r." I'm sorry to hear that, I take the interface and ease-of-use rather seriously so this sounds like a fundamental failure on my part. On the other hand, Grasshopper isn't supposed to be on a par with most other 3D programs. It is emphatically not meant for manual/direct modelling. If you would normally tackle a problem by drawing geometry by hand, Grasshopper is not (and should never be advertised as) a good alternative."What in other programs is a dialog box, is 8 or 10 components strung together in grasshopper. The wisdom for this I often hear among the grasshopper community is that this allows for parametric design."Grasshopper ships with about 1000 components (rounded to the nearest power of ten). I'm adding more all the time, either because new functionality has been exposed in the Rhino SDK or because a certain component makes a lot of sense to a lot of people. Adding pre-canned components that do the same as '8 or 10 components strung together' for the heck of it will balloon the total number of components everyone has to deal with. If you find yourself using the same 8 to 10 components together all the time, then please mention it on this forum. A lot of the currently existing components have been added because someone asked for it."[...] has a far cleaner and more intuitive interface. So does SolidWorks, Inventor, CATIA, NX, and a bunch of others."Again, GH was not designed to be an alternative to these sort of modellers. I don't like referring to GH as 'parameteric' as that term has been co-opted by relational modellers. I prefer to use 'algorithmic' instead. The idea behind parameteric seems to be that one models by hand, but every click exists within a context, and when the context changes the software figures out where to move the click to. The idea behind algorithmic is that you don't model by hand.This is not to say there is no value in the parametric approach. Obviously it is a winning strategy and many people love to use it. We have considered adding some features to GH that would make manual modelling less of a chore and we would still very much like to do so. However this is such a large chunk of work that we have to be very careful about investing the time. Before I start down this road I want to make sure that the choice I'm making is not 'lame-ass algorithmic modeller with some lame-ass parametrics tacked on' vs. 'kick-ass algorithmic modeller with no parametrics tacked on'.
Visual Programming.I'm not exactly sure I understand your grievance here, but I suspect I agree. The visual part is front and centre at the moment and it should remain there. However we need to improve upon it and at the same time give programmers more tools to achieve what they want.
Context sensitivity."There is no reason a program in 2014 should allow me to make decisions that will not work. For example, if a component input is in all cases incompatible with another component's output, I shouldn't be able to connect them."Unfortunately it's not as simple as that. Whether or not a conversion between two data types makes sense is often dependent on the actual values. If you plug a list of curves into a Line component, none of them may be convertible. Should I therefore not allow this connection to be made? What if there is a single curve that could be converted to a line? What if you want to make the connection now, but only later plan to add some convertible curves to the data? What you made the connection back when it was valid, but now it's no longer valid, wouldn't it be weird if there was a connection you couldn't make again?I've started work on GH2 and one of the first things I'm writing now is the new data-conversion logic. The goal this time around is to not just try and convert type A into type B, but include information about what sort of conversion was needed (straightforward, exotic, far-fetched. etc.) and information regarding why that type was assigned.You are right that under some conditions, we can be sure that a conversion will always fail. For example connecting a Boolean output with a Curve input. But even there my preferred solution is to tell people why that doesn't make sense rather than not allowing it in the first place.
Sliders."I think they should be optional."They are optional."The “N” should turn into the number if set."What if you assign more than one integer? I think I'd rather see a component with inputs 'N', 'P' and 'X' rather than '5', '8' and '35.7', but I concede that is a personal preference."But if I plug it into something that'll only accept a 1, a 2, or a 3, that slider should self set accordingly."Agreed.
Components."Give components a little “+” or a drawer on the bottom or something that by clicking, opens the component into something akin to a dialog box. This should give access to all of the variables in the component. I shouldn't have to r-click on each thing on a component to do all of the settings."I was thinking of just zooming in on a component would eventually provide easier ways to access settings and data."Could some of these items disappear if they are contextually inappropriate or gray out if they're unlikely?"It's almost impossible for me to know whether these things are 'unlikely' in any given situation. There are probably some cases where a suggestion along the lines of "Hey, this component is about to run 40,524 times. It seems like it would make sense to Graft the 'P' input." would be useful.
