teraction for its Correlations cycle, AA Athens Visiting School scales up its design intentions in order to investigate links among discrete individual architectural systems in its 2013 version, Recharged.
Recharged with interconnectivity on different levels, the theme of investigation will revolve around the design of semi-independent design prototypes acting together to form elaborate unified results. The driving force in Cipher City: Recharged is the synergistic effect behind complex form-making systems where interactive design patterns arise out of a multiplicity of relatively simple rules.
In collaboration with the National Technical University of Athens, Cipher City: Recharged will explore participatory design and active engagement modeling and will continue building novel prototypes upon horizontal planes.
As in 2012, the design agendas of AA Athens and AA Istanbul Visiting Schools will directly create feedback on one another, allowing participation in either one or both Programmes.
Discounts
The AA offers several discount options for participants wishing to apply as a group or participants wishing to apply for both AA Istanbul and AA Athens Visiting Schools:
1. Standard application
The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting Membership. If you are already a member, the total fee will be reduced automatically by £60 by the online payment system. Fees are non refundable.
2. Group registration
For group applications, there will be a range of discounts depending on the number of people in the group. The discounted fee will be applied to each individual in the group.
Type A. 3-6 people group: £60 (AA Membership fee) + 635*0.75 = £536.25 (25 %) Type B. 6-15 people group: £60 + 635*0.70 = £504.5 (30%) Type C. more than 15 people group: £60 + 635*0.65 = £472.75 (35%)
3. Participants attending both AA Istanbul and AA Athens | 40% discount
For people wishing to attend both AA Istanbul 2013 and AA Athens 2013, a discount of 40% will be made for each participant. (The participant will pay the £60 membership fee only once.)
£60 (AA Membership fee) + (635*0.60)*2 = £822
For more information in discounts, please visit:
http://ai.aaschool.ac.uk/athens/portfolio/discounts-2013/
Applications
The deadline for applications is 11 March 2013. A portfolio or CV is not required, only the online application form and payment. The online application can be reached from:
http://www.aaschool.ac.uk/STUDY/VISITING/athens…
Added by elif erdine at 12:33pm on December 13, 2012
diseño, construcción y entendimiento de nuestro entorno.
BIM está poniendo a disposición de los diseñadores y gestores auténticas bases de datos que pueden generarse, conectarse y editarse de forma paramétrica, proporcionando una sólida capa de realidad a los ejercicios de diseño generativo y computación que son objeto de estudio en Algomad, el seminario que busca popularizar la programación y la parametrización en el diseño y en la experiencia de nuestro entorno construido.
Tras un paréntesis en 2015, Algomad vuelve con el objetivo de demostrar cómo una visión computacional del BIM es una oportunidad para mejorar la forma de trabajar de ingenieros, arquitectos, constructoras y operadores de edificios e infraestructuras, tendiendo un puente entre las técnicas de diseño digital más avanzadas y la realidad de la construcción.
Algomad 2016 tendrá lugar en el centro de Madrid, en IE School of Architecture and Design, IE University, los días 3, 4 y 5 de Noviembre de 2016 y comprenderá 4 talleres así como ponencias a cargo de expertos de primer nivel.
Estructura de Algomad 2016
Algomad 2016 se estructura en torno a tres áreas temáticas principales:
BIM, como la metodología total específica para el sector de la construcción.
Computación, englobando las aplicaciones de programación y parametrización al diseño de edificios e infraestructuras.
Realidad, como marco de trabajo, buscando siempre resolver problemas reales a través de los dos puntos anteriores.
Público objetivo
Arquitectos, arquitectos técnicos, ingenieros y en general académicos, estudiantes de últimos cursos y profesionales del mundo inmobiliario y de la construcción que compartan un interés por la digitalización de nuestro sector. Se espera un nivel mínimo en el uso de herramientas BIM y de parametrización. Algomad proporcionará formación adicional y gratuita en las herramientas básicas a emplear en los talleres para asegurar un correcto desempeño.…
reaky thing consisting from triangulated "modules" (i.e an assembly out of this, this and that) where the exterior edges ARE always under tension (= SS 304/316 cables OR nylon) and the interior ones MAY be under compression ( = steel, aluminum, wood, carbon) OR ... some of them ...may be under tension. Bastardized T trusses deviate a bit from theory ... but who cares? (not me anyway). T trusses have many variants (but as the greatest ever said: Less is More).
2. Large scale T for AEC is the art of pointless since it costs around the GNP of Nigeria. Here's some indicative components from a module of a multi adjustable TX system costing (the module) ~ the price of my Panigale (Google that):
The above is mailed to a friend who has MIT (yes, that MIT: the top dog) on sight ... therefor he needs some appropriate "credentials", he he.
3. The distance that separates the above with the demo TDT node provided is around 666.666 miles - but we don't care: we are after Art not some testimony to vanity.
4. On purpose I've used a smallish ring to give you a clear indication upon the constrain numero uno in truss design: CLASH matters.
