is created for each point (25 paths, N=1 for each) which is feed into [Pull Point] for the pull geometry [G].
Correspondingly for the 4 source points a branch is created for each point and duplicated 25 times (4 paths, N=25 for each). This tree then needs to be inverted with [Path Mapper] so the structure will correspond to the format of the pull geometry. The mapping {A;B;C}(i) > {i}(B) produces (25 paths, N=4 for each) the structure to feed into the search point [P].
The [Pull Point] boolean toggle [C] needs to get set to False to obtain all the distances between all search and pull points (4 x 25 = 100 values).
Simultaneously there is also an index being created to correspond to the list of the 4 source points. This index is the integers 0 to 3 which are branched and inverted similar to the source points (25 paths, N=4 for each).
The distance output [D] from [Pull Point] is then sorted synchronously with the source point index for each branch. From the following screengrab branch {0;0} corresponds to a point in the 5 x 5 grid and the shortest distance between that point and a referenced source point index is 5.261. The index of the referenced source point is 3.
For each following sorted branch the first sorted index value will correspond to the closest source point (first [List Item] shown). This index value is then used to select from the original list of duplicated and inverted points and this is done for each of the 25 branches (second List Item shown).
Draw a line or whatever an away we go!…
ion, extract structural data, produce 2d drawings, and exchange data with other external software. Nemo also includes free tools to create parametric shapes, such as Naca profiles, hydrofoils, keels, rudders, blade propellers, and sail plans.
Born in 2018 as an academic research project at ENSTA Bretagne, Nemo grew up since, immersed in professional naval architecture practice with L2Onaval.
From 2021, Nemo is now available for purchase with commercial or educational licenses. Following license levels are provided to fit every needs depending of user activity :
Free (Designer)
Level 1 (Section + Hydrostatics + Visualization)
Level 1 + 2 (Section + Hydrostatics + Visualization + Resistance + Structure)
We can also help you make best use of our software, provide project guidance, establish specific workflow and create custom tools.
Requirements
Microsoft Windows 10 or Apple Mac OS 12 Monterey :
McNeel Rhinoceros 7 SR26
(Other Rhinoceros, Windows and Mac OS versions have not been tested but may work)
Additional info
Food4Rhino Download
Discourse Forum
Facebook Page
Linkedin Page
Nemo Website
Credits
Authors : Mathieu VENOT
Contributors : Paul POINET, Laurent DELRIEU
…
- C
{2;0} (N=61) - D
{2;1} (N=60) - E
{2;2} (N=61) - F
group 2:
{0;0} (N=10) - U
{0;1} (N=10) - V
{0;2} (N=10) - W
{0;3} (N=10) - X
{0;4} (N=10) - Y
{0;5} (N=10) - Z
the idea case is I can merge those date sets in a pattern of A-U-B-V-C-W-D-X-E-Y-F-Z...so on
therefore I am thinking how could I modify the path on group 2 and make them becomes things like:
{0;0} (N=10) - U
{0;1} (N=10) - V
{0;2} (N=10) - W
{1;0} (N=10) - X
{1;1} (N=10) - Y
{1;2} (N=10) - Z
but I have no idea how could I modify the path in that way....
can anyone show me how to?…
Added by Preston Chan at 8:34pm on October 26, 2010
e Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts, a four day Workshop 14-17 July, and a public conference beginning with Talkshop 18 July, followed by a Symposium 19 July. The event follows the format of the highly successful preceding events sg2010 Barcelona, sg2011 Copenhagen, sg2012 Troy, and sg2013 London.
sg2014: Hong Kong
Image: Cities without Ground - Adam Frampton, Jonathan D Solomon and Clara Wong
URBAN COMPACTION
Large cities thrive on density and diversity. But beyond the energy and pollution advantages of the elevator over the automobile, complex issues are at play in concentrating population and built infrastructure in contemporary high-rise cities. How do you meet the challenges of system design for high quality compact urban environments?
Designing for high and increasing density in cities is a complex and wicked problem that calls for innovative approaches to modelling in diverse areas of the city’s dynamics.
sg2014 Challenge: Urban Compaction
WORKSHOP
The SG Workshop is a unique creative cauldron attracting attendees from across the world of academia, professional practice as well as many of the brightest students. The Workshop is open to 100 applicants who come together for four intensive days of design and collaboration.
The annual Workshop is organised around Clusters. Clusters are hubs of expertise comprising of people, knowledge, tools, materials and machines. The Clusters provide a focus for Workshop participants working together, within a common framework.
We now have an open call to submit proposals for Workshop Clusters
call for clusters
CONFERENCE
Talkshop Conference Day One
After four intense days of innovative work, the first day of the conference, the Talkshop, offers an opportunity for critical reflection on what has been accomplished in the Workshop. Talkshop will be an opportunity to open debates, pose questions, challenge orthodoxies, and propose new ideas.
Talkshop will feature informal and open discussions between Cluster participants, leading practitioners and emerging talents in digital design, offering inside perspectives on how the landscape of computational design is reshaping built form.
Symposium Conference Day Two
The second day of the conference, the Symposium, will feature invited keynote speakers showcasing major projects and research from around the globe that mark out the territory of the year's Challenge. The Symposium is a unique opportunity to hear insights into the challenges ahead for the discipline.
Interwoven throughout the day will be reports and highlights from each Workshop Cluster, giving an opportunity to view work created during the previous four days of intensive collaboration, design and development.
