, 1, 22 and 23.
You typically don't use this kind of low level method to create a mesh, though of course there's nothing stopping you. Most meshes are either the result of some operation on existing meshes, the approximate mesh of a surface/brep or based on one of the mesh primitives such as Plane, Box or Sphere.
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David Rutten
david@mcneel.com
Poprad, Slovakia…