Yikes!..... in 1987 when I got my hands on an Apple II computer, it came with a Pong game written in Basic. Even the graphics 28 years ago were better....LOL!
Added by Kim hauer at 5:38pm on September 12, 2015
byte-accuracy red, green, blue channels) = 27 bytes. More likely 28 bytes as colours are probably stored as 32-bit integers, allowing for an unused alpha channel.
28 * 800,000 equals roughly 22 megabytes, which is way down from 9 gigabytes. That's a 400 fold memory overhead, which is pretty hefty.
Grasshopper stores points as instances of classes, so on 64-bit systems it actually takes 64+64+3*8 = 152 bytes per point*, which adds up to 122MB, still way less than 9GB. It would be interesting to know where all the memory goes...
* Grasshopper points also store reference data, in case they come from the Rhino document. This data will not exist, but even so it will require 64-bits of storage.…
Added by David Rutten at 4:13pm on December 11, 2014
Thank you so much!!! I've been cracking my head for the past hour to find a component that does this in gh and there was none! I kept getting 42 surfaces instead of 28, it works perfectly with yours!!
Not so shy, since our Job offer http://www.grasshopper3d.com/profile/IthraProject at July 28, 2010 we employ four active Grasshopper members. It´s a good team to join.