rera de Arquitectura CEM | presenta la cordial invitación al Curso de Diseño Computacional a realizarse en nuestros laboratorios de Arquitectura y Diseño Industrial del Campus Estado de México.
Fecha: jueves 21, viernes 22 de 18: a 22:00 Hrs y sábado 23 de 8:00 a 15:00 Hrs febrero 2013. 15 Horas.
El taller está orientado a estudiantes y profesionales de la Arquitectura, Arte, el Diseño e Ingeniería.
COSTO:
Alumnos Tec o EXATEC con una cuota de $2000.00 pesos.* Estudiantes EXTERNOS y profesores TEC $3000.00*, Estudiantes de posgrado externos $3800.00* y Profesionales externos $4250.00 pesos.*
OBJETIVO GENERAL:
Alfabetización sobre lectura y escritura de herramientas computacionales para el desarrollo de la Arquitectura, Diseño e Ingeniería.
Objetivos específicos:
1. Comprenderá los conceptos metodológicos del Diseño Computacional y generativo.
2. Aplicará las metodologías en el diseño, análisis y despiece de una cubierta (celosía, muro, losa, fachada o mobiliario) con base en un espacio existente en el campus.
3. Desarrollará los conceptos de programación orientada a objetos (POO Intermedia)
4. Generará algoritmos y análisis en Grasshopper sobre el ejemplo de praxis.
5. Desarrollo de documentación y presentación de resultados.
6. Fabricación del objeto, escala por definir.
Requisitos: Conocimiento de alguna plataforma CAD/CAM/CAE.
Profesor:
Arq. David Hernández Melgarejo.
http://bioarchitecturestudio.wordpress.com
Mayor información:
Kathrin Schröter, Dipl.-Ing./Arch. (D)
Directora de la Carrera de Arquitectura e Ingeniería Civil
Escuela de Diseño, Ingeniería y Arquitectura
Campus Estado de México
TEC DE MONTERREY
Tel.: (52/55) 5864 5555 Ext. 5685 o 5750
Enlace intercampus:80.236.5685
Fax: (52/55) 5864 5319
kschroter@itesm.mx
www.itesm.mx
…
ou will see all of the available components on a ribbon at once so there is no need to keep clicking drop down menus.
It's all about discoverability with GH. What if you're a beginner and don't know about the Create Facility (dbl click canvas) how can you find Extr?
Even if you hover over every component or use the drop down lists you will not see the name Extr appear anywhere.
Sure it makes sense that Extr is short for Extrude but it's also the Nick Name of Extrude to Point component
So you can easily miss the fact that one has a Distance Input verses a Point Input.
I think I made the move to Icons around about the move from version 0.5 to 0.6, possibly before. I initially thought that I would go back to text because I loved the mono chromatic look of the text but I soon realised that Icons were the way forward. The greatest benefit is speed. You don't need to digest and decipher every component (which is written 90 degrees to the norm).
I'm not saying you should move to Icons forthwith but at least consider that once you have a better knowledge and understanding of GH, Icons will set you free.
My top ten tips that I would highly recommend to anyone wanting to better themselves with GH.
1) Turn on Draw Icons
2) Turn on Draw Fancy Wires
3) Turn on Obscure Components
4) Use the Create Facility like a Command Line eg "Slider=-1<0.75<2" or "Shiftlist=-1"
5) Use Component Aliases to customise your use of the Create Facility eg giving the Point XYZ component an alias of XYZ will bring it up as the first option on the Create Facility as opposed to the other possibilities.
6) Try to answer other people's questions even if it's not relevant to your own area. By looking into solving a problem outside of your comfort zone and then posting your results it is very rewarding but it also lets you see the other approaches that get posted in a new light.
7) Take the time to understand Data/Path structures.
8) Buy a second monitor - There is nothing that can compare to real estate when working in Grasshopper.
9) Read Rajaa Issa's Essential Mathematics
10) Pick a panel in a tab on the ribbon and get to know every component inside and out and then move on. Start with the Sets Tab > List Panel…
http://www.pilkington.com/) dominates the planar market. Charges "around" 1K Euros per m2 for a "plain" system. Personally in bespoke projects I design my own stuff but due to economies of scale ... they cost a bit more (but they look far more sexier, he he) . On the other hand only in a bespoke project I could dare to suggest such a solution (for a large scale building we are talking lots and lots of dollars).
