l at each point intersection, less 14. align holes to common angle between each 2 points of intersection (so ovals align with curve)5. copy 4. 360/60 about center circle (creates 6 curves rotated thru 360)6. it appears there a 3 more sets of curves that need to be taken care in the same way as 1 thru 4 (see colander pic)6. project the oval patterns onto, 1/2 a sphere somewhat larger that the surface circle, to avoid extreme oval distortion.7. needs some Boolean subtraction of holes from sphere surface
Does this simple road map have some merit?
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with the Kinect, however.
I've reinstalled the SDK several times, tried multiple Kinects & USB + AC adaptors. Running it on Windows 7 (bootcamp) and Windows 7 (Parallels + Yosemite). Parallels tools is also installed properly.
I'm just not sure how to proceed. If anyone has information on these issues, please advise. Thank you.
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Added by Matt Heinzler at 4:34pm on November 25, 2015
ts of spheres, that are behind the camera, appear. This normally happens with weird lens length settings. The camera needs a 45° viewing angle and therefore might fall into this category. Maybe there is a good solution to get rid of this issue?
Issue #2: I have no clue how to run the screenshot calculation at the end of the solution. Normally I wanted to color the spheres in the video with the "Custom Preview" component, but they would not show up in the saved picture, since custom preview was calculated later than the screenshot component "Cubemap"
Issue #3: The calculation of an equirectangular image takes quite a while. ~4 seconds. Thats still good compared to the 9 seconds i had in the beginning. Multithreading through parallelizing could improve it even more, but it wouldn't work for me.
Especially ISSUE #2 is annoying and does not allow me to create a nice video. I would be glad if someone could assist me in this.
I actually tried already ExpirePreview or Solution, but maybe I used it the wrong way...
Best,
Martin…
lconcepts in parametric design and exercises using Rhino, Grasshopper, andPython. Each of the 3 workshops corresponds to learning different software skillsthe softwares and applying those skills to a creative design challenge.…
oop is achieved. After initially lofting the components (see "open loft" pic) I then proceeded to change the Loft option to "Closed" (see "MU Loft Closed" pic). The result was the 20th surface being inconsistently joined to the lst rib - as depicted with the green lines.
The desired result [as indicated with yellow lines] is to have the closed lofting between the 1st and last rib be consistent with the contours of the previous 19.
I've unsuccessfully tried a way to disassociate the relationship of the "green" lofting points to allow the lofting surface connection to the desired "yellow" points - with no success.
Any help in solving my riddle is greatly appreciated!
Thanks,
Greg
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trying to do.
i have a spiral that i divided in grasshopper into 360 points, that bit i managed to do, what i want is to connect point 1 to point 2 with a line, then connect point 1 to point 3 with a line and so on till point 1 is connected to all the other 359 points in that order, once i have done that i want to then connect point 2 to point 3 and so on, i want to repeat this till i have a connection all the way down the spiral, i'm pretty sure that once the first set of points are dealt with then it should be fairly easy to replicate the procedure to do the other point connections.
Michael…
mal mapping.
Most of the vertices in the original mesh are surrounded by 6 triangles, but there are a few special vertices that are surrounded by 5 or 7. These special points strongly affect the behaviour of the mesh, and when one of the constrained points is moved out of plane they cause it to buckle in a particular way (because clearly 5 equilateral triangles will not fit around a point when in the plane - 60*5 < 360).
The amount by which the sum of the angles around a vertex differs from 2*PI (360°) is a discrete version of Gaussian curvature.
If the equilateralization were the only force acting, then all the discrete curvature of the mesh would be concentrated at the special points, but a Laplacian smoothing force spreads the discrete curvature out from these special nodes.
The relative strengths of these forces are adjustable, and you can see when smoothing is low and equilateralization is high, the triangles become closer and closer to identical and equilateral, but they have to crumple to enable this, whereas when smoothing is high and equilateralization is low, the mesh becomes very smooth, but the triangles differ more in size and angle.…