l at each point intersection, less 14. align holes to common angle between each 2 points of intersection (so ovals align with curve)5. copy 4. 360/60 about center circle (creates 6 curves rotated thru 360)6. it appears there a 3 more sets of curves that need to be taken care in the same way as 1 thru 4 (see colander pic)6. project the oval patterns onto, 1/2 a sphere somewhat larger that the surface circle, to avoid extreme oval distortion.7. needs some Boolean subtraction of holes from sphere surface
Does this simple road map have some merit?
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vature it makes things somewhat easier, but the surface in your file also has regions of negative Gaussian curvature.
To approximate a surface of negative curvature with a discrete mesh, we need the angles around some of the vertices to sum to less than 360°. This is impossible to do in a mesh with 3 hexagons around each vertex without making some of these hexagons non-convex.
There are a few possible approaches, but I would say how to automatically cover an arbitrary surface with nicely shaped planar hexagons is still an unsolved problem.…
Added by Daniel Piker at 10:25am on December 17, 2013
ied 12 times in X (always with the same gap) and for each time has a rotation of 30°. Then, I'd like these 12 items are copied n times in Y, shifting 1 module per time. At the end, the last 12 items have to be copied again n times in Y, shifting 1 module per time, but in the opposite way (like a Z).
See attached an example.
Thank you for your help!
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