e BIOS as i noticed that i was required to do so. This is the progress i made. Now the file "do something". It takes about 4 minutes in the blockMesh component, so something is happening. But at the end of the 4 minutes i get the same error as before. Tried to run the start_OF.bat externally, but no use either.
Those are the snapshots of both of them:
Be patient ... and bear with me. Sorry for bothering with this ... and thanks,
-A.
P.S. There is a chance it is related to the firewall of my university, or some other security issue for those trying to apply virtual machines/hosting.
I'll try at home in the evening.
A more detailed image of the shell running the batch file manually:
…
ce condition I believe, which yes usually this is 0. Bare in mind that OF divides pressure by density, so if you want the 'real' pressure you would need to multiply the results by 1.205 (perhaps we add this in BF at some point but it's easy in native GH).
Vector based velocity is a very good idea, and a nice and easy way to model these kind of flows!
If you wish to experiment even further with the custom boundary condition components you can try implementing a flowRateInletVelocity boundary condition (see https://github.com/OpenFOAM/OpenFOAM-3.0.x/blob/master/src/finiteVolume/fields/fvPatchFields/derived/flowRateInletVelocity/flowRateInletVelocityFvPatchVectorField.H)
It will allow you set the flows in m3/s, which is handy for usual HVAC specs. The direction of the patch follows the normal of the surface. Setting a minus in the volumetric flow rate assigns an opposite direction.
Thanks for using and sharing! Keep them coming!
Kind regards,
Theodore.
P.S.: Try this as an expirement. Increase the refinement of your mesh, factor of 4 should be nice. You can simply reduce the the blockMesh cell size by 4 to accomplish that. Try running the case and see the impact on the residual graph.
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ters thesis on exactly stratification in atria and big semi-outdoor rooms.I am testing a bunch of variables and I was thus looking into utilizing Butterfly. However, this new update came too late in the process for me to fully test out.
I am very interested in your findings, as I had to go to the old fashion (and correct but yet very slow) way of using Ansys Fluent for my investigations.
I would however very much like to compare my results with the ways of the parametric tools, i.e. Butterfly: How valid are the results of BF so far? What could be optimized? When is the parametric tool favourable over the hardcore tools when considering these factors? What are the future objectives?
Could I therefore borrow your script later on at some point to use for my own to generate some analyses?Or would it maybe be possible for you to (in a month or so?) to create a very basic template script that is prepared for temperature analyses in an very simple atrium-like room maybe with an inlet and outlet as you are (or seem to be) making them? I am willing to go with NDA or give full credit to you and your work.
Very interesting what you are doing!!
Regards
Lasse Hamborg…
llowing for higher skyline and construction areas along public transportation corridors. Up until now, neighborhoods once characterized by two-story houses, gardens and ground- floor open shopfront programs, have been completely transformed by the introduction of fortressed monolithic residential and office towers, which lack any sort of urban street life.
The new master-plan, however, now requires buildings to have an open street façade to accommodate multiple programs. Led by tutors from UNStudio (www.unstudio.com), the AA Visiting School São Paulo will address the changes being prescribed by the new masterplan through the redefinition of the tower typology in the extending of the ground of street culture, green landscapes and ecological mediation along the vertical axis of these buildings. For this, the workshop will teach advanced digital design and fabrication techniques to explore a series of novel differentiating structural and environmental organizations in the redefinition of the São Paulo skyscraper.
For more information:
saopaulo.aaschool.ac.uk
Applications:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=303
For any queries, please email: brazilvisitingschool@aaschool.ac.uk.…
llowing for higher skyline and construction areas along public transportation corridors. Up until now, neighborhoods once characterized by two-story houses, gardens and ground- floor open shopfront programs, have been completely transformed by the introduction of fortressed monolithic residential and office towers, which lack any sort of urban street life.
The new master-plan, however, now requires buildings to have an open street façade to accommodate multiple programs. Led by tutors from UNStudio (www.unstudio.com), the AA Visiting School São Paulo will address the changes being prescribed by the new masterplan through the redefinition of the tower typology in the extending of the ground of street culture, green landscapes and ecological mediation along the vertical axis of these buildings. For this, the workshop will teach advanced digital design and fabrication techniques to explore a series of novel differentiating structural and environmental organizations in the redefinition of the São Paulo skyscraper.
