393&xg_source=activity
In this case we see a geometrically approach, which doesn’t works efficient, because it required knowing how they behaviors together before, and I think it is not the ‘really behaves’.
To make the structure ‘really behaves’ I tried use kangaroo and the result works very well! As you can see I simply give the 2-set reverse UForce, and then they start to rotate until they found their equilibrium. That means 90 degree rotation. I was wondering what we can do to make a endless-rotation. I am mean 360 degree or more like this:
https://www.youtube.com/watch?v=4owFczeqqMQ
By the way, I try to give supports which allow a horizontal movement only (Just curious how we could keep the anchor-movement horizontally and in the same layer, for example like usual supports for compression ring…). I use the AnchorXYZ, but Kangaroo-Engine seems don’t accept its output.
So maybe some one knows a better solution?
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Added by Jon to Kangaroo at 7:40am on March 11, 2014
problem later) to fit more shapes that are otherwise won't fit in.
On the example below horizontal rectangle couldn't fit in but its rotated analog could and thus was placed in.
Later, when placed shapes are used to generate frames, because of this rotation, the position of the starting points changes and because of the approach I use to generate the frames some angle values are attached to the wrong corners, this brakes the frame shape and looks like this (on the left the frame of sick shape and on the right the frame of the healthy shape):
Again, this happens because the angle values are assigned to the specific corners (points) and previously rotated shapes get these all messed up:
Easy fix, don't rotate the shapes, problem is, I've already baked a good number of them for later use. I'd like to avoid regeneration because it takes a lot of time and without rotation I constrict the algorithm even more.
Better fix, use a different approach, this is where I'd like to hear suggestions and kicks in a right direction. Please take a look at my definition. It works but I have a feeling like giving an amputee a job of sweeping the floor.
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starting mesh. The geometry of the lines is then modified, through the formfinding routine.
In my second vb component, I need to build an array with 4 columns. Each row represent one face of the mesh (row 0 for face 0, row1 for face 1, ...) and each column represent the number of the edge element. If ABCD is the quad face, column 0 is the number of the edge AB, column 1 is BC, column 2 is CD and column 3 is DA.
So to build this array, I extract the edges of each face with FaceB component then Explode component, and I build the array by comparing each line coming from this to each line coming from MEdges component, with a 2 level nested loop. Here is where I am looking for an efficient way to compare 2 lines...
Is there an easier and faster way to build this array ?…
ame as the example: http://vimeo.com/25182853
But with my script, I canot align the center of gravity with the center of buoyancy longitudinally.
What I would like to do is to have 3 inputs:
- Heel angle (Degrees)
- Displacement (Tons)
- Center of gravity position of the ship (X, Y, Z)
And the script acts on the hull depth (like now) AND on the trim angle, so the GC and BC can be aliged longitudinally.
Anobody has an idea ?
Simon
…
hopper no requiere de conocimientos de programación o scripting para permitir al diseñador trabajar de forma generativa y paramétrica. No son necesarios conocimientos previos de Grasshopper pero sí de Rhino a nivel básico.
Controlmad es Centro Formador Autorizado Rhinoceros y Rhino fab Studio.
Nuestros profesores son Instructores Autorizados Rhinoceros con experiencia universitaria, nacional e internacional.
El curso y los ejercicios a desarrollar están enfocados a diseñadores, arquitectos, ingenieros y estudiantes.
En este curso introductorio el alumno se familiarizará con términos básicos de la estructura de Grasshopper, como “listas de datos”, “dominios”, “estructuras en árbol”, etc.
Es un curso de 18 horas, con el que se pretende entrar en la lógica de trabajo de Grasshopper mediante diversos ejercicios, de forma que el alumno sea capaz posteriormente de desarrollar sus propias gramáticas, con la confianza que da comprender los términos básicos de programación sobre los que se apoya todo el sistema de trabajo de Grasshopper.Para este curso no son necesarios conocimientos previos de Grasshopper, pero sí de Rhino (a nivel básico).
También se vincula el programa con la impresión 3D aprendiendo a exportar archivos desde Grasshopper con los requisitos mínimos de impresión 3D. Se realizará una demo de impresión en el aula.
El primer día del curso se le facilita al alumno un manual-tutorial con los ejercicios a realizar, en PDF.
A la finalización del curso, y siempre que el alumno haya asistido al 80% de las clases, se le otorgará un diploma oficial acreditativo del curso.
Fechas: 5, 6, 12 y 13 de marzo
Horario: sábado y domingo 16 - 20,30h (Madrid, CET)
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creating the structural frame, finding the endpoints, linking these endpoints with curves and afterwards lofting the surfaces between the curves.