Integration."Why isn't it just live geometry?"This is an unfortunate side-effect of the way the Rhino SDK was designed. Pumping all my geometry through the Rhino document would severely impact performance and memory usage. It also complicates the matter to an almost impossible degree as any command and plugin running in Rhino now has access to 'my' geometry."Maybe add more Rhino functionality to GH. GH has no 3D offset."That's the plan moving forward. A lot of algorithms in Rhino (Make2D, FilletEdge, Shelling, BlendSrf, the list goes on) are not available as part of the public SDK. The Rhino development team is going to try and rectify this for Rhino6 and beyond. As soon as these functions become available I'll start adding them to GH (provided they make sense of course).On the whole I agree that integration needs a lot of work, and it's work that has to happen on both sides of the isle.
Documentation.Absolutely. Development for GH1 has slowed because I'm now working on GH2. We decided that GH1 is 'feature complete', basically to avoid feature creep. GH2 is a ground-up rewrite so it will take a long time until something is ready for testing. During this time, minor additions and of course bug fixes will be available for GH1, but on a much lower frequency.Documentation is woefully inadequate at present. The primer is being updated (and the new version looks great), but for GH2 we're planning a completely new help system. People have been hired to provide the content. With a bit of luck and a lot of work this will be one of the main selling points of GH2.
2D-ness."I know you'll disagree completely, but I'm sticking to this. How else could an omission like offsetsurf happen?"I don't fully disagree. A lot of geometry is either flat or happens inside surfaces. The reason there's no shelling (I'm assuming that's what you meant, there are two Offset Surface components in GH) is because (a) it's a very new feature in Rhino and doesn't work too well yet and (b) as a result of that isn't available to plugins.
Organisation.Agreed. We need to come up with better ways to organise, document, version, share and simplify GH files. GH1 UI is ok for small projects (<100 components) but can't handle more complexity.
Don't get me wrong, I appreciate the feedback, I really do, but I want to be honest and open about my own plans and where they might conflict with your wishes. Grasshopper is being used far beyond the boundaries of what we expected and it's clear that there are major shortcomings that must be addressed before too long. We didn't get it right with the first version, I don't expect we'll get it completely right with the second version but if we can improve upon the -say- five biggest drawbacks (performance, documentation, organisation, plugin management and no mac version) I'll be a happy puppy.
--
David Rutten
david@mcneel.com…
heranno la maggior parte delle funzionalità di Rhino, tra cui i comandi più avanzati per la creazione di superfici.
Struttura Le lezioni tratteranno in maniera sistematica argomenti riguardanti l'interfaccia utente, i comandi, la creazione e modifica di curve, superfici e solidi.
Risultati attesi Dopo questo corso l’allievo deve essere in grado di:
• Muoversi agevolmente attraverso l’interfaccia di Rhino.
• Identificare quando è richiesto modellare in maniera free-form o di precisione.
• Creare e modificare curve, superfici e solidi anche di natura complessa.
• Utilizzare ausili di modellazione per la precisione.
• Produzione di facili rendering per la visualizzazione dei modelli di Rhino.
Destinatari Questo corso è rivolto a progettisti e studenti che vogliono imparare in modo efficace i concetti e le caratteristiche del software di modellazione Rhinoceros. Le lezioni saranno esposte da un docente ART qualificato dalla McNeel esperto di modellazione Nurbs.
Prerequisiti Per affrontare il corso sono richieste competenze di Windows, passione e volontà di modellazione; precedenti esperienze di modellazione, anche con altri software, sono utili ma non indispensabili.
Attestato Alla fine del corso verrà rilasciata l’attestato di partecipazione ad un corso qualificato McNeel valido anche per l’ottenimento di crediti formativi universitari.
Luogo Le lezioni si terranno in Via dei Valeri 1 int.9, 00184 ROMA
Pre-iscrizione Per garantire il numero di iscrizioni è necessaria una pre-iscrizione inviando una mail all'indirizzo 4planstudio@gmail.com il cui contenuto deve essere il seguente:
Nome:
Cognome:
Indirizzo di residenza:
mail:
telefono:
La preiscrizione dovrà avvenire entro il 30/11. A seguito di questa procedura verrà inviata dal tutor una mail di conferma con le procedure di iscrizione.
Quota di iscrizione
Il corso prevede le seguenti quote di iscrizione:
studenti: 400 Euro; (sarà necessario presentare in copia la ricevuta di pagamento dell’anno in corso)
non studenti: 470 Euro. Le quote sono considerate iva inclusa.
Info
Per ulteriori informazioni sono a disposizione i seguenti contatti:
Responsabile didattico: arch. Michele Calvano
Info mail: 4planstudio@gmail.com
tel: 340 3476330
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Introduzione a Grasshopper", il primo manuale su Grasshopper.