For more information:
saopaulo.aaschool.ac.uk
Applications:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=303
For any queries, please email: brazilvisitingschool@aaschool.ac.uk.…
the various digital design methods and technologies that they employ in their design workflow, highlighted at various scales through their recent work. Organizers and Moderators: Andrew Haas, Program Co-Director, Architectural Association Visiting School New York Alfonso Oliva, Associate/Director, LERA Consulting Structural Engineers Speakers: Luc Wilson, Senior Associate Principal and Director, KPF Urban Interface Dan Levine, Associate Director, Solutions Engineering – United Technologies (UTC) Jan Leenknegt, Architect and BIM Manager, Bjarke Ingels Group (BIG) Introductions by AIANY Technology Committee Co-Chairs: Michael Brotherton, AIA, VP of Operations, Situ Fabrication LLC Alexandra Pollock, AIA, LEED AP BD+C, Director of Design Technology, Senior Associate, FX Collaborative – Due to building security requirements, a state-issued photo ID or valid passport is required to obtain building entry. Advanced registration is required. This event is free and open to the public. Refreshments and pizza will be served.
Register: https://www.facebook.com/events/1019498534923019…
Added by Andrew Haas at 10:42am on October 30, 2018
s levels of detail by subdividing a 6 sided cube mesh and projecting its vertices according to a referenced height map. This is one of the standard conventions for building full sizes planets. At the lowest level (0) the mesh planet is made of 6 pieces(each 32x32 resolution). The next level down (1) is made of 24 pieces... 6 divided by 4 = 24. Level (2) is 96 quads etc etc. The script will generate each quad at its sub-division level and compare edge vertices to neighboring quads. It will then make sure any shared vertices are in fact at the same projected vector. This ensures a planet quad with edge vertices that match.
The problems comes in texturing each quad.
If I build the quad as a nurb surface from points I can place the texture easily because each surface UV maps squarely to my texture map (which is also square).
If I build the quad as a mesh I cannot just apply the square texture to the mesh UVs. This is because when you unwrap the UVs from a mesh they will not unwrap like a nurb surface's UVs. Therefore to get the correct mapping I would have to manipulate each UV back to an evenly aligned array (which is 1024 points in a 32x32 resolution UV). Maya and blender have 'relax uv' and 'align UV' functions but they don't do the trick and manual corrections are out of the question. So why not skip the mesh method and use the nurb method?
I did this and there is a trade off. The nurb will accept the material texture I want with no other work on my end but when I export the object as an .obj rhino creates its own mesh to describe the nurb(with various unsatisfactory setting options). This works great up to a point because at some level the interpreted mesh will have vertices that do no match at the edges, ie .. creating visible seams in the mesh. The picture below is the nearly seamless planet at LOD(1) made of 24 quads, each with 32x32 vertice resolution and a 512x512 jpg texture running in Unity3d 5. It works but at close level there are seams. This will be resolved simply by having the next LOD(x) instantiate before getting close enough to see the seam but at core nerd level I want the seamless mesh.
So, I can make the seamless mesh but I can not realistically texture map it. I can also make the nurb surface from points and texture it at the expense of the edge vertices matching. I am at the split in the road but I want to have my cake and eat it too. Thoughts, comments, trolls...?
Thanks for reading =)
Footnote: For you pros I am not using seamless noise across the map I am using grasshopper to sew up my otherwise non perfect edges.
Other programs in the pipeline:
-WorldMachine 2
-Wilbur
-Photoshop
-Unity3d…
angel but when it comes to material behavior, stresses, surface tension i think that "our" tools are still no complex and powerful enough - and like i said i didn't really see the benefit in the work of my friend form the digital experiment.
so i think the question is is there a benefit from your digital experiment or do you rather stick to the physical experiment.
…
of 400 interlocked rings in a 20 X 20 grid.
V1 - A single 'suLoop' component doing 400 'SUnion' operations (20 X 20): 11.6 minutes
V2 - Two phases: 5 X 10 in phase one and 2 X 4 in phase 2, 58 'SUnions' total: ~88 seconds combined
V3 - Two phases: 4 X 5 in phase one and 4 X 5 in phase 2, 40 'SUnions' total: ~104 seconds combined
Again, these Profiler benchmarks don't reflect the whole picture, and might be affected by other things I was doing on the laptop while the code was running.…
Added by Joseph Oster at 12:29pm on March 23, 2017
,
and then I saw under Application that resources are managed by 'Icon and manifest'.
That can also be set as 'Resource file', but then a file path is required.
Is 'Icon and manifest' OK, or have I to set thing differently ?
Also, in the class code I inserted the following:
( I saw it mentioned here in the forum )
protected override Bitmap Icon { get { return Resources.colour; } }
( colour.png is the image file's name )
but VS gives me an error, saying:
Error 1 The name 'Resources' does not exist in the current context C:\Program Files\Rhinoceros 5 Evaluation\gh\plug-ins\ColourRhOb\Class1.cs 88 26 ColourRhOb
Did I miss a reference in the code ? Here they are:
using System;using System.Drawing;using System.Collections.Generic;using Grasshopper.Kernel;using Grasshopper.Kernel.Types;using Rhino;using Rhino.DocObjects;using Rhino.Geometry;
What am I doing wrong ?
Thanks
emilio
…