3. Several scales below (aesthetics) you can find static alu systems (either structural or semi-structural):
Or hinged systems (either structural or semi-structural) capable to adapt in contemporary double curvature facades/roofs/envelopes/cats/dogs etc etc ... pioneered worldwide many years ago by my best friend Stefanos Tampakakis (everybody in UAE knows that genius man: http://www.alustet.gr/company.html):
4. With the exception of some paranoid things that Guru Stefanos does for Zaha these days we are talking about planar "facets" (obviously a triangle is such a planar facet). The current trend is: the more edges the better (humans excel in vanity matters). But achieving planarity in, say, quads (like yours) it adds another "restriction" on what you are doing. Until recently Evolute Tools Pro was the only answer. But right now ... well let's say that in short time you'll be greatly surprised by some WOW things in this Noble Forum, he he.
5. MERO (and obviously custom systems) can adapt (at almost no extra charge) in anything imaginable. But in a bespoke building ... well.. you know ultra rich people: they don't want MERO anymore since "everybody" does MERO solutions. Vanity, what else?
6. Smart Glass would become a must in the years to come: Eco-Architecture MUST dominate everything you do. On the other hand spending millions to do some extra WOW stuff (Vanity) ... it doesn't look to me very Eco-Friendly/Whatever ... but let's pretend so, he he.
7. I'm Architect but a bit different from the norm: for instance I smoke cigars (highly politically incorrect stuff) I always talk openly (ditto) and I ride lethal bikes (ditto).
may the Force (as always the Dark Option) be with you: go out there and kill them all.
best, Peter
…
Ladybug + Honeybee:
(Follow steps 0-4 for basic functionality and 0-9 for full functionality)
0. If you have an old version of LB+HB, download the file here (https://app.box.com/s/ds96em9l6stxpcw8kgtf)
and open it in Grasshopper to remove your old Ladybug and Honeybee version.
1. Make sure that you have a working copy of both Rhino and Grasshopper installed.
2. Open Rhino and type "Grasshopper" into the command line (without quotations). Wait for grasshopper to load.
3. Install GHPython 0.6.0.3 by downloading the file at this link (http://www.food4rhino.com/project/ghpython?ufh) and
drag the .gha file onto the Grasshopper canvas.
4. Select and drag all of the userObject files (downloaded with this instructions file) onto your Grasshopper canvas.
You should see Ladybug and Honeybee appear as tabs on the grasshopper tool bar.
(If you are reading this instruction on github you can download them from http://www.food4rhino.com/project/ladybug-honeybee)
5. Restart Rhino and Grasshopper. You now have a fully-functioning Ladybug. For Honeybee, continue to the following:
6. Install Radiance to C:\Radiance by downloading it from this link (https://github.com/NREL/Radiance/releases/download/4.2.2/radiance-4.2.2-win32.exe) and running the exe.
7. Install Daysim 4.0 for Windows to C:\DAYSIM by downloading it at this link (http://daysim.ning.com/page/download) and running the exe.
8. Install EnergyPlus 8.1 to C:\EnergyPlusV8-1-0 by going to the DOE website (http://apps1.eere.energy.gov/buildings/energyplus/energyplus_download.cfm), making an account, going to "download older
versions of EnergyPlus, selecting 8.1 and running the exe.
9. Copy falsecolor2.exe (http://pyrat.googlecode.com/files/falsecolor2.exe) and evalglare.exe (http://www.ise.fraunhofer.de/en/downloads-englisch/software/evalglare_windows.zip/at_download/file) to C:\Radiance\bin
10. You now have a fully-working version of Ladybug + Honeybee. Get started visualizing weather data with these video tutorials (https://www.youtube.com/playlist?list=PLruLh1AdY-Sj_XGz3kzHUoWmpWDXNep1O).
After I've done all the above I followed this video
https://vimeo.com/96155674
And everything works well.
…
nted" in space (at instance definition creation phase): indicates the obvious fact that if garbage in > garbage out (try it).
2. Load the GH thing. Task for you: Using Named Views locate the points of interest as described further and make a suitable view. That way you can navigate rather easily around (hope dies last).
3. Your attractors are controlled from here:
The slider in blue picks some attractor to play with. You can use this while the K2 is running.
