io, alle ore 19:30 presso la Mediateca MARTE di Cava de’ Tirreni (Sa), la lecture magistralis dell’arch. Walter Nicolino dal titolo “Augmented visions / Responsive spaces”, un viaggio culturale che, attraversando gli studi progettuali a diverse scale condotti tra la sede torinese e il centro ricerca di Boston, mette in luce una attitudine nell’indagare e nel dar forma alle interazioni tra le persone, gli oggetti e gli spazi, al fine di fornire possibili risposte alle nuove istanze poste dalla rivoluzione digitale.
In apertura i saluti istituzionali del sindaco Marco Galdi, mentre a introdurre la lecture l’arch. Amleto Picerno, promotore del Mediterranean FabLab di Cava de’ Tirreni e tutor della Summer School digitalMed, il laboratorio progettuale che da quattro anni a questa parte, indaga temi, pratiche e tecniche dell’attuale panorama architettonico internazionale. È la smart city al centro della IV edizione di Summer School Digitalmed 2013, che si svolge a Salerno dal 22 al 28 luglio con l’obiettivo di creare un sistema di relazioni e di interazioni continue tra la città, le persone e l’ambiente in cui queste si rapportano in un continuo scambio di informazioni.
Ad esprimere la critic ai prototipi di progetto che emergeranno dal workshop digitalMed, sarà proprio Walter Nicolino, architetto di spicco del panorama italiano, coinvolto in numerosi progetti di ricerca al Senseable City Lab del MIT di Boston, insieme all’arch. Carlo Ratti con cui è fondatore e socio dello studio torinese CARLORATTIASSOCIATI.
Il 26 luglio lo space 1.0 della Mediateca MARTE di Cava de’ Tirreni si fa, dunque, arena d’avanguardia per un interessante dibattito durante il quale, a proposito della Summer School digitalMed, si ragionerà anche sul modo in cui le tecnologie digitali influenzano l’architettura.
«Da qualche tempo a questa parte possiamo scegliere se orientarci alla perfezione tramite navigatori GPS o perderci come sognanti flâneur metropolitani; possiamo associare in un batter d'occhio infiniti layers di dati a un luogo, oppure contemplarne in silenzio il paesaggio; possiamo anticipare la realtà con sofisticate rappresentazioni virtuali, oppure esercitarci in giocose autocostruzioni partecipate.
Possiamo avere l'una e l'altra cosa: non si tratta di una scelta tra il mondo reale e quello virtuale, come predetto da parte della letteratura agli albori dell’era digitale, ma si tratta di capire come il nostro ambiente costruito e gli spazi in cui viviamo stiano imparando a parlare un nuovo linguaggio e ad interagire in modo sempre maggiore con le persone - afferma Walter Nicolino che parafrasando Le Corbusier “La civilisation digitale cherche et trouvera son expression architecturale”, sottolinea l’importanza di integrare le nuove tecnologie e radici locali senza perdere la visione e la dimensione umana della città: All’architettura è richiesta una revisione dei propri strumenti per creare spazi flessibili, inclusivi, in grado di adattarsi ai nuovi modi di vivere e lavorare e di rispondere in modo interattivo alle nostre esigenze».
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ppresentazione di modelli per l’architettura ed il design, verso un apprendimento d' alto livello delle tecniche di modellazione parametrica 3D.
Il corso si svolgerà nei seguenti giorni:
Sabato 19/10 dalle 10.00 alle 19.00
Domenica 20/10 dalle 10.00 alle 19.00
Scadenza preiscrizione: 16/10
Contenuti
Durante questo corso, attraverso l' uso di tecniche avanzate di modellazione Nurbs,
si potranno costruire modelli tridimensionali complessi che permetteranno di comprendere le tematiche legate alle forme complesse dell’architettura.
Particolare attenzione verrà data allo studio delle superfici a doppia curvatura, alle superfici rigate e alle superfici sviluppabili, quest’ultime adatte alla creazione di manufatti rivolti alla produzione. Allo studio delle superfici sarà affiancata la logica della loro tassellazione, quindi il passaggio da entità continue ad entità discrete, indagandone il valore attraverso esercitazioni pratiche.
