one another by 1 value (255,0,0) and (255,0,1) so thats practically the same color.
Maybe input a minimal variation of 30 units?
Btw shouldnt hue go form 0 to 360? The component seems to just go to 255.…
here center which in this case is also the origin. I then use surface closest point to place the oriented points onto the sphere. I then evaluate all of those points to get the UV coordinates on the sphere and I remap the u values from 0 to 1 : the rotation limits and then I remap the V from 0 to 1 : 0 to 360. It is kind of a strange approach but it works well. To me the math is little easier to think through rather than trying to solve for angles. I made an angle based solution in the past but it was hard to solve for positive and negative angles. With the current approach you can do that a bit easier based on your remap values and that way you can specify angle limits in relation to the machine you are using. …
ra,kangaroo and human.
I've been thinking about making some fascinating audio visual with grasshopper all these days,but it's disturbing to organize the timeline with parameters.
Enjoy it!
Grasshopper Animation MASHUP#1 from CubicRAB on Vimeo.…
tton to reset the knob value to 0;
- max-min values used to make the knob "loopable"
example: min-max 0°-360° ...when, with the cursor, i go from 359 to 1 ,
there are 2 possible ways: value not limited > 361 , value limited to 360 and i must go back
"manually"
by c# script i could make it loop with values keeped inside min-max while spinning the knob
without limitation
Maybe it sounds stupid, but i often have to make this with components and the value written on the knob is not what i'm using in the definition...
Would it be ever possible?…