xed as well as a changes to several components which increase functionality
v_1-09.1
- Added vertex colors to all components which create meshes as an output. New vertexes created in operations average their colors based on their location within each mesh face
- Added "clr" input to several m(+) components which allows for the placement of a color or a per face list of colors which will replace the averages vertex color at newly created edge conditions.
- Added "clr" input to several n(+) components which allows a corresponding list of colors to be passed for each input point.
- Added internal quad face boolean for volume based components which only properly operate on quad faces. If triangular faces are found in the inputs, the component skips these meshes
- Added face count check to mesh face subdivision component. If the input mesh only contains one face, it is skipped.
- Fixed Branch components loops input which was previously limited to 3.
- Fixed "t" value relationship on several volume components making parameters affected clearer
- Fixed Polyp edge radius input, reversing relationship, now 0-1 stays within bounds of face.- Changed loft component inputs from points to curves.…
ucture of the Building can be seperated into three layers.1. There are the big triangles that create the form of the buildings.2. The supporting structure.3. windows and tilesFor part 1 I am remodelling the cladding.part 2 and 3 are the same, just with a different size of triangles.My question now ist, how can i cut out the triangles of the supporting structure and the windows and tiles?Or do you have any other idea how i might remodel this building?Thanks in advance, Simon…
wfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="https://vimeo.com/60606151">06.03 Travelling Salesman - Python</a> from <a href="https://vimeo.com/exlab">exlab.org</a> on <a href="https://vimeo.com">Vimeo</a>.</p>
However, I've run into a dead end where on line 3 it says
"Runtime error (UnboundNameException): name 'startIndex' is not defined"
I've tried changing the inputs' names on the Python inputs but have found nothing. What does the 'startIndex' being not defined means? I assume it just can't find the "startIndex" as I may have missed it in my cluster?
Some help would greatly be appreciated, I've attached my gh definition if anyone is able to look. Thanks a lot for your help guys.
Ed
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n splitting curves and then join them to create the region; but I'am looking for a more straightforward solutions. 3- I know some plugins like clipper could do this, but I'm looking for more flexible solutions.
4- I tried Brep[] CreatePlanarBreps(IEnumerable<Curve>) in ghpython, but it doesn't work.
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goal ist to use a component to tell the brick, you either be the same as the 1. selfmade brick or the 2.
to compare those I drew lines from the center point of each surface to their cornerpoints:
Then I took the overall length of all these lines together. and divided the area by this length:
The endpart of the script looks like this:
i'm trying to figure it out with galapagos, it somehow works but it can either make the 1. Equals-component to be true (so every item is true) or the 2. component but i'd like to have a list that for example says: True, True, True, False, True, False, False,...
Thanks for help
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2. It will be wrong if lines go through inside of the circles and obstacles.
You can replace circles and obstacles with points and lines.
3. Take the Distances into consideration.
And finally...
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ge curves. The source code is available as usual on GitHub, https://github.com/mcneeleurope/ShortestWalk.
Here some examples of walks on predefined and custom grids.
With equilateral grids (1, 2, 3), the shortest walk on the network is the same both counting the edge length and the number of links. With these types of grids, there are often several solutions, one of which is selected by the ShortestWalk component. If the automatic search is used (no lengths are specified), then the A* algorithm is used and this will result in a path that departs "not much" (there are more rigorous definitions) from the straight path.
With the square grid (2), the geometry is called taxicab or Manhattan, and results in the total distance being the sum between the number of vertical steps and the number of horizontal steps.
The circular grid (4, 6) shows a case in which curve distance and "link distance" (number of edges that are walked, uses Dijkstra's algorithm) results is completely different paths. This example here selects the tangential road (4) or the "city center" (6).
Finally, Voronoi diagrams (5), Delauney triangulations (7) and random mazes or labyrinths (8) can be walked, searched and solved quickly, if a solution is possible, now even if there are multiple overlapping curves.
These examples show two-dimensional grids, but it is possible to also compute (weighted) walks on three-dimensional networks.
The compiled Grasshopper assembly (.gha) and the examples can be downloaded from Food4Rhino. Join the group if you want to get updates for new releases.
- Giulio________________
giulio@mcneel.comMcNeel Europe, Barcelona…
pavilion) and from that i want to fabricate it using some paper or card bored .
for modeling the pavilion i used a simple kangaroo based algorithm to generate the desired form using mesh 3d plane faces . there was no problem with this part and i was able to get the mesh from geometry out put . then i wanted to use that output mesh to panelize it and then adding tabs and the nesting and cutting to get the parts. but the problem was every tutorial i looked up were using surfaces to panelize and nest so this was the first problem to convert the mesh into a surface and then panelazing and nesting . i tried using the mesh2nurbs but it didn't work out for me . (because i needed a single surface not some poly surfaces) . (attachment | input mesh )
so i started from the beginning and tried using a surface as an input for kangaroo and thus getting a surface as an output so i did that and tried to create a surface by the Surface from points component . and the result was not good the surface was kinda messed up and the the reason was the points were not ordered well i guess . so this was another problem for me . (attachment | input surface)(picture below)
so basically i have a few main questions :
1. is there a tutorial or any topic or book or somthing that explains from 0 to 100 from design to fabrication (as an example a pavilion) ?
2. can i use the mesh to panelize and nest and then fabricate ? and are there any tips or tricks to it ?
3. is the starting from surface for me a good idea or not ?
i am extremely sorry for talking this much and i'm grateful for the time you spent on reading this .
best wishes ; Babak.
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r window, and operate your script with a simple user interface.
The latest release of Prairie Dog for Grasshopper adds 3 great new features. First, the interface has been greatly simplified and now mimics the Grasshopper interface. Second, four sliders types are available: Floating Point, Integer, Even, and Odd numbers. Finally, Always on Top will keep your panel from getting hidden by other windows.
Learn more about it here: ryangathmann.com/prairiedog/Or download the latest version Food4Rhino: food4rhino.com/project/prairie-dog
If you have any questions or feedback I would love to hear it.
Enjoy!
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