ades del Espacio en 1981). En este, O'Neill propone la colonización del espacio para el siglo XXI mediante el uso de ingeniería espacial construida con materiales de lugares como la Luna o asteroides. Consta de dos grandes cilindros de rotación opuesta, con dimensiones de 3,2 km de radio y 32 km de largo, que están conectados en cada extremo por una varilla a través de un sistema de rodamientos. Rotan a fin de proporcionar gravedad en sus superficies interiores, que estarían acondicionadas como un medio de vegetación natural con árboles, hierba, arroyos y lagos y es el lugar donde se desarrollaría toda actividad. La circunferencia del cilindro se dividiría en seis regiones, tres “valles” habitables alternando con tres hileras de ventanas que permitirían el paso de la luz solar. Además existiría un anillo exterior para la agricultura de quince kilómetros de radio, el cual gira en una velocidad diferente a los cilindros. La zona industrial y la fabricación estaría localizada en eje del cilindro, detrás de la antena parabólica. En esta zona la gravedad es mínima, algo que se tendría en cuenta en algunos procesos de fabricación y otras actividades de la colonia.…
work. As payload it uses protocol buffers which is optimised for transport and storage, and is Google's lingua franca for data. It would be great to use it for extensibility in grasshopper.
As gRPC supports both C# and Python I didn't think it would take many lines of code, but I have so far failed to put it together. Could anyone please describe to me best practice is in such case, and/or want to collaborate on the project? I can picture an open repo on gitHub or similar.
My main qustions are:
Should I use C# or Python?
Can I use Visual Studio 2017? All the VS 2015 installers have failed on my computer.
Do I have to use Visual Studio, or can I get away with the built-in editor? What are the main limitations using one over the other?
Can I build Rhino5 GH components in VS2017? I have built a Rhino 6 GH component from the McNeel template, but it did not work when opened in Rhino 5 GH (currently only R6 templates are available for VS2017).
Can Rhino 5's old ironPython deal with the newer gRPC package?
What's the best way to do rapid iterations and version controll building GH comps?
TL;DR: I want to build a very simple gRPC.io client GH component, and appreciate all help I can get.
Many thanks, Martin…
opening a simple file with 30 curves being lofted took like 2 minutes to complete and Rhino crashed afterwards saying:"Windows is out of memory and Rhino will close after you click ok."evethough I still had 7GB of free physical memory and my page file is set also to 16 GB just to be shure...I then switched to Rhino 5.0 Version 5 SR14 64-bit (5.14.522.8390, 05/22/2017) which also had big problems to display the lofted surface. It was unresponsive after loading the file for a minute and a half and then it normally displayed the lofted surface. Every move of camera takes at least 10 seconds to update, but at least it runs. GH profiler says the loft took only 12 ms (90%).
So I'm suspected my graphics card, because the Windows are just three weeks from a clean install. I've also updated my Graphics Driver from the stock Windows one to Intel HD one, but nothing changed.Is there something I'm missing??? What can I try next?My specs:CPU: i5-3320M @ 2.60 GHzRAM: 16 GBGPU: Intel HD Graphics 4000, driver: 07.04. 2017, version 10.18.10.4653
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Added by Šimon Prokop at 10:39am on October 21, 2017
n get the correct results with cooling loads:
3. After I update LB+HB, a warning is given for the set EP construction component:
4. so I replaced it with the latest one (Feb 05, 2017):
5. Now the cooling loads is missing from the result for reason unknown ...
May I ask if the missing cooling loads is related to the latest update of LB+HB? What component update is causing this problem?
BTW, I'm using Singapore's epw file, and for a tropical city, there should be no heating energy at all. So, sth clearly is wrong over here ...
Thanks.
…
ne) graphs, makes a classic VV (vertex to vertex connectivity) Adjacency Matrix based on what Sandbox has to say (the Matrix is not actually required if someone wants to stay 100% in the GH world) and then ...er ... hmm ... attempts to find closed circuits as Microsoft suggests (forgot/lost the link but who cares? not me anyway [see VS stuff attached]).
It's quite faulty (like Windows) ... but is an indication on some things. Try to understand the recursion (critical in most AEC stuff). Recursion means that Matteo calls Matteo who calls Matteo ... until Matteo calls Maria and the loop is over. Notify if you need other recursion C# examples on other things (dozens available).
The working(?) chopped (minus sensitive stuff) real thing next week: just realized that this w/e there's the Malaysian MotoGP (Valentino lost the championship) AND a critical Formula 1 race in Mexico (forza Lewis).
Attached as well the original VS stuff from Microsoft (requires VS 2017)…
will cover one of the latest and greatest topics from recent development. Although the webinars will be happening each Thursday around 12:30 Eastern Standard Time, registration will give you indefinite access to recordings of the webinars so that you can reference them when the time comes to apply them on your work!
