ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009
ft , 4:3 (to use GH); it could be nice dock icon bars to the left or right working with laptop screen and put it on top working in GH with the 4:3 one.
This feature is cool, but not really usefull.
Best Regards.…
0, 5, 10, 15, 20
1, 6, 11, 16, 21
2, 7, 12, 17, 22
3, 8, 13, 18, 23
4, 9, 14, 19, 24
and if i'm here is because i'm not able... :)
can you help me?
thank you
…
for instance
if i have a bunch of pionts, say "4", i want the connection of them without getting connections within the same 2 points.
the answer should be (4X3) / (1X2).
etc.
Group 2 - 1, 6, 11, 16, 21 etc.
Group 3 - 2, 7, 12, 17, 22 etc.
Group 4 - 3, 8, 13, 18, 23 etc.
Group 5 - 4, 9, 14, 19, 24 etc. "
except in data, the branches start at 0, so 'group 1' is branch 0
as for the order of your points, that depends on the input prior sorting...
yrs …