est of the best)
Crucial DDR4 2133 ECC (what else?)
4* WD RE 500 in Raid combo (not shown)
Some stupid 2.5'' HD thingy (avoid 2.5'' disks)
No SSD thingy
Corsair CPU cooler (Tequila replaced the OEM liquid: it works)
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the algorithm is unstable and not optimal. Unlikely to be able to somehow use it or learn something on it)
https://dl.dropbox.com/s/2x15zic85gsbfwb/%D0%BE%D0%B1%D0%BE%D0%BB%D0%BE%D1%87%D0%BA%D0%B0%20100.3dm?dl=1
https://dl.dropbox.com/s/a2avwghhdmb5tv1/%D1%83%D0%BD%D0%B8%D0%B2%D0%B5%D1%80%D1%81%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0%D1%8F%20%D0%BE%D0%B1%D0%BE%D0%BB%D0%BE%D1%87%D0%BA%D0%B0%20100.gh?dl=1…
سلام آقای جان بیلی کاوه اشکوه هستم اپراتور سی ان سی از ایران وطراح دکوراسیون داخلی اگر ممکن هستش فایل اصلی میزcosinosa baram mail konid adressmail man hast
(kavehoshkooh2290@gmail.com)بسیار متشکرم
Added by kavehoshkooh at 3:25pm on September 11, 2015
GH) > then define (still in GH) some instance definition (or many: case variants) > then place it according some "policy" (3d point grid and the likes). Note: Only doable with code, mind (C# in my case).
Obviously you can skip the creation part and instruct GH to deal with instance definitions already listed in the Block Manager (say: find the block named "cell666_B3" blah, blah) ... but that means that you can only use them (meaning a rather "limited" parametric approach) and not make them from scratch (meaning a true parametric approach).
But I guess that you've tried the block way in the Rhino environment already. That said I use rather solely this approach in GH and yields quite manageable object collections - I would say "real-time" response (up to 20K instances) but I use dedicated Xeon E5 1630 V3 workstations (with NVida Quadros K4200 and up for the graphic response part of the equation) so the "performance" is rather a subjective thing.
Modifications:
easily doable with GH (on instance definitions at placing time: since you need only to scale them and not vary their topology).
Anyway post a portion of the R file.…
FORE MeshMachine (rather better) or after
BTW: For a mesh with 7M points ... well... you'll need some proper CPU to deal in a reasonable amount of time (what about a Xeon E5 1630 V3?).
Alternatively find a friend who knows very well Modo ... and see first hand what the US Movie Industry is all about.…