s levels of detail by subdividing a 6 sided cube mesh and projecting its vertices according to a referenced height map. This is one of the standard conventions for building full sizes planets. At the lowest level (0) the mesh planet is made of 6 pieces(each 32x32 resolution). The next level down (1) is made of 24 pieces... 6 divided by 4 = 24. Level (2) is 96 quads etc etc. The script will generate each quad at its sub-division level and compare edge vertices to neighboring quads. It will then make sure any shared vertices are in fact at the same projected vector. This ensures a planet quad with edge vertices that match.
The problems comes in texturing each quad.
If I build the quad as a nurb surface from points I can place the texture easily because each surface UV maps squarely to my texture map (which is also square).
If I build the quad as a mesh I cannot just apply the square texture to the mesh UVs. This is because when you unwrap the UVs from a mesh they will not unwrap like a nurb surface's UVs. Therefore to get the correct mapping I would have to manipulate each UV back to an evenly aligned array (which is 1024 points in a 32x32 resolution UV). Maya and blender have 'relax uv' and 'align UV' functions but they don't do the trick and manual corrections are out of the question. So why not skip the mesh method and use the nurb method?
I did this and there is a trade off. The nurb will accept the material texture I want with no other work on my end but when I export the object as an .obj rhino creates its own mesh to describe the nurb(with various unsatisfactory setting options). This works great up to a point because at some level the interpreted mesh will have vertices that do no match at the edges, ie .. creating visible seams in the mesh. The picture below is the nearly seamless planet at LOD(1) made of 24 quads, each with 32x32 vertice resolution and a 512x512 jpg texture running in Unity3d 5. It works but at close level there are seams. This will be resolved simply by having the next LOD(x) instantiate before getting close enough to see the seam but at core nerd level I want the seamless mesh.
So, I can make the seamless mesh but I can not realistically texture map it. I can also make the nurb surface from points and texture it at the expense of the edge vertices matching. I am at the split in the road but I want to have my cake and eat it too. Thoughts, comments, trolls...?
Thanks for reading =)
Footnote: For you pros I am not using seamless noise across the map I am using grasshopper to sew up my otherwise non perfect edges.
Other programs in the pipeline:
-WorldMachine 2
-Wilbur
-Photoshop
-Unity3d…
:
______________________________________________________________________
As most of you know by now, Grasshopper will be included in Rhino 6 for Windows. We are almost finished with the Grasshopper in Rhino 6 development and you are invited to try it.
There are many enhancements, including:
High DPI displays are now supported.
Compatible with existing Grasshopper plug-ins.
New components including Make2D, Bend, Flow, Maelstrom, Splop, Splorph, Stretch, Taper, and Twist...
GhPython is now included. It features its own GHA compiler and a major node-in-code speed up.
Stable development target: Your plug-ins continue to work each minor Grasshopper upgrade.
RhinoCommon enhanced: More Rhino core functionality is accessible from within Grasshopper.
Developer documentation is online with guides and API references.
Now:
Download the current Rhino WIP for Windows
Try all your existing Grasshopper definitions
Report any problems you find here...
We want to make sure this new Grasshopper works for you. If you have any issues, David needs to hear from you very soon.
Thank you,
- Bob
Visit Grasshopper at: http://www.grasshopper3d.com/?xg_source=msg_mes_network
______________________________________________________________________
So...
Any news about OS X version? Many of us won't use Parallels or whatever win emulator or have a win machine nearby.
Hope you are working at it.
Cheers
gbrl
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Added by Gabriel Netto at 3:44pm on October 29, 2016
ARRAY with certain spatial order or mechanism under consideration of ecological design. The evaluation and definition of “ARRAY” are open to applicants’ imaginations. While the term “ecological” is subjected to many definitions: social, ecological, sustainable, its re-evaluations are open to students’ interpretations. Entrants are free to choose or make site, real or virtual.
ELIGIBILITY
Open to international students in the fields of architecture and design related disciplines from an accredited four-year or five-year architecture program. Graduates with certificate in 2011 are accepted. Teamed collaboration consisting of no more than 3 students in the above mentioned fields is permitted. Works submitted must be of applicants’ original works. Works done through school studios are accepted, but limited to 2011 term.
ENTRY FEE
Free
DEADLINES
Online Registration deadline: Oct 30th, 2011, 17:00 Taipei Time
(Upon completing registration, applicant will receive a registration number via email.)
Submission deadline: email sent by Nov 3rd, 2011, 17:00 Taipei Time
SUBMISSION REQUIREMENTS
This is a digital competition and no hardcopies are necessary. Entrants must submit their proposal via email no later than Nov 3rd, 2011 17:00 (Taipei Time) to the following email address:
hojenhwang@mail.ntut.edu.tw
The project submission must contain the following files:
1. Two A1 boards in portrait format (594mm x 841mm), with identification number at the upper right corner. Names and other identifying information are not allowed on front side of the boards. The resolution of the boards must be 300dpi, RGB mode and saved as JPG files.. The files must be named after the registration number followed by the board number. For example: 03956-board1.jpg and 03956-board2.jpg.