4. Don't change anything here (think of it as a black box: who cares how it works? nobody actually):
5. Enable the other "black box": job done your real-life stuff is placed:
6. Enable the solver: your "real-life" things start to bounce around:
7. Go there are play with the slider. A different attractor yields an other solution:
8. With real-life things in place if you disable the C# ... they are instantly deleted and you are back in lines/points and the likes:
9. Either with instance definitions or Lines/points change ... er ... hmm ... these "simple" parameters and discover the truth out there:
10. Since these are a "few" and they affect the simulation with a variety of ways ... we need a "self calibrating" system: some mini big Brother that does the job for us. Kinda like applying safely the brakes when it rains (I hate ABS mind).
NOTE: the rod with springs requires some additional code ,more (that deals with NESTED instance definitions) in order to (b) bounce as a whole and at the same time (b) elongates or shrinks a bit.
More soon.
…
ng/702/30
EDIT: DK2 works, not with positional tracking yet (14/09/15)
Source is here:
https://github.com/provolot/RhinoRift
Steps:
1) Download these files (also attached below):
https://github.com/provolot/oculus-grasshopper/raw/master/oculus-grasshopper_v0.4.ghx
https://github.com/provolot/oculus-grasshopper/raw/master/OpenTrackRiftGrasshopperUDP.ini
https://github.com/provolot/oculus-grasshopper/raw/master/oculus-grasshopper-test_v0.1.3dm
2) Download OpenTrack - http://ananke.laggy.pk/opentrack/, and setup/install. Once installed, double-click to open.
3) In OpenTrack, load the 'OpenTrackRiftGrasshopperUDP.ini' profile. Click the 'Start' button and move your Rift around - make sure that it looks like the Yaw/Pitch/Roll data is being sent. TX/TY/TZ will all be 0, as Oculus doesn't have absolute positioning data.
4) In Rhino, open the test 3dm. You'll notice that there are two viewports - called 'LeftEye' and 'RightEye'. These have been placed to mimic where the screens should be for the Oculus Rift --- but only when Rhino is in fullscreen mode, with the command 'Fullscreen'. The placement needs to be tweaked, but should work.
If you want to use your own model, you can load your own .3dm file in Rhino, then you can right-click on the viewport name, and go to Viewport Layout > Read from File. If you then load my test file, Rhino should open my two viewports, sized correctly, onto your model.
The placement of these viewports need to be tweaked; if you find a better viewport layout, upload an empty Rhino file with your viewports, and we can share eye-layout 'templates'!
5) In Grasshopper, open the .ghx definition. Everything that is multiple-grouped is a value that can be changed. Two things here:
- IPD: Set this and convert it to the proper units for your model.
- Left/right viewport names. In this case, leave this as-is, since you're using my example file.
6) Turn on the Grasshopper Timer, if it isn't on already.
7) In the GH definition, toggle 'SyncEyes' to be True. Then, in the left viewport, try orbiting around with the mouse. The 'RightEye' viewport should move around as well, pretty much simultaneously.
8) In OpenTrack, click 'Start', then toggle 'ReadUDP' to be True. You should see the 'OpenTrackInfo' panel fill with data that's constantly changing.
9) Move around the landscape with your camera, and when you set on a starting view that's ideal, click the triangle of the Data Dam component to 'store' the data.
10) Finally, toggle 'OculusMove' to be true. If all works correctly, both viewports should move based on the Rift's movement.
Let me know if you have any problems!
Cheers,
Dan…
Added by Dan Taeyoung at 11:47pm on December 10, 2013
he field of digital design, fabrication, emerging technology and makers. the experts spend two weeks in bratislava, developing their research project and at the end of their residency we invite eager and interested people – fellows – to form a think-tank and take part in the pinnacle of the project.the event will be highly experimental and no specific result is guaranteed. the event will be accessible also to people who want to observe and learn, however the purpose of the gathering is not to teach, but rather to experiment, consult, make and network. the rese arch lab is not a tutorial workshop, it’s a platform for common development.
download a pdf
research project
the project questions the current condition of the large scale 3d printing capabilities. while small scale, desktop 3d printers emerge each day with better and better quality of the output, large scale printing is based mostly on low fidelity concrete printing, or in few cases not-so-high-quality metal printing.we will try to develop new solutions for large scale, rapid 3d printing by merging different technologies. those will constitute the main structure of the designed output, while the 3d printing will be seen only as the solidifying agent.we will utilize the kuka robot with an attached abs/pla extruder as the main production tool.
