and Grasshopper installed, or Rhino 6. 2-Install GHPython from here (Rhino 5 only). 3-Select and drag all the userObjects (downloaded here) onto your Grasshopper canvas. 4-Restart Rhino Grasshopper.
Check out our example files to get yourself familiar with typical SkinDesigner workflows. Also SkinDesigner Tutorials will be posted in this YouTube playlist as they become available.
You should also feel free to post any questions, feature requests, or bug reports to the SkinDesigner Grasshopper Group as discussions. Finally, SkinDesigner is an open source project and all of the project’s source code is visible on SkinDesigner’s Github site as well as within the Grasshopper components (by double-clicking on them).
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ions - essentially Shape Changing. Pufferfish mainly uses parameters and factors for inputs for more custom control over operations like tweens and grids as opposed to grasshoppers usual division count inputs. These components are accompanied by support components which are useful methods for tween / blend / morph / lattice operations such as making curves compatible, a custom curve graph mapper, and a multi-threaded morph to twisted box. In addition, there are extra components which simplify some common grasshopper operations such as testing for equality within a tolerance and rounding to nearest numbers. Please email me if you find any bugs. Works with Grasshopper for Rhino 5, Rhino 6, Rhino 7 WIP, and Rhino Mac.
Instagrams: @ekimroyrp & @designmorphine
Download:www.food4rhino.com/app/pufferfish…
Added by Michael Pryor at 2:23am on October 17, 2017
ceros. Parametrización, panelización y análisis en Grasshopper, así como el proceso de manufactura digital para maquinaria de corte Láser y CNC.
UN solo pago anticipado $4,000.00
Pagos diferidos $4,500.00*
*reserva tu lugar con el 50%
Martes y Jueves de 7 a 10 PM
Del 15 de Mayo al 14 de junio
DURACION: 30 HORAS
SESIONES: 10 DE 3 HORAS
o info@dimensiontallerdigital.com
informes al 55 (50 16 0634) con Mayri Gallegos (o al cel. 55 28 85 24 73)
$4,000.00…
onstrates the following:
1. The definition's functionality employing HumanUI for the custom user interface.
2. The evaluation of the definition's ability to handle different point cloud data sets.
3. Video reports with the definition's results, depicting the image acquisition path.
The process is displayed in real time, with minor speed up in some parts. The setup is responsive and benchmarks show that change between dense point cloud data sets is pretty quick (13-15M points, 40-250 images), with updates being calculated in impressive timings.
I would like to thank Heumann A. and Zwierzycki M. who provided direct support with HumanUI and Volvox. Also Grasshopper3d forum users Maher S. and Segeren P., who contributed with Rhino viewport manipulation scripts.
More on Volvox:
http://papers.cumincad.org/cgi-bin/works/Show?_id=ecaade2016_171&sort=DEFAULT&search=ecaade%20volvox&hits=2629
http://www.food4rhino.com/app/volvox
http://duraark.eu/
HumanUI:
http://www.food4rhino.com/app/human-ui?page=1&ufh=&etx=…
is a exhibition building) generic outline (easy with GH), (b) real nested parametric part inclusion in the definition (hmm), (c) a GH ability to bake structured geometry to Rhino...and then Rhino (acting as a "companion" app to a given AEC app + FE analysis + cost analysis + ...) export properly structured data.
2. "Whole" and "Detail" here are tightly related : there's no meaning to promote an "idea" without solving the nuts and bolts of it. This is the so called "bottom-to-top" design mentality.
It's a mystery to me why GH doesn't include, say, some ways to control bake on a per block basis (actually on a per nested block basis).
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j. to rhino for architectural scenes.
(unispiring ... I admit)
On recent iOS the app doesn´t work any more, so I figured out, if I should think about making a "light" version of that plant growing thing, with a definition on GH,...
I try to imagine any kind of simple setup to start with,
since I am a middle / low skilled GH user celebrating allways the taste of succes ...running an ordinary GH definition.
Angelos
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is a set of 188 components which focuses on Tweens, Blends, Morphs, Averages, Transformations, & Interpolations - essentially Shape Changing. Pufferfish manily uses parameters and factors for inputs for more custom control over operations like tweens and grids as opposed to grasshoppers usual division count inputs. These components are accompanied by support components which are useful methods for the preparation of tween/blend operations such as making polylines compatible and matching surface structures. In addition, there are extra components which simplify some common grasshopper operations such as testing for equality within a tolerance and rounding to nearest numbers. Please email me if you find any bugs to help make this toolset better. Works with Grasshopper for Rhino 5, Rhino 6, and Rhino Mac. Pufferfish is written in C# as a .gha file.…
ents instead of code ... it could yield a nightmare of components (and a myriad of parameters). For real-life designs I would never attempt to do this without code.
2. A certain experience with Kangaroo (or some min surf other thing since using K on these ... well may be the killing a mosquito with a bazooka thing). That said I'm a great admirer of Daniel's work. But on the other hand why not?
3. A "certain" experience with trusses/space frames.
4. A "certain" experience with instance definitions (that's not doable with GH components).
5. Years of experience with parametric feature driven MCAD apps - Image35 (NX/CATIA) for designing the real-life parts (that have NOTHING to do with "abstract" concepts).
In total I would say that a similar "app" with code (excluding the min surf/mesh thing) would require 6-10 full days of work (or even more).
BTW: https://www.google.com/url?q=http://www.grasshopper3d.com/forum/top...…
onstrates the following:
1. The definition's functionality employing HumanUI for the custom user interface.
2. Color based segmentation in manual and auto modes.
3. The evaluation of the definition's ability to handle different point cloud data sets.
This definition performs color based segmentation in two modes.
A manual mode, that implements the Delta-E CIE 2000 color difference formula, for targeted feature detection. An auto mode, that employs a simple RGB Color Range algorithm for quicker preliminary results.
RGB to XYZ to CIELab conversion and Delta-E scripts were based on Colormine's project code from github. Results have been compared and verified with the results of http://colormine.org/color-converter and http://colormine.org/delta-e-calculator/Cie2000.
Each stored class is charted and can be accessed through the UI, as shown at 2:30, where Delta-E CIE 2000, in CieLab color space, output results were found to be in perceptive conformity with human eyes, far superior to the preliminary RGB implementation.
Initial definition versions could process highly subsampled clouds in acceptable timings. Further research showed that employing the multithread processing of Volvox components, bundling the Delta E formula with the RGB to CIE lab color conversion script, per color segmentation calculations for a one million points point cloud would go down from 23 (c# script component) and 8 (vb script component) seconds to approx. 1 second (volvox script cloud component), thus allowing the segmentation of less subsampled point clouds.
I would like to thank Heumann A. and Zwierzycki M. who provided direct support with HumanUI and Volvox. Also Grasshopper3d forum users Maher S. and Segeren P., who contributed with Rhino viewport manipulation scripts.
More on Volvox:
http://papers.cumincad.org/cgi-bin/works/Show?_id=ecaade2016_171&sort=DEFAULT&search=ecaade%20volvox&hits=2629
http://www.food4rhino.com/app/volvox
http://duraark.eu/
HumanUI:
http://www.food4rhino.com/app/human-ui?page=1&ufh=&etx=
ColorMine:
https://github.com/THEjoezack/ColorMine…