glass panel).
2. This actually means that the parts on duty they don't differ that much. Meaning that we can use an "average" size (and "local" topology) acting as the Jack for all trades.
3. Meaning that we can effectively solve the abstract topology with an abstract app the likes of GH and then place in properly defined coordinate systems all the real-life bits and nuts ... closely "emulating" a pro solution (that could "adjust" the parts as well).
4. This means that one particular C# needs more lines of code since as it is it defines cable axis on a per nod to node basis ... but in fact these are defined as the min segment between curves (circles to be exact).
5. Additionally the end part of each strut differs depending on how many pairs of stabilizing cables are used (either 2 or 1). Meaning some lines of code more for defining the proper coordinate systems for the instance definitions.
6. This is the reason that I've postponed mailing to you the 4 horsemen (because PRIOR finishing the whole you MUST define what parts to use: the classic bottom-top design approach).
But in order to receive the Salvation (aka: Apocalypse) you MUST answer correctly to a simple puzzle:
Provided that money is no object, pick your car:
1. Ferrari 245 (Less is more)
2. Lancia Stratos (Lethal).
3. Cobra 427 (Men only)
4. Ford GT40 (Mama mia)
5. Ariel Atom (Mental)
6. Aston Zagato GTB4 (Sweet Jesus)
7. Fulvia HF Fanalone (THE racer)
8. Lambo Miura (Enough said)
9. Lotus Elise (Just add lightness)
10. Alfa Romeo 8C Competizione (In red)…
to the native pixel size for software that support high DPI screens, and only Rhino 5 is scaled x2 looking exactly as in my previous 1080p laptop.
I'm not applying this fix to Rhino 6 as it does support high DPI (and maybe at some point I might want to look at a high res Grasshopper canvas despite the tiny toolbars and unaligned, cropped text).
Rhino 6 and Rhino 5 side by side in the same screen set at 2160p:
…
Added by Vicente Soler at 1:30pm on November 28, 2015
lled CGA, which does what I think you are looking for. Download the trial version: http://www.esri.com/apps/products/cityengine2/index.cfm
and then try the Shape Grammar tutorials (6 and 9 of the following page):
http://video.arcgis.com/series/62/cityengine
Best regards,
Eduardo…
Added by castroecosta at 6:40am on November 25, 2012
installing or running.Here is the direct link to download the PanelingTools installer. Simply double click the downloaded file and follow the prompts to install:https://www.rhino3d.com/download/panelingtools/1/wip/rcImportant Note:You will need the latest Rhino 6 Beta to run the new PanelingTools. Download from here:https://www.rhino3d.com/download/rhino-for-windows/betaIf you own Rhino 5.0 License, then you can access Rhino 6 Beta now. Grasshopper installs and runs as part of Rhino 6 Beta.You can download older versions of PanelingTools and access documentation from one of the following:- PanelingTools Wiki: https://wiki.mcneel.com/labs/panelingtools- PanelingTools at Food4Rhino: http://www.food4rhino.com/app/panelingtools-rhinoA great place to post questions and suggestions is the McNeel Discourse Forum:https://discourse.mcneel.com/For those of you using PanelingTools in Rhino Mac, you can continue to access PT thought the commandline (type pt, and the commands will auto-complete). You can also access PT Grasshopper components by following the instructions here:http://www.grasshopper3d.com/group/panelingtools/forum/topics/pt-gh-for-the-rhinowip-for-the-macRelease Notes November 14, 2017:-------------------- PanelingTools is now compiled against the public Rhino 6 SDK. This will help with quick updates and improvements independent of the Rhino release cycle.- Paneling data is compatible between Rhino 6 Beta and earlier Rhino versions.- ptGridExtrude1 allows defining a rotation base point when you set a rotation axis (from point becomes the base).- Fixed the paneling output of partial patterns when the grid does not extend far enough to accommodate a full unit pattern.- ptWeaveGrids has now an option to weave by columns. It used to support weaving by row only.- Writing a reading managed patterns has been re-written.- Fixed a number of various bugs.Enjoy!Rajaa IssaRobert McNeel & Associates…
s for some solution "as it is" no matter the cost? (that's an extra stupid approach, very old fashioned). Do you use EvoluteTools Pro and/or Kangaroo for "optimization" ?
2. What is the FEA/FIM stuff in use? Do you expect "from/back" interactions? (If this is not doable ... increase this or that etc etc).
3. Do you validate real-life components with FEA/FIM? By what means you design these components? - present and/or future (inside Rhino?). This makes things "interesting" in a variety of ways (we need to extensively talk about that - Skype). The problem is that Rhino IS NOT a feature driven solid modeling app and thus ... a "certain" bottleneck arrives in no time: In the CATIA world you design ("MANUALLY") a parametric history driven component that "complies" to his parent "directives" (say: the Topology) and/or "imposes" his rules to his parent. This is what we call top<>bottom design approach (would become a standard across the AEC industry pretty soon: in around 123 years give or take some). This is far and beyond from what Rhino can do - but we DO make real-life things don't we?
4. Are all these things under a BIM umbrella ? What BIM? What type of details (blue prints) you deliver? (or you just make the thing?).
5. By what means cost is restricting/encouraging the solution? By what means you get feedback from component(s) cost that is outsourced? (i.e. outside your company). Do you monitor all things via some RDBMS? (that's Data Base).
6. What are the long term plans for dealing with such solutions? Using what apps (even in theory for the moment).…
to control which part is allowed to connect to other parts and how. We will first look at the basics of defining rules, and then how to use the rule generator to create them automatically. Finally we will look at how to use connection types to allow more control on the final aggregation.
Video topics:
- Rules introduction: 00:27
- Rules basics: 4:25
- Using the rules generator: 13:22
- Using rule types: 16:58
Download the tutorial files here: https://bit.ly/wasp101_003
Watch the full playlist: https://www.youtube.com/playlist?list=PLCn3-_9Z4-E5A0EFluiMldlEbDufMiN1g
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Download Wasp at: https://www.food4rhino.com/app/wasp
Wasp Newsletter: https://mailchi.mp/e0ccee5c4e32/wasp_newsletter
Source Code: https://github.com/ar0551/Wasp…