掌握编程过程中遇到的思路方面和技术方面的问题. 内容包括以下几个方面:
反向逻辑思维能力的培养;
建立清晰的编程逻辑思维能力;
GH 的程序设计理念;
并行数据结构深入理解和控制.
Grasshopper course of McNeel Asia focus on the cultivation of students flexible use of programming techniques, the ability to solve practical problems. Our course deep into the whole process of programming, from programming thinking model, the components principle to usage details do detailed explanation, help students complete mastery programming encountered in the process of thinking and technical aspects, include the following content:
Ability of reverse logical thinking;
Establishment of clear programming logical thinking ability;
The program design concept of Grasshopper;
Understanding parallel data tree structure and how to control it.
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授课讲师 Instructor 课程由Grasshopper原厂McNeel公司在中国地区的两位 Rhino 原厂技术推广工程师 – Dixon、Jessesn联合授课。课程结束后对达到授课预定目标的学员颁发唯一由Grasshopper原厂认证的结业证书.
Dixon & Jessesn, McNeel Asia Support engineer, by the end of course student who achieve the intended target will get the authentication certificate from McNeel Asia.
课程报名 Register this course 课程即日开始报名, 开课一周前停止报名, 名额满提前报名结束. This course begin to sign up, stop sign up a week ago, with the quota ahead over.
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课程日期 Schedule 7/15-7/20 Beijing 北京 7/26-7/31 Shanghai 上海 7/07-7/12 Shenzhen 深圳
课程范例演示 Samples of Grasshopper course demo
Note: pls follow below comments by Jessesn to see the samples…
nition I made about a year back.
It uses the marching tetrahedra approach, for which I found this page by Paul Bourke very helpful:
http://paulbourke.net/geometry/polygonise/
I was also inspired by a definition posted a long time ago in the old forum by Vicente Soler.
Warning - this definition is hideously slow (a cube of 20x20x20 cells takes around 30s to solve on my machine), and embarrassingly crude. It was more just a proof of concept to see if it could be done, and would need a lot of optimization before becoming a really useful tool.
I'm posting it here anyway on the chance that someone might find it helpful as a starting point for a faster version. Looking at it again now, I can see that there are quite a few easy small improvements that could be made to avoid recalculating some values, but I think to really get it up to decent speeds there would need to be some sort of octree type iterative approach. So rather than checking the field values for every one of the smallest cells, start with a coarse grid, and only subdivide the cells the surface passes through, then repeat on those smaller cells, until reaching the desired cell size and contour them. Maybe one could even do this through HoopSnake
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naked edges are defined as angle goals
2. They are connected at 4 points at woven points.
b) Movement between yarns.
1. angle goals as before
2. Line-Line collision between adjacent mesh edges.
(In this way calculation is not heavy)
But is there an approach for simulating torsion in Kangaroo2 using only lines?
Does it mean that KangarooSolver.Particle class must have plane property or is it possible to define within custom goal?
As long as it is also similar to gridshell, I would like to ask what are other geometrical methods?
For instance, when creating gridshell simulation is it always simulation of lines and not modelling full rectangle profile?
The reason for asking this is image below. After simulation stripes are straightened but still results in a small distortion. Is it possible to avoid this?
Thank you in advance,
Petras
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he space between them.
Daniel Picker shows something similar in his blog, and i started from that but i need new ideas because i'm not very good with Kangaroo and i couldn't get it.
I had tried to reply with grasshopper using intersections between spheres and lines but it didn't work, so i tried again with kangaroo and kangaroo 2, the best result was with kangaroo2 but it's not good enough. I wish to adapt my planar mesh to another form, like a half-sphere or something more complex without deform the equilateral triangles. Could someone help me? I attached the with the idea that i used.
here it's daniel's article
https://spacesymmetrystructure.wordpress.com/2012/10/15/variation-from-uniformity/
thanks
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