The results were quite nice, however, the procedure is very time consuming and inefficient. There is just too much copy-pasting involved.
(see attached file: "Old Attempts.zip" )
Mesh relaxation:
I have later on used Daniel Piker's tutorials on Mesh Relaxation and realized that this might be the way to go.
The link to these online tutorials on wewanttolearn.net is:
https://wewanttolearn.wordpress.com/2011/10/22/mesh-relaxation-kangaroo-tutorial/
His tutorials, however, only deal with mesh boxes which are ideal cubes. He then joins them together in various directions, but it is under 90 degrees angle.
( see attached file: "Daniel Pikers Examples" )
What I would like to achieve:
I want my bridges to go in all directions and angles, not just under 90 degree angle.
Ideally I would like to make a square (polygon) follow a curve (which moves in all axis) at certain number of division points. I would then loft these squares into a mesh and use that shape as a mesh box. I would later use this mesh box and relax it the same way as Daniel Piker used the cubes in his tutorial. The anchor points are only the vertices of the squares which create the lofted mesh box.
( see attached file: "New Attempts" )
As you can see below this procedure works even if the curve is moving in all directions not only along xy axis. There are, however, many problems connected to it.
The problem:
Despite all the effort I cannot seem to come up with a design where I would be able to draw a random curve which would be the guideline for my mesh box and then apply this box to one definition in order to relax the mesh and create the shape that I want. Without this I am again forced into a lot of copy pasting as the final mesh box is made out of several sections.
Also is there any way I could make the final resulting mesh a bit smoother? Increasing the number of mesh faces is probably the only way, right?
Thank you guys so much for any potential help.
All best,
Luka
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ve' ist nicht möglich. (line 85)
Unfortunately I don't know how to have it displayed in English but it is saying that it can't convert 'Rhino.Geometry.Curve[]' to 'Rhino.Geometry.Curve'. This is my code:
Point3d pt1 = new Point3d(0, 0, 0); Point3d pt2 = new Point3d(1, 0, 0); Point3d pt3 = new Point3d(1, 1, 0); Line line1 = new Line(pt1, pt2); Line line2 = new Line(pt2, pt3); Curve crv1 = line1.ToNurbsCurve(); Curve crv2 = line2.ToNurbsCurve(); List <Curve> crvlist = new List<Curve>(); crvlist.Add(crv1); crvlist.Add(crv2); Curve joined = Curve.JoinCurves(crvlist); A = joined;
What needs to change? Also, do I really need to convert things like lines etc. to NurbsCurves each time I do this, or is there a more direct way? I am quite new to C# and would be thankful for any tips on how to make the above code shorter and more efficient.
Cheers,
Max…
Added by Max Marschall at 7:58am on November 13, 2016
) function if you've already got a boolean value.
This expression:
x < 12
results in exactly the same things as this expression:
If( x < 12, True, False )
If() is only really useful when you want to return non-boolean data, like so:
If( x < 12, x, 100-x )
In this case, the expression will return either x, or 100-x if x is larger than or equal to 12:
x result
1 1
2 2
10 10
11 11
12 88
13 87
14 86
18 82
70 30
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 7:22am on August 10, 2011
hopper) and High Definition visualizations (V-Ray) and exploring its scientific innovations supporting the users' platform philosophical ideas.
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INSTRUCTORS: Have past experience working at Gehry Technologies, and participated at studios with Eric Owen Moss and Tom Wiscombe at SCI-Arc (Southern California Institute of Architecture).
Day 1: Introduction to MAYA tools, 3D exercise start.
Day 2: Continue 3D exercise.
Day 3: Original 3D architecture design.
Day 4: Grasshopper optional application on 3D architecture design.
Day 5: V-Ray Application on 3D architecture design.
30 DAY TRIAL SOFTWARE DOWNLOAD:MAYA 2012: http://www.autodesk.com/products/autodesk-maya/free-triaRHINO 4: http://s3.amazonaws.com/files.na.mcneel.com/rhino/4.0/2011-02-11/eval/rh40eval_en_20110211.exe3DS MAX 2010: http://www.autodesk.com/products/autodesk-3ds-max/free-trialVRAY FOR 3DS MAX: http://www.vray.com/vray_for_3ds_max/demo/thankyou.shtml#thankyouPHOTOSHOP e ILLUSTRATOR: https://creative.adobe.com/apps?trial=PHSP&promoid=JZXPS
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…
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