moved by random amounts in a random direction. The animated slider was the amount of deviation from the original points. And yes, I used culled lists.B.t.w. did you find my workaround for your loft? Did your notebook explode? ;)…
the whole concept of snapping to the angles you give, beacuse
1) -90° actually is 270°
2) for a symmetric brick 90° is 270° and 0° is 180°
so you actually end up with brick rotated 90° or 0°...
And the second thing: If you stack bricks in a wall, you normally interleave bricks. stacking two rows of 4 bricks all at 90°, the top row will drop between the bricks at the bottom row (that is assuming german standard brick format approx 1:2).…
by its own tangent vector on the curve... and this happens to the last item. Here's the algorithm:
B0 ----> B1
B1 ----> B2
B2 ----> B3
B3 ----> B4
...
…
End of method assumed. (line 90)Error: Comma or ')' expected. (line 90)Warning: Function 'GetFrustumNearPlane' doesn't return a value on all code paths. Are you missing a 'Return' statement? (line 91)…
Added by Adam Chałupski at 11:24pm on September 23, 2012
tions, but the order will be random.
2) use a random component to generate N random integers between 0 and 3 (you'll have to enable the integer option from the component menu), then multiply these random numbers with 90. This approach may give you an unacceptable excess of certain angles.…