The grand list of workshops is as follows:
1 - High-Quality Graphics, Visualizations and Animations with LadybugMarch 9th, 12:30 PM EST
2 - Brute Force Parametric Energy Modeling and Sensitivity Analyses in Early DesignMarch 23rd, 12:30 PM EST
3 - Wintertime Indoor Thermal Comfort Visualization - Eliminating Perimeter Heat with High-Performing FacadesMarch 30th, 12:30 PM EST
4 - Summertime Indoor Thermal Comfort Visualization - Setpoints and Blinds Up with Right Shade + ControlsApril 6th, 12:30 PM EST
5 - Condensation Modeling with HoneybeeApril 20th, 12:30 PM EST
6 - Urban Heat Island Modeling with DragonflyApril 27th, 12:30 PM EST
7 - Expanding Your Climate Data Sources with DragonflyMay 4th, 12:30 PM EST
8 - CFD Simulation with OpenFOAM, Rhino/Grasshopper and Butterfly (Advanced)May 11th, 12:30 PM EST
This series will have a similar arc as the one in the Fall, starting with basic topics and moving to advanced ones as we progress down the list. The first one will be accessible to all users regardless of prior experience and all of the workshops listed here will cover topics for which there is currently no tutorial video content. Hope that you can attend!…
propose new models of infrastructural self-organisation, urban automation and mobility systems.
Adaptive networks based on multi-agent principles and crowd simulation are used to solve complex architectural and programmatic conditions in a three-dimensional urban environment. We will explore towards an intelligent architecture, defined by flows of information and its materialization in speculative infrastructure and architectural scenarios. A responsive infrastructure that is deployable in multiple regions.
Our design process will be driven by a direct feedback loop of different simulation software, each informing another as input for emerging connectivity networks and interrelated urban systems, driven by site specific urban and topographical parameters.
The workshop aims to develop ideas of adaptive and evolutionary space-making beyond deterministic and finite solutions. In a series of algorithmic design exercises, different network principles and speeds, users behavior and needs are tested and evaluated, both by observation and parameter based criteria.
Students will propose an architectural intervention in dense urban scenarios, that is both tested for optimised efficiency and stimulating in its embodiment.
METHODOLOGY
Students will be introduced to expertise in generative, algorithmic and parametric design approaches. Tutors and students will engage experimentally with computational simulation, analysis, design and production to query the design repercussions of these information-based technological methods for urbanism. During the workshop, students will develop design proposals responding to studio briefs using Processing with Rhino and Grasshopper. The final results of the workshop will be visualized using V-Ray for Rhino and the Adobe Suite.
Basic knowledge of Rhino and Adobe Suite is required. Advanced knowledge of Grasshopper and Processing is not mandatory.
…
n complex architectural design and fabrication processes, relying heavily on materiality and performance. The programme brings together a range of experts – tutors and lecturers – from internationally acclaimed academic institutions and practices, Architectural Association, Zaha Hadid Architects, among others.
Taking place at the unique atmosphere of AA’s London home, the three-week long programme is formulated as a two-stage process. During the initial stage, participants are introduced to core concepts related to material processes, computational methods, and various digital fabrication techniques. During the second stage, the fabrication and assembly of a full-scale architectural intervention with the use of robotic fabrication techniques unifies the design goals of the programme.
Prominent Features of the programme:
• Teaching team: Participants engage in an active learning environment where the large tutor to student ratio (5:1) allows for personalized tutorials and debates.
• Facilities: AA Digital Prototyping Lab (DPL) offers laser cutting, CNC milling, 3d printing facilities, and 2 KUKA robotic arms.
• Computational skills: The toolset of Summer DLAB includes but is not limited to Rhinoceros, Processing, Grasshopper, and various analysis tools.
• Theoretical understanding: The dissemination of fundamental design techniques and relevant critical thinking methodologies through theoretical sessions and seminars forms one of the major goals of Summer DLAB.
• Professional awareness: Participants ranging from 2nd year students to PhD candidates and full-time professionals experience a highly-focused collaborative educational model which promotes research-based design and making.
• Robotic Fabrication: According to the specific agenda of each year, scaled working models are produced via advanced digital machining tools, followed by the fabrication of one-to-one scale prototypes with the use of KUKA KR60 and KR30 robots.
• Lecture series: Taking advantage of its unique location, London, Summer DLAB creates a vibrant atmosphere with its intense lecture programme.
Eligibility: The workshop is open to architecture and design students and professionals worldwide.
Accreditation: Participants gain 1 Year AA Visiting Membership and are awarded AA Certificate of Attendance at the successful completion of AA Summer DLAB.
Applications: The AA Visiting School requires a fee of £1900 per participant, which includes a £60 Visiting Membership fee. Discount options for groups are available. Please contact the AA Visiting School Coordinator for more details.
The deadline for applications is 17 July 2017. No portfolio or CV, only requirement is the online application form and fees. The online application can be reached from:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=460
For inquiries, please contact:
elif.erdine@aaschool.ac.uk (Programme Head)
alexandros.kallegias@aaschool.ac.uk (Programme Head)…