tecture. Hochbau | University of Innsbruck . A simple random, but at the same time organised growth routine. 5 iterations for this image.
Link to the course here:
http://www.exparch.at/index.php?option=com_content&task=view&id=1054&Itemid=87
View full size...as per Pieter's suggestion…
I have 1 path with 870 items.
I want 87 paths with 10 items.
Whats the best way to acheive this? I've read every post and I'm really struggling with Path Maper.
numbers.
In the Forum of OctaneRender, one of the developers explained the istance and the creation of the matrix in this way:
Node Scatter: creates multiple instances, given a list of transform matrices. A matrix is given as 12 numbers, which are the first three rows of the transformation matrix. They are given in row
major order.
The coordinates in a scatter node are given as the first three rows of the transformation matrices (the fourth is always [0, 0, 0, 1]).
For instance the matrix for a 30° rotation around the Z axis looks like this:
[.87, –.50, 0, 0]
[.50, .87, 0, 0]
[ 0, 0, 1, 0]
[ 0, 0, 0, 1]
The scatter node will contain these 12 values:
.87 –.50 0 0 .50 .87 0 0 0 0 1 0
For a translation:
[1, 0, 0, tx]
[0, 1, 0, ty]
[0, 0, 1, tz]
[0, 0, 0, 1]
The scatter node will contain these 12 values:
1 0 0 tx 0 1 0 ty 0 0 1 tz
The intent is that these values will get exported from modeling applications.
There is also a placement node, that has one transform input and one geometry input, and this one transform is given as a transform node (translation, rotation, scale). The sierpinski demo scene was built with these nodes.
I hope this might help!…
nologically label them (there are currently 65 points and this is labelled as in the file i've attached). However, what i'm actually after is to reformat these points into an x and y style grid.(a1, a2, a3, a4, a5)(b1, b2, b3, b4, b5)(c1, c2, c3, c4, c5)(d1, d2, d3, d4, d5) etc.Any ideas/help how this can be made possible would be great.Thanks in advance…