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I corsi PLUG IT nascono dalla volontà di promuovere le nuove tecnologie digitali di supporto alla progettazione e condividere il know-how maturato attraverso ricerca, collaborazione con i più importanti studi di architettura e pubblicazioni internazionali.
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Verranno introdotte le nozioni base di Grasshopper approfondendo le metodologie della progettazione parametrica e le tecniche di modellazione algoritmica per la generazione di forme complesse. Il corso è rivolto a studenti e professionisti con esperienza minima nella modellazione 3D e si articolerà in lezioni teoriche ed esercitazioni.
. Argomenti trattati:
- Introduzione alla progettazione parametrica: teoria, esempi, casi studio - Grasshopper: concetti base, logica algoritmica, interfaccia grafica - Nozioni fondamentali: componenti, connessioni, data flow
- Funzioni matematiche e logiche, serie, gestione dei dati - Analisi e definizione di curve e superfici
- Definizione di griglie e pattern complessi - Trasformazioni geometriche, paneling - Attrattori, image sampler
- Data tree: gestione di dati complessi - Digital fabrication: teoria ed esempi - Nesting: scomposizione di oggetti tridimensionali in sezioni piane per macchine CNC
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Verrà rilasciato un attestato finale.
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Ulteriori info e programma completo su: www.arturotedeschi.com e su www.samilolab.it…
chandelier where the process of design is perceived within the wide network of new digital technologies.
How:
Two phases will guide the exploration of the small object starting from an empirical moment of design to a more pragmatic construction phase
.A Design The first phase of the workshop is focused on parametric detailing and designing. The aim of the workshop is on generating volumetric non-standard lightweight structures within the constrains of available CNC machinery and material. Automatic unrolling, smart labelling and nesting are some of the things the participant will learn in the context of mass-customization. Rhino in combination with the Grasshopper will be used as a basic platform to develop the designs and prepare the documents for CNC-manufacturing. The design chosen for production and 1:1 assembly will be developed by the participants of the workshop.
.B Construction The second phase will be characterized by the realization of the best design previously selected. A consolidated expertise of Italian manufacture will sustain the building loop of the chandelier, from the production of the final components till the assembly of them. A milling machine is supported not only by a wide variety of different bits but mostly by a strong team of Italian craftsmen.
When:
. From Saturday the 7th of July 2012 till Friday the 13th of July 2012
Where:
. Iablu, via Enrico Mattei 40, 41043 Casinalbo Modena, Italy
Who:
The teaching method will be given by young experts in digital design and further implemented by professional Italian artisans, basic knowledge in the use of Rhinoceros 3D and physical modeling is required:
.A http://www.makeahybrid.org/ Matthijs la Roi .B http://www.iablu.it/ Carlo Maria Morsiani
Why:
The workshop is about the process of design, fabrication, construction, fun and friendship.
$:
The price relating the two periods will be 250 euros per person including :
.16 hours of design method .40 hours of fabrication method .material supply .milling machine time usage .insurance cover
It is important to know that in the expenses are not included the following services :
.night accommodation .food supply .transport .travel .extras
We are contacting all the members in play for the above mentioned list and we can estimate a minimum amount of 300 euros circa per person for European participants, prices for non-European participants are higher. These extra costs are an estimation but we will guarantee full assistance in all the organization parts.
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Registration must be completed by Friday the 8th of June 2012, followed by a mail of confirmation including the payment procedure and insurance cover, any participant, furthermore must join the workshop with his own computer and software installed. Availability of max 10 participants
If interested write us to : candelabrum2.0@gmail.com Or visit us on : http://candelabrum2.tumblr.com
http://www.facebook.com/Candelabrum2.0…
igitais de forma criativa e rigorosa, para a concepção de modelos 3D– Familiarizar-se com as lógicas de criação de geometrias tridimensionais NURBS.- Desenvolver técnicas de criação de imagens fotorealistas com o motor de render V-Ray- Introduzir as lógicas paramétricas e associativas processo criativo.- Introduzir novas lógicas de BIM no processo estrutural (Building Information Modeling).# INFORMAÇÕES E INSCRIÇÕESinfo@rhino3dportugal.comAna Fonseca: 917140716 Mais informações disponíveis no site: www.rhino3dportugal.com# FORMADORES Brimet Silva ( Authorized Rhino Trainer )
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Curso de Rhino3D Nível I
6, 7 e 9 de Julho9h-13h e 14h-18h (sessões diárias de 8h).....................................................Curso de Vray-Nível I
12 e 14 de Julho9h-13h e 14h-18h (sessões diárias de 8h).................................................Curso de Grasshopper Nível I
16 e 18 de Julho9h-13h e 14h-18h (sessões diárias de 8h).................................................