2. A DOC file containing the project discription (600 words max). This file must be named after the registration number followed by the word "discription". For example: 03956-discription.doc.
3. A scan of statement form. This file must be named after the registration number followed by the word "statement_scan". For example: 03956-statement_scan.jpg.
4. All the files must be placed in a ZIP folder named after your registration number. For example: 03956.zip. Size of the ZIP folder is suggested to be less than 15mb, while size more than 25mb will not be accepted
AWARDS
(1) Gold Prize winner will be awarded TWD 60,000 and a trophy.
(2) Silver Prize winner will be awarded TWD 30,000 and a trophy
(3) Bronze Prize winner will be awarded TWD 15,000 and a trophy
(4) Honorable Mention winners will be awarded TWD 5,000 and a merit certificate
Winners will be announced and notified by mid of Nov, 2011.
JURY
Two stages of open jury. Details to be announced
PUBLIC EXHIBITION
Nov 13, 2011~ Nov 18, 2011 at NTUT, Taipei
…
Added by Yu-Min Su at 2:03am on September 23, 2011
he example file to this file so you can give it a try with any version of Honeybee that you're already using. The only requirement is to have OpenStudio installed as the component is using OpenStudio libraries to parse gbXML files. If you're using the latest version available on github the component is also available under WIP tab.
Why?
The main purpose of developing this component is to save time and effort for importing Revit models for energy and daylight analysis. It bothers me to see a lot of smart people spend a lot of time to just come up with solutions just to get the geometry from Revit to Honeybee for analysis. This component is not solving all the issue but is a first step forward. In an ideal world, the future version of Honeybee, which works both under DynamoBIM and Grasshopper should address this issue but that can take some time to be fully ready!
How?
To use this component you need to Export your Revit model as gbXML and then use the file path to load the file into Grasshopper. There are several resources available online on how to prepare the analytical model in Revit and export the gbXML file. Here is an image for importing the Revit 2017 sample model using the default settings. As you can see the model will be just as good as what your original gbXML file from Revit is.
What can be improved?
Well, there are several items that can be improved and they are mostly not on us. To get it started I add what I think are the 3 main shortcomings and my thoughts on how they can be addressed in the future. Feel free to add what you think needs to be added to this list in the comments section.
1. Revit analytical models and as the results gbXML files, by design, are not intended to be clean. Watch this presentation from the Autodesk University to see the logic behind this approach which in short is it doesn't matter for a large scale early stage energy model. Well, This will be quite a problem for studies that you can do with Honeybee. Included but not limited to daylight and comfort analysis.
The best solution that I can think of, until Autodesk fixes their exporter, is to use Revit Rooms and Spaces and generate a clean model from the scratch. We have already tried this approach in Revit but since the Revit API doesn't provide access to Room openings we had a very hard time to get it to work.
That's why that I opened an idea on Revit ideas to get over this issue. With your support we already have 81 votes, but it hasn't been enough to make them to consider the idea for an official review. If you haven't voted already and you think this will be a helpful feature take a moment and vote so we can have it implemented at some point in the future.
2. There is no way (that I know) to export only part of the model. The way export gbXML is set up in Revit is to export the whole model once together. As a result, if you have a huge model with 100 rooms and you want to get one of the rooms into Honeybee using this component you have to export the whole model, which can take some time, and then import them all back into Grasshopper. To partially address this issue I added an input to the component that allows you input a list of names for rooms that you're interested to be loaded into Grasshopper. You can use the name of the room/space in Revit as an input for the component.
3. The component doesn't import adjacencies, loads, schedules and HVAC systems. I wasn't able to export a gbXML file from Revit with any of this data except for the adjacency, but even if you can do that, the component currently can only import geometries and constructions. I hope we get access to 1 and so we don't have to use the xml file approach at all, but if that takes a very long time then we will add these features to the component.
Happy 2017!
Mostapha…
ization processes aiming in maximizing the quality of buildings based on the daylighting, light levels, radiation and views. The first webinar in the Optimization Bundle introduce participants to metaheuristic optimization solving techniques. The training will cover evolutionary and particle swarm optimization applied to environmental problems such as radiation or amount of sunlight hours confronted with views. Grasshopper plug-ins used: Silvereye, Galapagos, Octopus, Opossum, Ladybug, Honeybee, Elk, Leafcutter Adrian KrężlikAdrian is a co-founder of Architektura Parametryczna - the biggest Polish firm dedicated to parametric education and co-founder of Parametric Support, a Berlin tech startup developing optimizationtechniques for architecture.He worked and collaborated on large scale projects in China, Saudi Arabia, US for the most innovative companies like Zaha Hadid Architects in London, FREE Fernando Romero, Rojkind Arquitectos inMexico implementing digital strategies into design. In his work he focuses on use of new media in design and construction processes. He is an active player across parametric scene - teaching andorganizing workshops, participating in Design Weeks, lecturing Parametric Design and Robotic Fabrication at School of Form and collaborating with several universities.The online webinar lasts 2 hours. The same session takes place twice on 7 January 2017: 1st session (https://goo.gl/haXsus): 9am London, 10am Paris, 12pm Moscow, 1pm Dubai, 2:30pm Mumbai, 5pm Beijing, 6pm Tokyo, 8pm Melbourne 2nd session (https://goo.gl/S6463C): 10am Los Angeles, 1pm New York, 6pm London, 7pm Paris, 9pm Moscow www.rese-arch.org…
Added by Jan Pernecky at 1:04pm on January 2, 2017
y turning lines into stacks of anti-prisms and then calculating a triangulated convex hull around each hub that uses the vertices of the ends of such struts. The low poly result can be subdivided (Weaverbird Loop) to smooth it.
