Thank you so much!!! I've been cracking my head for the past hour to find a component that does this in gh and there was none! I kept getting 42 surfaces instead of 28, it works perfectly with yours!!
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e a branch. Say I had two geometry collections with 14 objects each, which makes for 28 geometries. Is there a way to retain each geometry collection's list as individual branches rather than them getting turned into individual branches per geometry?
I.e. when i check what pts.BranchCount outputs, I get 28 instead of 2.…
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us. Here I would use catchment component instead.
Apart from this; considering you want to assign any value to a number of objects: you have 28 locations (corresponding to circles) and 78 values! What do you want to do? 28*78 different objects (circles)? If so you need to graft the point input of circle component. What sense would it make; I do not see!
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