call for fellows
the fellows will join the last 4 days of the research, consult the current state, come up with new ideas and help verify and test the outputs. the fellows are being called for through a portfolio and cv selection process. the exceptional individuals who can both, benefit from and contribute to the project will be selected by mateusz zwierzycki and jan pernecky. no specific number of open positions are available and it is possible that no one will be chosen.
call for trainees
it will be possible to attend the rese arch lab to the people with no expertise or previous experience. they will take a role of observers or trainees. it has to be explicitly stated though, that the event is not meant to teach any specific software or skills and the experiments can fail in achieving an output.
application
to apply send an email at lab@rese-arch.org. the deadline for the submissions is monday, 6 april 2015 at noon 12pm.
costs
the participation fee is fixed 150€ for the fellows and 200€ for the trainees. this covers only the participation at the rese arch lab event. the traveling expenses and accommodation costs need to be covered by the participants themselves.
equipment
various equipment will be available – including 3d printers, 3d scanners, milling machines, laser cutters, vinyl cutters.most of all, rese arch and partners have to their full disposal a robotic arm kuka kr15/2.
the requirements
if you find yourself proficient in: parametric design (viewed as aesthetics), 3d printing, robotics, scripting, architectural geometry, cam technologies or woodworking then the event will be surely interesting for you. at the same time we seek for people with exceptional sense for aesthetics, as the final output will be designed together (not just by the project leader).on the hardware/software side, we need you to bring your own laptop. we will work mainly with rhino/grasshopper.…
len , I lost all of my work (at least the 3d modeling)
And I frankly if I want to participate I´ll need to finnish up the board and i cant do the renders on my own I need more time , but I only have until 11:59 pm of July 6 to finnish up one render, if you feel up to the challenge, whoever completes it will receive 290 dollars (its all I can give) to any account you want. I basically need one single image.
It consists on 3 towers, with an organic facade, I'm including the competition board I had saved on in my dropbox, I want more or less the same perspective shown on the left of the board.
Sorry, but i'm desperate, I had it all done but well cant control everything in life i guess, only do it if you feel you can pull off a professional render.
Thanks. (contact me and I´ll give you more info on the towers, I was able to save some limited sections and floor plans .... but yeah.. limited, so you´ll have to base your work on the images I provide here.
I can give some files now, including images of the physical model.
Board: http://i.minus.com/idYpFK844DWns.jpg
Physical model: http://imgur.com/a/PywJa
Hope its enough, I'm also including one image i had where I explored the footprints of all the buildings, but its just for reference.
I know theres barely enough time to finnish it... but I dont know what else to do, do you guys think i should probably just take a good photograph of the model and run with that? I feel that would probably look very unprofessional :l but I really dont have a choice here
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d octopus - with karamba causing octopus to crash when running (I believe).
I happen to have visual studio installed; and it reports the following error once it crashes:
"Unhandled exception at 0x00007FF9ADB520B0 (karamba.dll) in Rhino.exe: Fatal program exit requested. occurred"
Attached is the definition file with baked geometry if this helps.
I am currently running Rhino 6 with the latest karamba build.
Details
I aim to create a parametric bridge model - optimising weight and deflection (structural) as well as proximity of 3 movable loads (architectural). The geometry creation is a bit complicated, however I do not think this can ever fail; as I have stress tested this.
The setup for octopus is as follows:
Inputs (for octopus and the parametric model)
Geom. creation (parametric model)
Karamba analysis
Outputs (one is non-karamba, the other two are karamba based)
After an arbitrary number of phenotypes generated (usually around 200), Rhino quits constantly.
I have double checked the following:
Octopus can run with just the inputs (a fake output is created to allow for octopus to run). It does not crash here.
Octopus can run with the inputs and the non-karamba outputs. It does not crash here
Octopus cannot run with the inputs and the karamba outputs. It crashes here
Octopus cannot run with the inputs and all outputs. It crashes here
I have also checked the following:
Geometry generation is built ruggedly (by setting parameter limits appropriately & testing extreme scenarios)
Octopus never receives any value to make it quit (see if statement at the end of karamba parameters)
Any help is appreciated, as I'm currently on a deadline for my thesis on this!
Best,
Alex…
Added by AB to Karamba3D at 9:47pm on March 19, 2018