5. You'll need:
(a) A decision related with the tensioners (classic Norseman + SS cables or nylon machined thingies?).
(b) A machinist who can do elementary stuff (like the adapters) and can weld this to that (the "ring" for instance). His abilities must be 1 in a scale of 100. If the fella has a computer (not a CRAY) and he knows what 3dPDF is (hmm) ... well ... use that way to communicate with him PRIOR designing anything: He must agree on the parts BEFORE the whole is attempted (as a design in GH or in some other app).
(c) A carpenter with a wood lathe for the obvious. BTW: BEFORE doing any TDT attempt > ask the carpenter about the available wood strut sizes. Against popular belief DO NOT varnish the wood (use exterior alkyd/oil stains from some top maker like the notorious US company PPG).
http://www.ppgpaints.com/products/paints-stains-data-sheets
(d) Good quality cigars (and espresso) plus some classic music (ZZTop, PFloyd, Cure, Stones, U2 etc etc) during the assembly.
(e) Faith to the Dark Side (see my avatar).
May the Force (the dark option) be with you.…
d of interpenetrating surfaces somewhere:
Now all links (except a possible single ball on the very end of odd numbered ball series) are four balls long, including the jostled ones. Without that step, those items simply don't appear in the output, leaving way too big of gaps to ignore, eventually leaving huge gaps at later stages of segment doubling:
So if I turn the jostling multiplication factor way down it should work imperceptibly:
Ta-dah! The jostling strategy WORKS! Granted, only in this special case where I know I'm dealing with adjacent pairs of worms along a curve, not generic objects arranged in space by some artist.
Now I just need to wrap the multiple Python script components I'm stringing together into one script.
How long does the full 2400 balls take, finally? It took 12 Python scripts that merge pairs, to achieve this breakdown: 2400 -> 1200 -> 600 -> 300 -> 150 -> 75 -> 38 -> 19 -> 9 -> 5 -> 3 -> 2 -> 1. Time was 2 minutes 50 seconds, so there is some extra struggle for 2X as many balls as 1200 that took 1 minute 20 seconds, but only ten more seconds.
…
Added by Nik Willmore at 9:06pm on February 17, 2016
hacia donde crecerán las venas, y tenemos otro conjunto de puntos 'N' que son los que forman el patrón de venas.
1. Por cada 's' perteneciente a S, buscamos el 'n' perteneciente a N más cercano. Ese 'n' va a "moverse".
2. Por cada 'n' que se mueve, hacemos un vector dirigido a todos los 's' hacia los que se mueve.
3. Calculamos el vector medio de todos los vectores del paso 2, movemos 'n' con ese vector y lo añadimos a V.
4. Si algún 's' está muy cerca de algún 'n', ese 's' se elimina.
5. Se repite el proceso.
Esto es para formar venaciones abiertas sin autocrecimiento (como la siguiente imagen, hecho con Visual Basic).
Para las cerradas (las reticuladas que forman algo como células, como en la imagen tuya), el paso 1 y 4 son distintos y no sabría decirte cómo hacerlo. En ese pdf explica un método usando delaunay pero es muy lento, además gh no tiene ese algoritmo en 3d (entonces solo se podría hacer este patrón en 2d), por lo que estoy buscando otras vías, solo he logrado llegar a esto:
Es más complicado de lo que parece.
No obstante, si te conformas con menos, hay muchas formas de crear raíces y patrones similares, con SortestWalk, Anemone, etc... Hay ejemplos en este foro.
Si realmente quieres conseguir ese patrón, deberías aprender a programar porque para añadir distintos radios a las venas es necesario que las venas tengan topología y eso se complica demasiado desde gh. Nervous System para su "Hyphae" usó C++ con la librería CGAL, que es una muy poderosa librería de algoritmos de 3d.
…
d work exactly as the physical model. In the model, we have a curved surface which can be analysed into squares. These squares are filled with two kind of units which are connected with each other and create a grid that follows this curved surface.
We have managed to analyse this curved surface into a planar surface consisted of squares and we painted the squares with colours to represent the kind of unit that "fills" each square. So, now in rhino I have managed to build the curved surface that I want it to be filled with the two types of units.
I also have the planar surface built in Gh with the squares split into two lists, each one for each kind of unit. Because these units are mambranes, I used kangaroo to make them act like mambranes.
I hope I described the problem clearly. The point is to keep the dimensions of the units
the same and make it work in Kangaroo. Do you have anything in mind that I should look up or any advice ? Thank you in advance and i m sorry for the extended description.
*Pic 1: the curved surfaces that has to be filled with the units
*Pic 2: The binary system that shows which square is occupied by which unit
Blue=2 , Red=1, White= Blank
*Pic 3: unit 1
*Pic 4: unit 2
*Pic 5: a point of view of the physical model (not the final curve at the surface)
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e.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Outdoor_Microclimate_Map
Thank you very much in advance!
1. why the underground zone representing the ground is defined as a plenum zone? By default, an office zone program is assigned. Will this affect the outside surface temperature of the ground plenum zone and affect, in turn, the outdoor microclimate map calculation?
