y objects. I created 3 traditional planes for each point and then rotated of a given angle. Then I used vetor sum in order to find out the orientation vectors. Then I generated a vertical plane based on that vectors, useful for XForm_Affine_Orient Direction.
Maybe it's not your solution, but I hope will be useful for your further developments!
Bye. Matteo
P.S. This is the result...
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192 168 0 1 is a default IP address of many routers as they are already set through their companies, so that is the reason why during configuring these routers you need to be on the same network.