More information about the conference, including speakers, to be posted soon.
www.Smartgeometry.org…
Added by Shane Burger at 10:51am on February 3, 2014
rera de Arquitectura CEM | presenta la cordial invitación al Curso de Diseño Computacional a realizarse en nuestros laboratorios de Arquitectura y Diseño Industrial del Campus Estado de México.
Fecha: jueves 21, viernes 22 de 18: a 22:00 Hrs y sábado 23 de 8:00 a 15:00 Hrs febrero 2013. 15 Horas.
El taller está orientado a estudiantes y profesionales de la Arquitectura, Arte, el Diseño e Ingeniería.
COSTO:
Alumnos Tec o EXATEC con una cuota de $2000.00 pesos.* Estudiantes EXTERNOS y profesores TEC $3000.00*, Estudiantes de posgrado externos $3800.00* y Profesionales externos $4250.00 pesos.*
OBJETIVO GENERAL:
Alfabetización sobre lectura y escritura de herramientas computacionales para el desarrollo de la Arquitectura, Diseño e Ingeniería.
Objetivos específicos:
1. Comprenderá los conceptos metodológicos del Diseño Computacional y generativo.
2. Aplicará las metodologías en el diseño, análisis y despiece de una cubierta (celosía, muro, losa, fachada o mobiliario) con base en un espacio existente en el campus.
3. Desarrollará los conceptos de programación orientada a objetos (POO Intermedia)
4. Generará algoritmos y análisis en Grasshopper sobre el ejemplo de praxis.
5. Desarrollo de documentación y presentación de resultados.
6. Fabricación del objeto, escala por definir.
Requisitos: Conocimiento de alguna plataforma CAD/CAM/CAE.
Profesor:
Arq. David Hernández Melgarejo.
http://bioarchitecturestudio.wordpress.com
Mayor información:
Kathrin Schröter, Dipl.-Ing./Arch. (D)
Directora de la Carrera de Arquitectura e Ingeniería Civil
Escuela de Diseño, Ingeniería y Arquitectura
Campus Estado de México
TEC DE MONTERREY
Tel.: (52/55) 5864 5555 Ext. 5685 o 5750
Enlace intercampus:80.236.5685
Fax: (52/55) 5864 5319
kschroter@itesm.mx
www.itesm.mx
…
at STL files of "thickened" wireframes.
The problem underneath, is that we are not dealing with 2d or 2.5d meshes, but a bunch of lines, intersecting in 3d vertex, wich globally are not topologically related, but its ideally a 3d spatial structure.
As fas as we know:
option1: mesh/solid boolean
>between tubes, for the edges, and spheres at each vertex.
>it happens to get many errors in Magics & crashes quickly with big structures and many meshes.
option 2: isosurface
>either isosurf , or realflow works fine for high blending needs, and small pieces
>looks always good but does not seem to fit slender tubular structures fabrication purposes
option 3: 3-matic software
>used by prototyping industry, seems to repair everything
>expensive, unaffordable, exceptionally
option4: topological extrude
>topologically solve the extrusion of a vertex with many edges, generating non overlapped geometry. For 2d and 2,5 D, it works, but our attempts in maya fail everytime we try with 3D vertices.
> we believe there has to be a geometrical mesh trick
(we imagine Giulio Piacentino's Weaver Bird could have this useful feature)
We'll be waiting for suggestions and solutions (or cases)
Thanks
Enrique & Pep…
ized triangles? Aesthetics? Constructability/financial? Frankly, much of the diagrid construction I've worked on and know about doesn't worry about same sizes but rather maximum and minimum sizes, and tolerances.
3. You could aim for families of sizes: understand the tolerance of the system as constructed and group similar panels by size and shape so that you could potentially have 10 of A, 8 of B, 4 of C, and 2 of D or something.
4. I highly recommend looking at Evolute Tools. It has all sorts of optimization of meshes that would allow you to control of size, shape, etc.
5. Finally, I don't think you want a simple mapping of a diagrid to your surfaces. I say that because of the way your form pinches down to a point. One thought would be to create a larger surface that has a more rectangular boundary, panelize it, then trim the panels. Then all the internal panels would be quite similar and you'd only have irregular edge panels.
Just a few thoughts.
That's my two cents!…
always working this way when a
2d-matrix tree structure is needed. I supposed many of us are using this logic
a lot.
It'd always be better if it's in 3 or 4 etc. dimensions.
best regards…
o a multiplication between two lists of N matrixes of 6x6.
So far, i've been working with them as data tree, therefore i have a "3 dimensional" setup(Paths are [X,Y}(Z))
i'm an absolute begginer in any programming language, but so far i've done something like this:ps: d is just an input, thats the number of dimensions,
both k and T are the lists of matrixes.well, i'm hoping to get one matrix list as an output, what is what i attempted by the c{m} up there, and if possible eventually(after some more operations) bring them back to data tree format.any ideas?Thanks!Bruno…
Added by Bruno Galvao at 1:19pm on February 20, 2014
at keeps me from modifying 'easier' the structure (in the same time not much time to study it since its for school). What I am intending to do next is to create 2 vertical 'pillars' (always in space frame), placed on the extremities, which would have its starting points(of the lines that generates the frame) at the center of a certain sphere (for exampling for the length 3 spheres..)going perpendicular to the 'ground' (plan x,y). So I do understand more or less how it works and all, but don't know the use of many functions from GH (started using since september 2014)....
Could please someone help me, ( if possible explain me) how to do it what to use ( using a language for a Noob to understand) Thx to whoever responded to my help 'demand' and may you be blessed :D
if it makes it any clear what i need ;)…
Added by Gangura Petru at 2:46am on October 14, 2014