hopper...without a crash
Shows Rhino Loading @ 0:00 - memory stable
Grasshopper Loading @ 0:29 - memory begins to rise to 90%+
Memory dumped to disk after double click on canvas and stabilises @ 1:46
Place Pop 3D component @ 1:47 Close file - Memory runs away@ 2:56
repeat above steps double click doesn't dump this time whilst memory is on the rise. @ 3:09
memory dumps and stabilises after deleting a component @ 4:00
close file @ 4:29
Repeat with more geometry to try higher stress on CPU
Memory dump and stabilises with no corresponding GH interface actions. @ 6:13…
an do many things, because it outputs booleans in fact. World generator outputs only 3d grid of points, and this 2 (bools and points) give many possibilities. Culling points with booleans output pattern displays only points that are alive (true). Proximity 3d gives only a good preview on what is happening with CA.
Voronoi 3d gives structure like "3d ca.jpg" in my attachments. These are 93 points (true booleans -> alive), but it took quite a long time to calculate it.
More explanation : ca.jpg
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Thissaturday we organize a workshop in Trieste, Italy, about grasshopper and 3d Printing. We share our definition and 3d printers to let people customize and print their bracelet.