2. I assume the construction GroundMaterial composed of five layers of 200mm concrete materials as assigned to the ground plenum zone is to assimilate a ground surface composed of thick concrete. But why this construction is assigned to this zone using both the Set EP Zone Construction and Set EP Zone Underground Construction components? Will the surfaces of this zone automatically recognized as underground surfaces based on their positions in relation to the default xy plane?
3. why a brep is connected to the input node distFromFloorOrSrf on the Indoor View Factor Calculator component which is expecting a number according to its annotation?
4. why the outdoor comfort analysis recipe is used for the indoor comfort analysis component?
5. why the OutdoorComfResult and DegFromNeutralResult are 2 csv files with PPD and PMV values if PMV/PPD thermal comfort model is only applicable to indoor air-conditioned space?
…
the following image of a hut.
I do not have experience using kangaroo to simulate forces, but I have made a test using multiple random components on a flat surface to fake the effect I'm going for. See image below.
The main issue I'm having is that the original file used for my test surface used box morph and the variable pipe command. Box morph is a bit touchy on a curved surface and it is not as elegant as I would like it to be (ie. I want all the hair diameters to be perfectly circular and uniform in size). Variable pipe also does not align the base of the hair with the existing surface, which means I have to offset the surface and then trim the excess of my pipe.....leading to heavy code and the file crashing.
So I'm trying to rebuild the "hairs" using a new method:
1) Subdivide the surface
2) Find the midpoint of each surface and then create a straight line that is perpendicular
3) Move a point along the on the straight line (between the start and end points) in the z direction, and then create a nurbs curve using this point and the start and end points
4) create a circle at the base of each crv, and then two more circles: one at the point in the middle point (I think I set it to .9) and the end of the curve
5) The problem: Now I am trying to sweep along these three circles and the nurbs curve to create a bent hair/pipe that is flush with the conic surface, but it does not work.
If someone can help that would be amazing. I've included my original surface test file and my new file where I am rebuilding using the sweep command. Below is a drawing of what I'm trying to achieve.
…
your fully glazed building). Once a person looks away from the glazed building, they no longer experience glare. If you know the view that someone will have looking at your building, Honeybee has a large number of tools that will give you real and reliable numbers for glare.
I know that you are planning to use a different method here but I point out the above just to be clear that you are not necessarily sure that people will experience glare if you are just looking at the times of the year when direct sun will be bouncing off of the glass building onto another building. However, I can see this as a good starting point to assess the hours where there is a risk of glare in the building where light is being bounced to.
With that preamble out of the way, I can say that you are using a version of Ladybug that is 6 months old and I have updated your file for you. To update your components and to be sure that the file below works correctly, you should re-download the user objects from the main Ladybug page and drag them onto your canvas.
If you want to look at sunrays for a whole year, I would keep your number of test points low by increasing your grid size (I think 5 should suit your purposes). Also, you should only set the number of bounces to 1 as you are only really concerned about the one bounce off of the glass building. With these two things done, you can then hook up an analysis period and have it do bounces for every sun-up hour of the period an not take for ever to calculate on your machine. Perhaps an easier way to do this would be to take a sun-up hour for every month instead of a full analysis period, as I have done in your attached file.
Finally, you need to make the last bounce length long enough to intersect the neighboring building (I increased it to 15 meters). Then you can use the native grasshopper components to count the number of intersections.
You can see this all in this file:
https://www.dropbox.com/s/poe7i1zwut2fjg6/Glarescript19sept_CWM.gh?dl=0…
ntroduces a set of components for creating angular and distance dimensions. These components are not entirely finished yet, especially baking is still a bit rough in places. Also note that a new Tab has been added and some components have been moved from their old position into this new tab.
GH1 Beta 5 was never officially released, though it was the default download for a while. Look in the Grasshopper Version History for a detailed list of changes over time.
List of changes:
A new Display tab has been created for components that show stuff, rather than do stuff.
[Blend Colours] component has been hidden, we recommend [Interpolate Data] instead.
[Point List] and [Point Order] components have superceded the original [Point List] component.
[List Item] retrieval performance is now much better for large amounts of indices.
Added [Linear Dimension] component (Display.Dimensions panel).
Added [Aligned Dimension] component (Display.Dimensions panel).
Added [Line Dimension] component (Display.Dimensions panel).
Added [Marker Dimension] component (Display.Dimensions panel).
Added [Angular Dimension] component (Display.Dimensions panel).
Added [Arc Dimension] component (Display.Dimensions panel).
Added [Circular Dimension] component (Display.Dimensions dropdown).
Added [Serial Dimemension] component (Display.Dimensions dropdown).
Scribble objects no longer rotate by default when dragged.
Scribble objects can now be realistically dragged by holding SHIFT.
Fixes:
Persistent Data stored in generic parameters would sometimes fail to deserialize, this is fixed.
--
David Rutten
david@mcneel.com…