VisualARQ e Rhino BIM- Nível I
21 e 23 de Julho9h-13h e 14h-18h (sessões diárias de 8h)
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a modélisation paramétrique avec Grasshopper pour Rhinoceros3D ainsi que démontrer plusieurs façons de l’appliquer à votre travail architectural.
Cette formation est conçue comme une expérience augmentée autour de l’architecture paramétrique et elle comprend aussi :
+ Une introduction au design paramétrique par Francesco Cingolani+ Une étude de cas d’un projet de l’agence de l’agence HDA Hugh Dutton Associés+ Acces gratuit 3 journées à l’espace de coworking SUPERBELLEVILLE
INSTRUCTEURS
FRANCESCO CINGOLANI . designer, enseignant en architecture paramétrique, co-fondateur deSUPERBELLEVILLE coworking, collaborateur de l’agence Hugh Dutton Associés. – voir le profil Linked-in
ŞULE ERTÜRK . Architecte diplômée de l’Université Yildiz Teknik à Istanbul, Master en architecture paramétrique, travaille actuellement aux Ateliers Jean Nouvel dans le département 3D. - voir le profil Linked-in
QUENTIN GAUCHER . Architecte DE-HMONP, diplômé de l’ENSA Paris La Villette, intervenant en architecture paramétrique sur divers projets - voir le profil Linked-in
DATES 25 mars 2013 . Annonce de la formation / Début des inscriptions5 avril 2013 . Fin des inscriptions13 – 14 avril 2013 . Formation
HORAIRES Samedi et Dimanche 13 et 14 avril . 10:00 > 13:00 – 14:00 > 19:00Total : 16 heures
TARIF700 € professionnels400 € étudiants
RÈGLEMENT50% est à régler lors de l’inscription (au plus tard le 5 avril)50% au début de la formation.Les règlements s’effectuent par carte bancaire via Paypal ou par virement bancaire.
NOMBRE DE PARTICIPANTSMinimum pour l’activation de la formation : 5Maximum : 7
CONTACTInscriptions et réglements : fr.cingolani@gmail.com . SUPERBELLEVILLE coworkingInformations : quentin.gaucher@gmail.comimmaginoteca.com/grasshopper
EN BONUSLe café italien et les plats faits maison de Claudia offerts aux participants :)…
ermedio fondamentali per la corretta comprensione del software Rhinoceros.
Il corso si svolgerà nei seguenti giorni:
Lunedì 07/10/2013 dalle ore 9:30.00 alle ore 13:30
Martedì 08/10/2013 dalle ore 9:30.00 alle ore 13:30
Lunedì 09/10/2013 dalle ore 9:30.00 alle ore 13:30
Martedì 15/10/2013 dalle ore 9:30.00 alle ore 13:30
Scadenza preiscrizione per Rhinoceros StartUP : 04/10
Contenuti
- Presentazione e spiegazione dell’ interfaccia
- Approfondimento dell’ utilizzo dei comandi base 2D per la gestione del documento di progetto
- Teoria Free-Form
- Modellazione di architetture semplici per eseguire operazioni Booleane semplici e complesse
(addizione, sottrazione, intersezione)
- Presentazione e spiegazione delle superfici a doppia curvatura e loro pannellizzazione
- Comandi di editing, superfici tagliate e raccordi tra superfici
- Analisi di curvatura, tangenza e posizione delle superfici
- Impaginazione e costruzione degli elaborati bidimensionali attraverso modelli tridimensionali
- Modellazione di architetture complesse
Destinatari
Il corso è rivolto a studenti universitari, professionisti ed anche a coloro che non hanno precedenti esperienze di modellazione 3D.
Alla fine del corso, verrà rilasciato l’attestato di partecipazione ad un corso di Rhinoceros qualificato e certificato dalla casa sviluppatrice McNeel, valido anche per la richiesta di crediti formativi universitari.
Docente del corso
Il corso sarà tenuto da un docente qualificato con riconosciuta esperienza universitaria, esperto in disegno e rappresentazione dell' architettura e del design ed istruttore McNeel:
Michele Calvano| _architetto, dottore di ricerca in rappresentazione architettonica specializzato nella modellazione matematica (Nurbs) e modellazione parametrica.
