mber = 108 degree ...the result is pentacles @ different direction plan and some point didn't achieve the equation (and it`s no matter to see different size of pentacles)…
ves not fat beams.
(3) Extract the triangular "unit cell" from one of the faces.
(4) Simply move/scale them into place onto each 3D mesh face using box morph or equivalent transformation.
(5) Flesh out the truss lines with various plug-ins, especially Cocoon marching cubes.
Now looking at Intralattice, I see nearly the exact same workflow!:
"1. We first begin with a cell component, which will generate a unit cell. This unit cell is the basis for the lattice topology.
2. The next stage involves a frame component, which will populate a design space with the unit cell, based on various parameters.
3. The final stage involves a mesh component, which will convert the lattice wireframe (a list of curves) to a solid mesh, which can be 3D printed."
Distinction: my definition is for thick surfaces that enclose empty space. Intralattice is more fully filling 3D based on a 3D unit cell. Mine is for what may be called a 2 1/2D or 2.5D cell since its completely reliant on the pseudo 2D form of a mesh surface despite it's 3d curvature.…
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requirements for making a valid 3D printable part. The basics are these:
1. Construct the curve forming the shape of the part (I use 6 points and an interpolated curve.)
2. Use this curve to make a Sweep1 surface
3. Extrude a small square along this same curve to make a make a square-shaped ridge and cap it. (I've tried triangles too.)
4. Make a circular Curve Array of 3 specifying the number of ribs you want. Be sure to use a rail curve that matches the sweep curve in 1.
5. Twist these ribs a specified # degrees, and then twist them the same number of degrees in the opposite direction.
6. Join 1 & 5 and you're done - almost. As I said, the top of the part will be flat, so I add a small circular cone to make it come to a nice point.
For 3D printing I had to give the basic surface thickness so I could control the amount of light transmitted through it, and also to eliminate naked edges, so Step 2 is actually more complicated than I indicated above. …
Added by Birk Binnard at 12:11pm on January 27, 2017
example
number of text to display : 228
text size : 100 (working in mm)
location : all the same (0,0,0, will change it later).
The first time I run it, took about 5 second to compute, not a big deal. Funny thing is, I disable it to save time and when I re-enable it, it took a bit longer. After 5 enable/disable switch without any change, it took 1,10 minutes to compute nad the times continue too increase...
Is this a bug (already known?)? Is there a way to make things faster.
thanks,
sylvain.…
eeds to be biased towards the value of the closest point. For example if the 4th point is coincident with point 1 then the calculated grey value should be the same as the grey value of point 1. On the other hand, if the 4th point is equidistant from the 3 points, then the grey value should simply be the average of the 3 grey values.
Many thanks.…