like this video, this is a test of the traction force in Kangaroo, this time in 3d.
Inspired a bit by this game
I decided to try out a simple 4 wheel drive
line for a slab (box/story).
The New Polyline Parametrs are:
1. Both new and old polyline should have the same 4 segments in its beginning and its end.
2. The New Polyline changes periodically in each axis independently.
3. I each axis they are 2 main options:
A. (in each axis) The coordinate is either equal to the "old" coordinate.
OR B. Differs form the "old" coordinate in a certain gap (specific for each coordinate) and always to the same direction (specific for each coordinate).
4. When it changes from "A" type to the "B" type and back appear the change need to be gradual therefor it need to be escalate during 4 segments.
I want to be able if it is possible to have the control of:
1. changing the paired of each axis.
2. control the discreet gap of each axis and direction.
3. define the minimum size of a segment.
Thanks…
the components seem to handle that like a list of lists, like a 2D array.
Say I send this 2x4 data to a curve divide, and it creates 10 points per each of 8 curves, then I feel like it should be outputting a sort of 3D array - 2 paths of 4 paths of 10 points, and I CAN still see the array structure in the param viewer. But I feel like it is outputting paths 20 paths of 5 point each. Is there are way to access the 2x10 stucture at this point?
(Manuel, I did just read your reply to my other post, and see that might be an answer to this, thanks)
Is everything pretty much handled as a 2D list of lists, and no 3D (no list of lists of lists)?
Are the tree logic components the key to getting the right 2D structure out of 3D (or deeper) structures?
Thanks!!!
Chris…
Added by Chris Wilkins at 9:57am on October 18, 2009
hopper...without a crash
Shows Rhino Loading @ 0:00 - memory stable
Grasshopper Loading @ 0:29 - memory begins to rise to 90%+
Memory dumped to disk after double click on canvas and stabilises @ 1:46
Place Pop 3D component @ 1:47 Close file - Memory runs away@ 2:56
repeat above steps double click doesn't dump this time whilst memory is on the rise. @ 3:09
memory dumps and stabilises after deleting a component @ 4:00
close file @ 4:29
Repeat with more geometry to try higher stress on CPU
Memory dump and stabilises with no corresponding GH interface actions. @ 6:13…