It comes with several preset unit cell types for filling arbitrary bodies with a lattice, and also has a custom unit cell component. But it's broken.
IntraLattice has a tolerance bug that is easy to fix by just scaling your model up 10X when you notice bad mesh results. This is a separate issue.
It's as if it doesn't like lines to end on edges of the unit cell, only faces and corners. A diagonal line from edge-to-edge (and then all lines split with each other) goes missing, half missing, or oddly enough becomes zig-zag in the array when it should be straight.
I also don't like that the developer added a limitation error warning that all faces must have a line on them. This means I can't fill space with layered spaces in between trusswork, for instance.
The custom unit cell code also sadly rejects curves, yet IntraLattice itself can handle curves just fine.
I also note that that clean-up component only removes duplicate lines, fine, but it doesn't join pairs of co-linear lines, something that occurs often when playing around with unit cells. This seems to cause bad meshes since it tries to put a hub where the line segments need merely be joined or treated as one line.
There's also a bug in the nice custom mesh preview component that sometimes has the preview stuck on even if you delete the component from the Grasshopper canvas since disabling it or shutting off preview of it fails.
It's been two years since an update to this open source plug-in, so I've contacted the developers on Github since the contact form is Server Error 500: http://intralattice.com/contact/
On Github, he promises a new version in 2017 as a stand-alone application, so I hope this extends to Grasshopper in some way, if not directly, then as some way to hook into it.
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Added by Nik Willmore at 4:28am on October 10, 2017
installing or running.Here is the direct link to download the PanelingTools installer. Simply double click the downloaded file and follow the prompts to install:https://www.rhino3d.com/download/panelingtools/1/wip/rcImportant Note:You will need the latest Rhino 6 Beta to run the new PanelingTools. Download from here:https://www.rhino3d.com/download/rhino-for-windows/betaIf you own Rhino 5.0 License, then you can access Rhino 6 Beta now. Grasshopper installs and runs as part of Rhino 6 Beta.You can download older versions of PanelingTools and access documentation from one of the following:- PanelingTools Wiki: https://wiki.mcneel.com/labs/panelingtools- PanelingTools at Food4Rhino: http://www.food4rhino.com/app/panelingtools-rhinoA great place to post questions and suggestions is the McNeel Discourse Forum:https://discourse.mcneel.com/For those of you using PanelingTools in Rhino Mac, you can continue to access PT thought the commandline (type pt, and the commands will auto-complete). You can also access PT Grasshopper components by following the instructions here:http://www.grasshopper3d.com/group/panelingtools/forum/topics/pt-gh-for-the-rhinowip-for-the-macRelease Notes November 14, 2017:-------------------- PanelingTools is now compiled against the public Rhino 6 SDK. This will help with quick updates and improvements independent of the Rhino release cycle.- Paneling data is compatible between Rhino 6 Beta and earlier Rhino versions.- ptGridExtrude1 allows defining a rotation base point when you set a rotation axis (from point becomes the base).- Fixed the paneling output of partial patterns when the grid does not extend far enough to accommodate a full unit pattern.- ptWeaveGrids has now an option to weave by columns. It used to support weaving by row only.- Writing a reading managed patterns has been re-written.- Fixed a number of various bugs.Enjoy!Rajaa IssaRobert McNeel & Associates…
ss lots of questions,Hope guys show me some more different ways to figure out thoes kinds of problems,Thanks.
That is a construction project,the balconies should be overhang between 1 to 3 meters.
Program A is a patten consist of increasing balconies as the floors get upper.(In the picture is 29 at the first floor and ended with 2 more balconies for each floor, )Each part for a different floor,the twelfth floor have 29+(12-1)*2=51 balconies.
Questions From A,
A1:How to use the {(series)} to creat this atrium,As the floors increase the number of the balconies change by arithmetic progression.
A2:How to control the angle of the balconies,both the angle with floor and the balconies ending part.
Program B is use line to shape the commercial atrium,program A is more small pieces of rectangles.The {(TweenCrv)} command.
Questions From B,
B1:How to draw random points between the 1 to 3 meters region of the balcony,And those point form a shape also belongs to that region.
B2:Use a curve or other ways to control the changing speed of each floors' balcony.Right now the balcony is a Linear change.
Thanks for your Help.
Q1:Is there a way in Grasshopper to control the model to Modulus,less different unit parts to build such a Atrium.(For Exanple,only use 900mm and 600mm two different width of the Glass railings to bulid the model A OR B)…