Docente ART ( Autorized Rhino Trainer) - [vedi - CV]
Info
Per ulteriori informazioni di carattere didattico sono a disposizione i seguenti contatti:
Responsabile didattico e docente del corso : arch. Michele Calvano
Info mail: parametricart@gmail.com
cell: 340 3476330
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could represent at least three immaterial substances: his subconscious, the negative mass surrounding the sculpture and a parallel world where material is forbidden.
Has Architects' engagement with virtual space meant a vanishing sensitivity towards material and other immaterial realms?
The AA Rome Visiting School 10 day workshop encourages the observation of material elements and their use in the design of architecture featuring subconscious experiences, spatial voids and virtual communities. Students will investigate modern materials and their digital fabrication by direct experience. They will work with algorithms and sensors able to recognise and respond to human feelings and attitudes. Students will feed novel expressions of void spaces into the Roman tradition featuring examples like the ancient catacombs and the Nolli map. Through augmented reality design the projects will open a window into an digital virtual world.
By the end of the workshop students will unveil their interpretation of the material/immaterial form hidden in the real matter.
Applications
1) You can make an application by completing the online application found under ‘Links and Downloads’ on the AA Visiting School page. If you are not able to make an online application, email visitingschool@aaschool.ac.uk for instructions to pay by bank transfer.
2) Once you complete the online application and make a full payment, you are registered to the programme. A CV or a portfolio is not required.
All participants travelling from abroad are responsible for securing any visa required, and are advised to contact their home embassy early. After payment of fees, the AA School can provide a letter confirming participation in the workshop.
Fees
The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting membership fee.
Fees do not include flights or accommodation, but accommodation options can be advised. Students need to bring their own laptops, digital equipment and model making tools. Please ensure this equipment is covered by your own insurance as the AA takes no responsibility for items lost or stolen at the workshop.
Eligibility
The workshop is open to current architecture and design students, phd candidates and young professionals. Software Requirements: basic knowledge of Rhinoceros or other 3D modeling software.
Venue of workshop: Galleria “Come Se”, via dei Bruzi 4, 00185 Roma, Italy
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nteraction in the design of an enclosed volume.
Revolutions have occurred through architectural history and vary widely in terms of design methods and fabrication techniques. Focusing on inspiring natural form‐finding techniques, AA Athens VS works towards producing a large‐scale interactive prototype that alters in real‐time the perception of interior space.
Technology and architecture are coupled for the third year in Athens with a novel agenda of transforming an enclosed area and creating internal contrasting city‐life characteristics that transcend the local conditions. In collaboration with the National Technical University of Athens, Cipher City: Revolutions explores participatory design and active engagement modeling and continues building novel prototypes upon horizontal planes.
The toolset includes mainly ‐among others‐ Rhino Grasshopper, Processing and Arduino platforms. With the completion of the Programme participants receive the AA Visiting School Certificate. In 2013, the design agenda of AA Athens will connect with the agenda of AA Greece VS in the city of Patras. Participation in both Programmes will allow for a more extensive learning experience through additional tools like Autodesk Maya, Autodesk 3D Studio Max and more.
Discounts
The AA offers several discount options for participants wishing to apply as a group or participants wishing to apply for both AA Athens and AA Greece Visiting Schools:
1. Standard application
The AA Visiting School requires a fee of £600 per participant, which includes a £60 Visiting Membership. If you are already a member, the total fee will be reduced automatically by £60 by the online payment system. Fees are non-refundable.
2. Group registration
For group applications, there will be a range of discounts depending on the number of people in the group. The discounted fee will be applied to each individual in the group.
1. 3-6 people group: £60 (AA Membership fee) + 540*0.75 = £465 (25 %)
2. 6-15 people group: £60 + 540*0.70 = £438 (30%)
3. more than 15 people group: £60 + 540*0.65 = £411 (35%)
3. Participants attending AA Greece VS and AA Athens VS | 40% discount
For people wishing to attend both AA Greece VS and AA Athens VS, a discount of 40% will be made for each participant. (The participant will pay the £60 membership fee only once.)
£60 (AA Membership fee) + (540*0.60)*2 = £708
Eligibility The workshop is open to architecture and design students and professionals worldwide.
Applications
The deadline for applications is 24 March 2014. A portfolio or CV is not required, only the online application form and payment. The online application can be reached from:
http://www.aaschool.ac.uk/STUDY/VISITING/athens
Contact:
Alexandros.Kallegias@aaschool.ac.uk…