Per comprendere meglio le finalità pratiche della tassellazione verrà adoperata una plug-in integrativa specifica per questo tipo di operazione: Paneling Tools. Le lezioni pratiche saranno arricchite da brevi comunicazioni teoriche utili a perseguire l’obiettivo della costruzione di modelli complessi. Sintesi programma
Costruzione di superfici free-form facilmente editabili attraverso tecniche di sculpting ed una gabbia adeguata di punti di controllo;
Presentazione e spiegazione delle superfici a doppia curvatura, rigate, sviluppabili e loro pannellizzazione attraverso elementi lineari o tasselli piani;
Studio della tassellazione attraverso la plug-in Paneling Tools per lo sviluppo di tasselli tridimensionali complessi;
Modellazione di un'architettura complessa, costruita avvalendosi della anche della tecnica del morphing.
Preparazione della mesh e del file per il rendering.
Alla fine del corso, verrà rilasciato l’attestato di partecipazione ad un corso di Rhinoceros qualificato e certificato dalla casa sviluppatrice McNeel, valido anche per la richiesta di crediti formativi universitari.
Docente del corso
Il corso è tenuto da un docente qualificato, con riconosciuta esperienza universitaria, esperto in disegno e rappresentazione dell' architettura e del design ed istruttore McNeel:
Michele Calvano|_architetto, dottore di ricerca in rappresentazione architettonica specializzato nella modellazione matematica (Nurbs) e modellazione parametrica.
Docente ART (Autorized Rhino Trainer) - [vedi CV]
Info
Per ulteriori informazioni di carattere didattico sono a disposizione i seguenti contatti: Responsabile didattico: arch. Michele Calvano
Info mail: parametricart@gmail.com
cell: 340 3476330
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nter the programming world and tinker more complex, interactive solutions. We will also explore advanced programming paradigms. There is no class official programming language, as both C# and Vb.Net are possible on the participant’s side, and all examples will be provided in both C# and Vb.Net. Additionally, we will see how to get started writing full .Net plug-ins. Finally, we will have time to explore user’s own proposals on the third day.
Day 1 Morning: programming introduction in .Net
• The Grasshopper scripting components. Choosing a .Net language. Language developments
• Variables declaration, assignment and utilization. Operators. Methods [functions]. Calls
• Classes: declaration and instancing. Constructors. Importing a namespace. On3dPoints, OnLines
• Arrays declaration and usage. Lists. Adding to arrays and lists, advantages and opportunities.
Afternoon: patterns
• About OOP (object oriented programming) as opposed to procedural programming. Discussion
• Example of OOP good code reuse: sorting points by coordinates using the .Net SDK classes
• Lists as input parameters. Trees as input parameters. Usage and limitations
• Finding resources: on the net with website that can help getting started and troubleshoot. And books
Day 2 Morning: extending Grasshopper functionality with our definitions
• Store data between updates. The use of fields [globals, or static locals]
• Examples on how to use stored data between updates: a simple agents simulation
• Baking geometry with scripting directly into the Rhino document. Baking with names
• Passing custom types from a scripted component to another one. Our own code reusability
• Rendering an animation from Grasshopper. How to get started and final results
Afternoon: customizing our tools
• Our Rhino plug-in with Visual Studio C# [Vb.Net] Express Edition & wizard. Parametric mesher
• Writing a custom Grasshopper component: hacking an exporter for our data to Excel
Day 3 All day: personal project
• Rehearsal on any example from the first two days. A project that you want to start on your own, being it a Rhinoceros plug-in, a Grasshopper assembly or a script. Example might be to send data through network with UDP to Processing
MINIMUM REQUIREMENTS
A good foundation of Grasshopper visual programming is mandatory. You will need a level which corresponds to the Grasshopper 101 course outline. Examples of things that will not be covered in this course are: sorting document spheres by diameter, paneling of a surface with grasshopper components. You are expected to already know these from the Grasshopper course.…
creating the structural frame, finding the endpoints, linking these endpoints with curves and afterwards lofting the surfaces between the curves.
