ts, a value for each point.This script is wrinting in C#, not C++. And of course, can be done with standard components, perhaps someone else help you with that.…
element connectivities in text, when matched with the corresponding coordinates of the nodes from dupPt, it makes all the polygons again (Green lines in the picture below), exactly as the original.
So Im thinking its like reconstructing everything again from the original shape with new relation between coordinates and element connectivities.
So in this case, eg: 0 1 2 3 4 5 makes the hexagon, 21 20 0 5 to makes the trapz.
Well here it misses the '0' in the end to close the hexagon here, the same with trapz. However the 'string join' and cset somehow close it to 0 1 2 3 4 5 0 to makes the hexagon, and 21 20 0 5 21 for trapz.
Im very glad now.
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s 8, 4, 2, 10, 1, 3, 8, 4, 2, 0. But then for the end result to maintain all numbers above 5 but replace all numbers below with a defined number..Let's say zero. So then the list would read...8, 0, 0, 10, 0, 0, 8, 0, 0.…
a seed, and instead creating a pattern where each color has a seed/control slider for each row? For example, row 1: brown 2, tan 6, yellow 7, purple 3, repeat. row 2: brown 6, tan 1, yellow 4, purple 10, repeat. row 3: yellow 5, purple 1, brown 3, tan 10, repeat. row 4: purple 2, brown 7, tan 3, yellow 4, repeat. Then repeat that sequence up the wall? For each color, the number in the sequence should be adjustable.
Thank you again for your help!…