way around it
I’m basically trying to do a really simple branching always on twos, consisting of
_number of vertical repetitions (rep 0, rep 1…)
_number of iterations for each repetition (iteration degree 0, deg 1…)
i already managed to get the points i will need, but how to connect them is proving to be very difficult,
I want to connect with lines the points I get from the hoopsnake command with lines
here you can see in white the baked points of what hoopsnake is giving me,
i manually did the red connections, i want to achieve that directly in gh for all of the white points...
here is a screenshot of my gh
I think it's a really simple list management thing I don't yet know how to do,
here is what two data items the lines should connect
hope someone can help
cheers!…
advanced and it has some bottlenecks that could be great to solve.
Beginners could find interesting the method used to extract values from an image that uses a custom colour scheme to represent data (is not possible to extract hue values directly) or the simple displacement method used. These are the curves that follows the colors in the reference color gradient used by NASA in RGB (up) and HSV space:
You can see that there is no linearity or constant change in any channel, either RGB or HSV space.
There is some bottlenecks in the definition that you must take care about: data comparation component (Find Similar Members) and surface closest point (Surface CP). If you want to improve it, please do it, but send me the modified version ;)
Take care of not raise or push down the values in sliders without saving or know perfectly how much data your computer is able to calculate without memory problems. The main sample image is really big and the more resolution you set, more memory it will take to sample and calculate.
Thanks to Andrea Graziano for data links :)
And...Have fun!
Link to my blog post: Blurrypaths…
/free/downloads
http://www.youtube.com/watch?v=YGOpitpKpps
This software is great but you can only create symmetric lights, and it's a bit difficult to draw smooth curves. Just miss a refit command...
So I thought I could generate a mesh with gh. Should be easy. Didn't have much time to work on this yet...
There are crucial choices to make in regard to the way you interact with the curve. I just made a try with attractors but I'm not really satisfied. Any ideas would be welcome.
IES-GH.3dm
IES-GH.gh
Cheers
Fred.
\edit..
By the way, can you include the material id color and the object id color? It's really a nightmare I always forget to set them right and there can be so many of them!…
xed as well as a changes to several components which increase functionality
v_1-09.1
- Added vertex colors to all components which create meshes as an output. New vertexes created in operations average their colors based on their location within each mesh face
- Added "clr" input to several m(+) components which allows for the placement of a color or a per face list of colors which will replace the averages vertex color at newly created edge conditions.
- Added "clr" input to several n(+) components which allows a corresponding list of colors to be passed for each input point.
- Added internal quad face boolean for volume based components which only properly operate on quad faces. If triangular faces are found in the inputs, the component skips these meshes
- Added face count check to mesh face subdivision component. If the input mesh only contains one face, it is skipped.
- Fixed Branch components loops input which was previously limited to 3.
- Fixed "t" value relationship on several volume components making parameters affected clearer
- Fixed Polyp edge radius input, reversing relationship, now 0-1 stays within bounds of face.- Changed loft component inputs from points to curves.…
ated in all editions of Architektura Parametryczna Workshops!Architektura Parametryczna Workshops Optimization Warsaw 2016 FAQWHEN?21-22nd May 2016 (Saturday-Sunday)HOW LONG DO THE WORKHSOPS LAST?The workshops last in total 16 hours.Saturday 10AM -7PM (with lunch break), Sunday 10AM -7PM (with lunch break)WHAT WILL I LEARN?On Saturday the optimization processes with solar, views and structural analysis will be explored. We will be discovering optimal solutions with the help of plug-ins such as Galapagos, Silvereye, Octopus, Karamba and Ladybug. In the Sunday morning we will learn how to present the results of the optimization: creating catalogues of solutions and printing the optimization graphs. In the afternoon participants will have time for the development of the personal project. HOW MUCH DOES IT COST?The workshops cost 600 PLN (or 160€) for Early Bird payments and 700 PLN (or 190€) for the regular payments. The 3-person group - 1500 PLN (or 440€ )EARLY BIRD?For those who are certain that they will attend the workshops, we have a special Early Bird offer till 30th of April 2016.HOW CAN I SIGN UP?Send an email to info@architekturaparametryczna.pl with the title: “OPTI WAW 16”.HOW MANY PLACES ARE AVAILABLE?We have only 11 places!WORKSHOPS: Level: intermediate – advancePerquisites: the basic knowledge of Rhino and Grasshopper3D. Plug-ins: Silvereye, Octopus, Ladybug, Karamba. Weaverbird. Python GHThe main aim of the 16-hour workshops is to give the participants the understanding of how the optimization process can be used in practice and how it can help in solving everyday design problems. The practical exercise will be supported with the short lectures explaining the theoretical background of the optimization algorithms. The general program of the Optimization Warsaw 2016 Workshops*:1. Optimization of the facade geometry with solar analysis.2. Optimization of the roof structures with Karamba.3. Finding the optimal configuration of the space frame structures with Karamba.4. Discovering the best location or/and geometry of the building in accordance to the best views from the plot.5. Presentation of the discovered solutions. *Some of the exercises might be changed.…
odule. Every mesh edge is converted to this structure and it's easy to change the number of elements.
2. Second one is based on the tensegrity cube module which is basically constructed on interleaved sections. It's some sort of tensegrity waffle script.
Of course during relaxation it behaves the best with symetrical shapes.
P.S.
Thank you Daniel for the Kangaroo plugin and Zombie Kangaroo component!!…
wfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="https://vimeo.com/60606151">06.03 Travelling Salesman - Python</a> from <a href="https://vimeo.com/exlab">exlab.org</a> on <a href="https://vimeo.com">Vimeo</a>.</p>
However, I've run into a dead end where on line 3 it says
"Runtime error (UnboundNameException): name 'startIndex' is not defined"
I've tried changing the inputs' names on the Python inputs but have found nothing. What does the 'startIndex' being not defined means? I assume it just can't find the "startIndex" as I may have missed it in my cluster?
Some help would greatly be appreciated, I've attached my gh definition if anyone is able to look. Thanks a lot for your help guys.
Ed
…
fine.
Coming back to your issue, your file works fine. Probably, you have an issue with Ladybug_GenCumulativeSkyMtx.
I think you have an issue like this:
http://www.grasshopper3d.com/group/ladybug/forum/topics/cumulatives...
So, try to connect panels in this way:
let me know what does it say.
Best
Antonello
P.S. When your issue will be solved, I suggest you study this example here:
http://hydrashare.github.io/hydra/viewer?owner=mostaphaRoudsari&...
I think your grid size is too large.
…