The results were quite nice, however, the procedure is very time consuming and inefficient. There is just too much copy-pasting involved.
(see attached file: "Old Attempts.zip" )
Mesh relaxation:
I have later on used Daniel Piker's tutorials on Mesh Relaxation and realized that this might be the way to go.
The link to these online tutorials on wewanttolearn.net is:
https://wewanttolearn.wordpress.com/2011/10/22/mesh-relaxation-kangaroo-tutorial/
His tutorials, however, only deal with mesh boxes which are ideal cubes. He then joins them together in various directions, but it is under 90 degrees angle.
( see attached file: "Daniel Pikers Examples" )
What I would like to achieve:
I want my bridges to go in all directions and angles, not just under 90 degree angle.
Ideally I would like to make a square (polygon) follow a curve (which moves in all axis) at certain number of division points. I would then loft these squares into a mesh and use that shape as a mesh box. I would later use this mesh box and relax it the same way as Daniel Piker used the cubes in his tutorial. The anchor points are only the vertices of the squares which create the lofted mesh box.
( see attached file: "New Attempts" )
As you can see below this procedure works even if the curve is moving in all directions not only along xy axis. There are, however, many problems connected to it.
The problem:
Despite all the effort I cannot seem to come up with a design where I would be able to draw a random curve which would be the guideline for my mesh box and then apply this box to one definition in order to relax the mesh and create the shape that I want. Without this I am again forced into a lot of copy pasting as the final mesh box is made out of several sections.
Also is there any way I could make the final resulting mesh a bit smoother? Increasing the number of mesh faces is probably the only way, right?
Thank you guys so much for any potential help.
All best,
Luka
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phere with the maximum number of triangles but not much than a defined threshold.
I scaled that mesh just to fit Rhino grid, but it is not mandatory. What is useful, is to scale not uniformly the mesh (Scale NU). It could be done after cellular modifier applied or before or before and after. The 3 options are possible in the script. If you don’t need them just put 1 in scale sliders.
Ellipsoid mesh is the populated with points, I put 2 independents populations to randomize a bit further. For each vertices of the mesh the closest distance from the populated points is calculated.
Here is an illustration in color of this distance.
This distance is then used to calculate a bump. If domain for bump is beginning with negatives values to 0, it carves the mesh. Instead it bumps/inflates it.
Some images to illustrate the difference with populating 100 points with one or two populations.
Here some images to illustrate the application of scale before carving or after.
Next phase apply noise. At the moment I don't find it good.…
de geometries, which can easily be adapted to changing design intentions and requirements. The core concept of the software is that the brick unit is the basis for every action performed. Basically, a design is generated through drawing, placing and manipulating individual bricks. BrickDesignoffers different methods to manipulate the individual bricks in order to map patterns on a façade. These methods can be extended ad libitum through an open script interface, which gives access to a number of brick parameters.…
Added by Ayuka Oomura at 3:40am on November 4, 2013
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eaningful. Humans must interact with it. Information arises when humans examine the data. Knowledge is created when information is transformed through human social interactions.”
Richard Gayle via spacecollective
The space in which we live can be monitored in many aspects and appears to be to be a gradient of data in continuous evolution and change. One of the major advantages of parametric tools is to be able to inform the design processes with accurate, specific and variable, in space and time, data streams .
DATA BODIES is a Grasshopper workshop that will focus on how its nature as an information processor and how it can be (ab)used in order to manipulate data, streaming inputs from various sources and use datafeeds to inform geometry or data structures from the very simple up to more complex ones. The aim is to give an understanding of information and data articultion as already a spatial and architectural operation; results may range from pure data communication protocols, dataviz or data-driven geometries depending on the skill levels and aspirations of each participant. The brief is also open to the suggestions and opportunities that may rise during the workflow.
DETAILS: http://www.superbelleville.org/dataworkshop/…