hreading speeds up the process, because if you go above 500 'holes' it gets super slow (like 4 minutes, and 10 minutes for 600). I checked out Steve's blog post: http://python.rhino3d.com/entries/607-Multithreaded-Python and created my own version but i keep on having the error: 'Aggregate exception: various errors are produced'.
attached is the grasshopper file (with the python component)
Thanks in advance!
gh def: meshboolean.ghx…
odule. Every mesh edge is converted to this structure and it's easy to change the number of elements.
2. Second one is based on the tensegrity cube module which is basically constructed on interleaved sections. It's some sort of tensegrity waffle script.
Of course during relaxation it behaves the best with symetrical shapes.
P.S.
Thank you Daniel for the Kangaroo plugin and Zombie Kangaroo component!!…
r -1.
Here is my attempt, using anemone:
please note the following:
1. I had to change your definition a little bit so that each column of bricks is created by array.
2. There will be a height difference between the first and last column. If this bothers you you could try creating half the numbers you need with anemone and then mirroring them (hope this makes sense, if not let me know).
3. For some reason that is beyond my understanding, the first time you open the file anemone will not create a "correct" list of numbers. This can be fixed by moving the [Data_0] slider and let anemone calculate the loop again.
cheers, nikos
ps. yes, the gh file is usually called "definition".…
and created the panels with no problem.
the problem starts after baking the panels, when I want to unite them into a single closed polysurface with boolean union. it just won't work...
things I've tried so far:
1) increasing the unit tolerance (to ridiculous levels): it helped but only a little, just some of the panels would unite. (also, I recreated the morph target after changing the tolerances and recomputed in gh in case that might make a difference)
2)merge all faces for each of the panels solids (btw all the panels are legit closed polysurfaces, no problem there...
I don't know if there is something that has to do with paneling tools or the boolean operation in Rhino...
any suggestions?…
ools! Especially the treefrog part is really helpfull).
So now I can design the interface in Rhino, up to 8 pages. For now I just have sliders, buttons, toggles and labels. Multi sliders are the next thing, and then I'll have a little bit of work to add MD sliders and multi MD(aka MultiTouchXY). And Joystick too maybe, but I'm not sure for what kind of use...
It's good to have the remote control panel again... I know only a few dinosaurs like me remember this cool cool feature of version .... was it 0.4?
…
k wxfalsecolor source code.
2. The component already masks the values less than 0.1 but not for contour line or contour band images (here). Now that I opened up the other options it makes sense to have masking threshold as an input. I will try to apply it tomorrow.
Anything else that you can think might be helpful?
Mostapha…
ationalization.
It's quite fast (1000 points in cloud = 1.1 sec, amd x6), accepts multiple branches/hulls, most complex math operation is sqrt(2) :) , and its really simple to use (one input, one output) ;)
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anually update the definition for the changes to have an effect. Also, it's not very user friendly to change data using commands (you can add them to the toolbar).
I recently did a definition that required custom attribute data per object. Since objects could vary in number it was easier to have the data attached to the object rather than in a spreadsheet. I only needed 3 or 4 values per object, so i just added them to the name of the object in the form of "a;3;500". I have the object properties window open all the time so this way it's easy to quickly change the values.
It would be great if rhino's GUI allowed to add and change custom attribute data easily. Cinema 4D does this very well. I think David was working on a plugin that did this but i doubt it's still in development.…
Added by Vicente Soler at 4:10pm on October 12, 2009
e Z coordinate is interpret and rises as "amount of tweets in that specific location". My question is: how would it be possible to upload a picture as a mesh in order to deform it from the given coordinates I have collected. Attached to this post I uploaded a video with the logic that I started.
Plugins Used: @it and Mosquito
Similar Inspiration and research: http://www.formfollowsbehavior.com/2011/01/30/invisible-cities/
Twitter Topo from Jose Fernando Villamizar on Vimeo.…
aver (though not as ugly in my example file, I hope), in grasshopper. Typically I would do this in rhino with a network surface, or perhaps a loose loft with a lot of cross sections.
To avoid having a lot of cross sections to define, I thought I'd be smart, and use curves for loose loft in the length direction; 4 would already give me a lot of control over the surface.
However, if you can't control the orientation of the isocurves in the 'cross-section' direction, you can get an ugly, ill-defined stretched surface, typically if you go 'around a corner'. So, I added guide curves (the green ones) in the side view, that split the loft curves - so you divide the surface in smaller parts, essentially defining where cross sections are going to be.
It almost works... but it turns out, the surfaces are not quite tangent when the curvature gets bigger, as the zebra analysis pic shows. Such a shame - otherwise it was working perfectly, and a very simple way to get a parametric 'network surface' like definition in GH.
So:
1) Anyone knows why it isn't working, why my surfaces don't stay tangent, even if the loft curves of the respective surfaces are perfectly tangent (as they originate from one curve, split into several)?
2) Even better, know of a way to solve it, or at least create something similar that does work?
Thanks very much, Michiel
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