per components.
I have attached a 3dm file and a picture so you guys can see what I am talking about.
I have previously translated boxes into breps, which i did with this code:
Dim bbx As New box(pl, New interval(-.5, .5), New interval(-.5, .5), New interval(-.5, .5)) Dim ms As New Mesh() ms.Vertices.AddVertices(bbx.GetCorners) ms.Faces.AddFace(0, 1, 2, 3) ms.Faces.AddFace(0, 1, 5, 4) ms.Faces.AddFace(1, 2, 6, 5) ms.Faces.AddFace(2, 3, 7, 6) ms.Faces.AddFace(3, 0, 4, 7) ms.faces.addface(4, 5, 6, 7) ms.Normals.ComputeNormals()
ms.Compact()
I have tried to do something similar with this specific example, and I now that meshes only consist of quads or triangles, so i broke down the geometry into quads without any succes.
Looking foreward to any suggestions.
- Jens…
r example:
{1} {6} Is this possible to do with Replace Branches?
{2} {5}
{3} => {3}
{4} {4}
{5} {5}
{6} {6}
If it were two lists, then it's very easy with List Replace, but kill me, I can't get what's the logic in Replace Branches...
Please help!
…
Added by Artyom Maxim at 10:05am on January 29, 2013
Like you've done. Use List Item and input an integer which represents the curve you want to select. Your slider will need to be able to handle integers 0, 1, 2, 3, 4, and 5 since you have 6 curves.
now I want to combine some branches together ,the rule is : For path{2} contain number 2 and 5, then conbine the two paths together ,and for path{5} includes only 2&5,no other number ,so it's end .For path{3}, includes number 3&6 ,so we go to path{6}, path{6} includes 3&6&18, then wo go to path{18} , path{18} contains a new number 27, so we check path{27} ,path{27} includes only 27&18, no new numbers ,so it is end.
With this logic, path{2}&{5} become one tree finally , the contains is 2&5 ,and so path{3}&{6} &{18} &{27}(the contents is 3,6,18,27), and so others .
so what I want is:
{2}(2,5)+{5}(2,5)={2/5/anything}(2,5) ## the new path index doesnot matter{3}(3,6)+{6}(3,6,18)+{18}(18,27)+{27}(27,18)={3/6/18/27/?}(3,6,18,27) ``````etc
I tried path mapper, but I donot think it can do the trick this time. may be I just miss something very visible?? Awaiting for your kind help~Thanks in advance.…
usion-on-triangular-mesh?xg_source=activity&id=2985220%3ATopic%3A1340165&page=3#comments
5) Extract iso value positions and
https://www.grasshopper3d.com/forum/topics/boundry-curves-from-mesh-colors
6) use them as point for Dendro plugin with points from 5)
https://www.food4rhino.com/app/dendro
That's all, I developped components for that, most are plublished
…
output will show a tree with 3 branches of 4 integers each that I can pass on to other components. What is the best way to do it?
I have tried creating a tree and using a for loop to do so, but it didn't work.
Thank you for your help.
…
rve
10 curve
11 curve
12 curve
13 curve
...and I'd like to rearrange the order in which the curve are listed, to something like this:
{0,0,0}
0 curve
1 curve
8 curve
9 curve
10 curve
11 curve
2 curve
3 curve
4 curve
5 curve
12 curve
13 curve
6 curve
7 curve
I hope this makes sense.
Thank in advance for any advice,
John…